Regardless of whether random enhancements and mutations are triggered, all cultivators will receive a comprehensive improvement in their physical attributes.
Those who trigger the random enhancement will be able to use the enhanced body parts smoothly as long as they practice the breathing technique. The faster they practice, the more obvious the enhancement effect will be.
Snake Charmer Snake gained a special vocal organ in exchange for darkening his skin, allowing him to communicate with snakes.
The clown siblings gained excellent physical balance at the cost of excessive emotional excitement.
Bopai, a strongman, trades his less-than-stellar brains for muscle strength.
Audrey was lucky to gain exceptional eyesight, but at the cost of transforming from a slender figure to a voluptuous one.
In a sense, as long as she likes her current body shape, there's no real price to pay.
Vans was not originally supposed to be a fire-breathing man.
When he used breathing techniques to develop his body's potential, he gained control over his lungs at the cost of losing most of his facial expressions.
Only then can all the air trapped inside the body be expelled, allowing one to embark on the path of a fire-breathing individual.
The bald head and lack of a beard were just aftereffects of a training accident.
The advantages and disadvantages of breathing techniques don't stop there.
The first time you use breathing techniques to unlock your potential, it can cause permanent physical damage, leaving behind hidden injuries that are difficult to heal.
When using the enhanced abilities through the breathing technique, the mutated parts will not mutate again, but it will aggravate the hidden injuries in the body and affect the user's lifespan.
That's why body repair drugs exist.
Each bottle costs 200 copper coins and its effects last for 30 days. It not only repairs hidden injuries to the body but also reduces the lifespan-shortening effects of breathing exercises.
Inexpensive and long-lasting.
This potion was developed by the Warriors' Guild and is a benefit exclusively for practitioners of breathing techniques.
For Xia Zuo, who has just turned 15, breathing techniques are something he can learn after he turns 18 and becomes an adult; he still has 3 years before he can practice them.
Right now, there's only one way to increase experience gain efficiency in a short period of time!
If you want to bypass the long process of training your lung capacity and directly achieve the ability to stably spew out a 1-meter-long flame, you can only start with flamethrower.
Like Vans, add red potions to the potion that will fuel the fire.
While reading the instructions for flamethrower training, Xia Zuo found the description of this potion.
"A flammable solvent that can enhance the power of flames. When mixed with flamethrower, each drop of this solvent can increase the flame power by 20 and the toxicity by 20."
Xia Zuo did a quick calculation.
He is now using Audrey-type weak mixed flamethrower, which is a mixture of fire retardant oil and weak flamethrower. It forms a fireproof layer in the mouth after being held for 3 seconds, protecting the oral cavity.
While holding the flame in its mouth, it deducts 3 health points per hour, allowing for a stable spewing of flames.
During training, fire breath and rest are alternated, and the actual rate of health loss is about 1 point per hour.
When performing on stage, the number of times the drug is taken into the mouth is reduced, and the time it is held in the mouth is also shorter. It is basically spat out within 10 seconds, and the actual rate of blood loss is about 0.5 points per hour.
To make the flame reach a length of 0.5 meters, you need to add 5 drops of fiery solvent, which will double the flame's power and also double the rate at which health is depleted.
In other words, the rate at which health is depleted during the performance will reach 1 point per hour.
Health 2020
The character template only shows the health bar, not the health regeneration rate.
Xia Zuo estimated that when he was well-fed and watered, he would recover about 0.8 HP per hour, and the recovery speed would double when he was asleep.
The current vitality level is 4 points.
He mentally asked the cheat system how the health regeneration rate was calculated, only to receive silence as his reply.
However, this did not stump him.
Simply combining 4 points of vitality with a health regeneration rate of 0.8 points per hour leads to an imprecise conclusion:
Adding 1 point of vitality can increase the health regeneration speed by approximately 0.18 points per hour, reaching 0.98 points per hour.
To offset the health loss from holding the flamethrower, you need at least 1 point of vitality.
Xia Zuo went through the calculations and confirmed that there were no problems.
He focused his attention on the plus sign next to the vitality attribute and mentally tapped it.
Vitality 415 points.
A 6-sided die that randomly increases health points will bounce on the screen for a few seconds and then stop on the "2".
Health: 2220222.
Just like the first time I added vitality, it only increased my maximum health by 2 points.
How stingy! Wouldn't it be better to add just one more bit?
Chapter 12 [Health Regeneration Speed]
Xia Zuo was complaining about how stingy his cheat system was when a string of messages unexpectedly flooded his mind.
"The host has been detected to have the first attribute with a value exceeding 5 points. The character template has been updated and a new item, health regeneration speed, has been added."
The character template interface blurred for a moment, and a slight electric shock sensation ran through my limbs.
In less than a second, the character template became clear again.
..
Several new lines of data have appeared below the health bar:
The health regeneration speed can be switched using mental commands to change the timing unit.
Base health regeneration speed
1.11 points per hour.
This data, determined by vitality, represents the host's rate of health regeneration when not affected by other factors.
Real-time health regeneration speed
1.11 points per hour.
This data represents the host's real-time health regeneration speed under the influence of factors such as items, skills, specialties, and environment.
Average health regeneration speed
1.11 points per hour.
This data is the moving average of real-time health regeneration speed over the past 60 time units.
..
So the health regeneration speed was a hidden feature! No wonder the cheat system was silent.
The 1.11 hour figure is 0.13 hours higher than the previously estimated 0.98 hours, which is an extra little bonus.
This shows that the relationship between vitality and health regeneration speed is not a simple proportional one.
Using a flamethrower with 5 drops of flammable solvent added is no problem at all.
By slowly supplying airflow, much like spitting out flames, it is easy to maintain the flame length at over 0.5 meters.
Since the health regeneration speed can be clearly seen on the character template...
Should we try a higher-level flamethrower?
Xia Zuo's eyes flickered.
In fact, he had wanted to test the power of the secondary potion for a long time.
I've been hesitant to take this step because I'm worried that my blood volume won't recover quickly enough and the wound in my mouth won't heal completely in a short time, affecting my ability to eat and drink.
Just do it if you have an idea, try it out first.
Xia Zuo returned to his room, opened his suitcase, and began preparing the flamethrower according to Audrey's instructions.
The medications, arranged from lowest to highest potency, are as follows:
Weak, Secondary, Medium, Strong, and Perfect.
The suitcase contained two types of flamethrower agents: a weaker one and a secondary one.
The higher-level potions are all kept by Audrey to prevent Shazo from taking the wrong potion and causing accidents during the fire-breathing training.
Five minutes later, a bottle of secondary mixed flamethrower appeared on the table.
Like the weaker mixed potion, it has fire-resistant properties, the only difference being the rate at which it reduces health.
"Audrey-style secondary mixed flamethrower, deducts 5 health points per hour when ingested."
The panel shows a health depletion rate of 5 points per hour, but the health depletion rate during the performance is definitely lower than this value.
Xia Zuo picked up the freshly made potion and a torch, locked the money box and the door, and went to a secluded spot in the backyard of the inn.
The dark red medicine entered my mouth, its pungent smell was much more irritating than the weaker version, and the taste was even more bitter. My tongue and gums felt dry, and I really wanted to spit out the medicine, rinse my mouth with water, and then take a big gulp of water to moisten my throat.
The information on the character template immediately changed.
..
Real-time health regeneration speed
1.1153.89 points/hour
Average health regeneration speed
1.110.081.08 points/hour
..
Xia Zuo suppressed the discomfort in his mouth, picked up the torch, and slowly spat out the water.
The flame was a little over 0.5 meters long, but less than 1 meter in distance.
He immediately sputtered faster, emptying his mouth of the medicine in just two or three seconds.
The flames suddenly shot up to a distance of 2 meters, then quickly diminished until they dissipated into the air.
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