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The book states that they were able to enter buildings and jackal-like mobile vehicles as usual.

Firewind Infantry: Long Spear Warrior

Long spear warrior

Price: $500 Speed: 7

Durability: 270

Armor type: Metal armor

Training prerequisite: Fenfeng Barracks

Functions: Anti-armor, anti-building, and building entry

Weapon: Pressurized Long Gun

Range: 3.5 / 6 (stationed)

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Swift and tenacious, that's the essence of the Fuephur Rebels' spearmen. They are composed of two types: those who voluntarily replaced their legs with prosthetics to enhance their endurance in the face of an enemy descending from the shadows; and those who, despite suffering heavy losses against their archenemy, refuse to give up the fight until their last breath. The spearmen charge directly at enemy tank platoons, tearing them apart with their unique, pressurized spears.

The spearmen's weapons are also highly effective against enemy structures, allowing a small squad to launch effective guerrilla warfare against poorly defended enemies in the early game. They can also infiltrate buildings and fire outwards. As cyborgs, spearmen are immune to attacks from war dogs and monsters. However, they are susceptible to EMP.

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Additional Information:

Immune to attacks from military dogs and monsters

It occupies two crew compartments in the vehicle.

Can move into civilian buildings

It cannot be run over by ordinary vehicles.

It will be affected by EMP and magnetic weapons.

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The book states that this type of infantry is best suited for urban warfare in reality, and for proper anti-tank warfare, it is better to use nanofibers to synchronize and become railgun warriors.

Foehn Infantry: Railgun Warrior (after synchronization)

Railgun Warrior (This thing doesn't have an icon)

Construction prerequisite: Upgraded from a spearman

Speed: 5

Durability: 450

Armor type: Metal armor

Prerequisites for use: Nanofiber synchronization

Function: Anti-armor

Weapon: Individual plasma railgun

Range: 7

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After undergoing nanofiber synchronization, the spearman transforms into a more powerful railgun warrior, a class feared by tank drivers. The nanofibers enhance the railgun warrior's mechanical legs, allowing them to support the heavy armor protecting the soldier. This armor grants the railgun warrior immunity to all tank crushing attacks and also blocks EMP effects.

The most distinctive feature of the Railgun Warrior is its weapon: a single-soldier plasma railgun with anti-armor capabilities that surpass those of the Pikeman. For targets that the Pikeman cannot reach with its short-range, pressurized pikes, the Railgun Warrior can engage them from a distance. However, this weapon is significantly less effective against buildings and infantry than the Pikeman's.

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Additional Information:

Immune to attacks from military dogs and monsters

It occupies two crew compartments in the vehicle.

Cannot be run over by all vehicles

Will be affected by magnetic weapons

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The book states that weapons are effective against both infantry and buildings, without any awkward or unbalanced damage to infantry and buildings.

Firewind Infantry: Pressure Ball Apostle

Apostle of the Air Pressure Balloon

It is a synchronous upgrade from the air pressure balloon apostle.

Speed: 5/8 (Acceleration)

Durability: 330

Armor type: Bulletproof vest

Prerequisites for use: Nanofiber synchronization

Functions: Anti-infantry, vehicle lifting

Weapon: Individual airflow manipulation device

Range: 8 / 8

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这 是

Colonia's exclusive infantry on the flank

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The Apostles on Colonia's flanks have perfected wind manipulation techniques. Most of the Foehn Wind Rebels' enemies believe that this airflow manipulation technology has been miniaturized and deployed on soldiers, allowing them to use it against enemy ground forces. However, Epsilon officials speculate that this wind manipulation ability originates solely from the soldiers themselves, without mechanical enhancement, much like Epsilon's psychic abilities can move nearby objects using only their minds. This could be because the Apostles were trained by individuals who betrayed Yuri's army.

Regardless, one thing is certain: the Pressure Ball Apostles are deadly to any soldier who needs to breathe. These Colonian soldiers can create a temporary vacuum by removing the air needed for breathing, thus dealing with enemy infantry who approach them. The apostles themselves are also surrounded by a pressure ball, which allows them to be accelerated by the accelerating vortex and travel on water. If necessary, the Pressure Ball Apostles can also use their own pressure ball as a weapon against infantry: temporarily expanding its size and turning it into a suffocating vacuum.

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Additional Information:

amphibious

It occupies two crew compartments in the vehicle.

Resistant to hurricane weapons

It will accelerate when it gets close to the acceleration tower.

It can be deployed to generate a large pressure balloon that will damage nearby infantry.

This atmospheric pressure sphere also increases the defense of the atmospheric pressure sphere apostles by 25% for 16 seconds.

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The book states that experienced users can also create a pressure sphere that exceeds the limits of mental power, then detonate it to create turbulent airflow, deflecting and interfering with attacks from missiles and bullets.

Foehn Infantry: Pressure Ball Advancer (After Synchronization)

Air-pressure Balloon Ascendant (No icon for any infantry unit after nano-synchronization)

Construction prerequisite: Upgraded from the Air Pressure Ball Apostle

Speed: 5/8 (Acceleration)

Durability: 330

Armor type: Bulletproof vest

Prerequisites for use: Nanofiber synchronization

Functions: Anti-infantry, vehicle lifting

Weapon: Individual airflow manipulation device

Range: 8 / 8

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这 是

Colonia's exclusive infantry on the flank.

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Once the Balloon Ascendant completes his training and undergoes nanofiber synchronization, he will lose the ability to deploy and create atmospheric pressure balloons. Instead, a passive effect will occur: nanobots will fill his pressure balloon, providing him with rapid emergency treatment. When the Balloon Ascendant is attacked, the nanobots will attempt to minimize the damage he suffers and repair his combat suit and heal his body.

The Ascended's primary weapon remains unchanged, but they gain a new ability: to lift light vehicles into the air, making them vulnerable to attack from friendly anti-aircraft weapons. The lifted vehicles are moved to the vicinity of the Ascended, and if there are obstacles in their path, the Ascended can lower the vehicles beforehand, causing them to crash into and destroy the obstacles.

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