Colonia Storm Tour
Page 118
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Foehn wind unit: Mobile acoustic wave detector
Mobile acoustic detector
Price: $1000
Speed: 5
Durability: 660
Armor type: Light armor
Production prerequisites: Foehn War Factory + Cloud Piercing Spire
Functions: Anti-stealth, enhances the "Golden Arrow" rocket
Equipment: Acoustic ranging radar
Range: 13
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For the Foehnder, Yuri's mind-reading technology is a major threat. Epsilon's frequent cloaking and burrowing attacks would inflict even greater losses on an already limited force, thus the Foehnder needed a dedicated early warning unit. Ultimately, the acoustic ranging radar system solved this problem. Based on the Foehnder's wind manipulation technology, the system can use wind analyzers to measure and read airflow disturbances caused by sound waves, thereby detecting objects invisible to the naked eye or conventional radar, as well as their suspicious movements. For this system to function, mobile acoustic detectors need to be deployed first; they cannot operate while in motion.
The sonic detectors can also collect wind information and transmit it to units equipped with "Golden Arrow" rockets. This data allows them to set firing coordinates and correct the rocket's flight path, enabling the rocket to hit targets more accurately and cause more damage than usual.
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Additional Information:
The crushing effect of immune delivery vehicles during deployment
Deployment will not be affected by the slowdown effect.
It will increase the firepower of units using "Golden Arrow" rockets within its effective range by 15%.
It can detect cloaked and submerged units during deployment (detection range: 13).
During deployment, you can detect bombs belonging to Mad Ivan or the Pyromaniac (detection range: 13).
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The book states that, with special modifications, it can become a forward listening vehicle.
Foehn Unit: War Turtle Transport Ship
War Turtle Transport Ship
Price: $1000
Speed: 6/10 (Acceleration)
Durability: 900
Armor type: Medium armor
Production prerequisite: Foehn-style naval dock
Function: Transportation
Weapons: -
Range: -
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The ability to transport large numbers of troops across water—a common terrain obstacle—is often a decisive factor in warfare. With amphibious transport ships, no body of water is a problem. These ships can easily cross water using their powerful turbines, transporting infantry and armored units to designated locations. It's important to remember that amphibious transport ships are not heavily armored, so they should not be risked, as this could result in significant losses. The Turtle transport ship is also equipped with a cyclone engine, allowing it to be accelerated by a turret.
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Additional Information:
amphibious
Can crush infantry
Unable to be hijacked
The driver cannot be killed
Crush of immune delivery vehicles
There are 12 passenger cabins
Unable to be teleported through time and space
It will accelerate when it gets close to the acceleration tower.
Level 3 crew survival rate (new recruits: 90%, veterans: 95%, elites: 100%)
占3个载员舱位:T1 & T2载具;占6个载员舱位:机动建设车、猛虎装甲运输车、T3载具、钻地运输车、自爆卡车、自爆吉普车;占9个载员舱位: 破坏神载具;占12个载员舱位:德拉库夫机动监狱、斯大林之拳、玄武战斗要塞、乳齿象坦克、巨鳄载具、机械造物、超时空监狱;过大而不能装载:百夫长攻城机甲,M.A.D.M.A.N.
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The book states that it can be teleported across time and space.
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Foehn Infantry: Giant Slayer
Giant Slayer
Price: $1400
Speed: 5
Durability: 900
Armor type: Metal armor
Training prerequisites: Firewind Barracks + Nanofiber Loom Expansion Module
Functions: Anti-armor, anti-air, and infantry disabling.
Weapons: "Golden Arrow" rocket launcher (x2) / Stasis Ray
Range: 9 / 13 (anti-air) / 9
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这 是
The last fortress's exclusive infantry.
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After acquiring the expansion module at the Cloud Piercer on the flank of Colonia, they chose the Barrier Apostle as their advanced anti-infantry weapon; similarly, after acquiring the expansion module at the Nanofiber Loom, the Last Bastion chose Heavy Infantry as their advanced anti-air weapon.
The Giant Slayer was designed for one purpose only: defense. Like the Long Gunner, the Giant Slayer also has mechanical legs, but instead of increasing its speed, they provide the strength needed to carry heavy armor and two massive "Golden Arrow" rocket launchers. These rocket launchers are similar to those carried by the Thunderbird unmanned air defense vehicle, but the difference is that the Giant Slayer can also target ground targets.
The Giant Slayers' armor is reinforced with multiple layers of nanofibers, making them the toughest infantry on the battlefield, even surpassing the toughness of the Soviet Union's excellent cyborg prototypes. The Giant Slayers also carry a hidden weapon that leaves many unprepared infantry bewildered and ultimately wiped out: the Giant Slayer's stasis ray, with a range far exceeding that of the Clairvoyant robot. The Giant Slayers can instantly trap enemy infantry, even heroes, making one-on-one combat with them a recipe for disaster.
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Additional Information:
Will be affected by EMP weapons
It can automatically restore durability.
It will be affected by magnetic weapons.
It occupies three crew compartments in the vehicle.
Unable to enter most vehicles
Immune to attacks from military dogs and monsters
Cannot be run over by all vehicles
The acoustic detector will increase its firepower by 15%.
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TIPS: Don't assume that the Giant Slayer's Golden Arrow Launcher can be easily mounted on other mechanical powered exoskeletons.
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Burning Wind Infantry: Gods' Slayer
Godsbane - (This thing doesn't have an icon; the MO development team didn't make one.)
Construction prerequisite: Upgraded from Giant Slayer
Speed: 4
Durability: 700
Armor type: Metal armor
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