Kamen Rider Date A Live
Page 116
Of all the Noble Phantasms possessed by Jeanne d'Arc, the strongest in terms of destructive power is undoubtedly the sword after Jeanne d'Arc's true name is released. However, if we are talking about the most terrifying one... then it is Jeanne d'Arc's banner.
The Undefeated Banner - Vecsil, is an anti-army Noble Phantasm of A++ rank. Its attack range and maximum hit rate will not be discussed here. As Jeanne d'Arc's strongest Noble Phantasm, there are many restrictions on its True Name Release.
First, the number of enemies and the number of our own forces must reach three digits or more.
Secondly, only those who identify with Joan of Arc as their leader can receive the protection granted after the liberation of their true name.
Thirdly, the holder must be at the forefront of the battle.
Fourth, the Noble Phantasm's True Name Release effect should be determined by the reason why the holder is fighting, and judged by an absolutely neutral god, and then based on the god's judgment, strengthen one's own side.
These are the limitations of Jeanne d'Arc's Noble Phantasm. It has to be said that it is full of unknowns and frustrating aspects. However, it must be said that the power brought by the release of the Noble Phantasm's true name is definitely worthy of an A++ rating.
After the Noble Phantasm's true name is released, what is enhanced is not physical ability, but mental qualities and potential abilities.
A significant increase in morale will prevent you from being affected by mental abilities during this period, and your potential luck will increase dramatically. Even spearmen can rise from E to D or C. Of course, most spearmen, even if they improve, will only have a luck value of around E++ at most, and will not escape the fate of having a luck value of E.
In addition, it can greatly enhance Jeanne's leadership and revelation abilities, allowing her leadership to rise to an A+ level that is almost impossible for a human to possess during the release of her Noble Phantasm's true name. Although it is different from Gilgamesh's original level, Jeanne's leadership, which is forcibly enhanced by the Noble Phantasm at this moment, is no different from Gilgamesh's!
Jeanne d'Arc's revelation ability, after being enhanced by her Noble Phantasm, while still remaining Jeanne d'Arc's inexplicable intuition, has an accuracy rate as high as 99.9%! It's almost indistinguishable from predicting the future!
Oh, right, let's not talk about probability. Although from a probability standpoint, 99.9% and 0.1% are indeed no different, but... don't worry about those details! Everyone cares about Cirno!
(Cirno, who is happily playing with frozen frogs at the Misty Lake: Achoo!! Huh? Someone's there... Ah, frog, don't run away!!)
Ahem, back to the main topic. That concludes all the enhancements Jeanne d'Arc's Noble Phantasm after its True Name Release—however, as stated in the fourth restriction of Noble Phantasm Release, even if these enhancements are effective, the level of enhancement will vary depending on the reason for the battle.
And this time, what judgment did the so-called absolutely moderate god give? — Undoubtedly, of course, it was the obvious, ex-level!
Joan of Arc's leadership and inspirational abilities, as well as the fighting spirit and good fortune of the soldiers and heroes, all reached their peak. Therefore, at this moment, the soldiers and heroes led by Joan of Arc can be said to be invincible!
Don't be fooled by the seemingly nonsensical commands Joan of Arc gave earlier; every single one of her commands saved the soldiers and heroic spirits who were on the verge of being annihilated in the next second!
For example, the moment Joan of Arc said, "There are too few people on the left wing," a large group of alien monsters suddenly rushed from the left wing, but were repelled by the reinforcements that had just arrived on the left wing.
For example, when Joan of Arc said, "Beware of arrows in the knee," some of the heroic spirits—especially those who used spears as weapons—were suddenly hit by several golden arrows from all around. If it weren't for Joan of Arc's warning, these heroic spirits would have been hit in the knee.
Well, that's how it is. Jeanne's command always breaks through the predicament at just the right time. Under Jeanne's command, the entire army broke through the last layer of obstacles, the alien monsters, with high morale and reached Caster!
Chapter 230 Joan of Arc vs. Gilles (Part 2)
Chapter 230 Joan of Arc vs. Gilles de Rais (Part 2)
"All troops, charge! Eliminate all the monsters in the vicinity, and leave the Caster to me!"
Upon arriving before the Caster, Joan of Arc, for the first time, defied the feelings evoked by her revelatory abilities and, based on her own will, issued this command.
Even the soldiers and heroic spirits who had been listening to Joan of Arc's strange and baseless commands noticed something amiss with this instruction.
No matter how much you think about it, anyone who isn't mentally challenged can understand that the best course of action at this moment is to separate a portion of our forces to delay the alien monsters while the rest of our forces gang up on Caster.
This wasn't just a thought; all the soldiers and heroic spirits understood and noticed it. Therefore, they wavered and questioned Joan of Arc's order—though, of course, if the King of Conquerors had commanded them to do so, they would have had absolutely no doubt or hesitation. The reason? Because the King of Conquerors… was their king! Supreme, more eager for everything than anyone else, more convincing than anyone else, more revered than anyone else, more worshipped than anyone else!
If it's the Conqueror King's order, they wouldn't hesitate for a second, even if it meant death!
However, Joan of Arc was not a conqueror, even though her leadership surpassed that of a conqueror at this point. Ultimately, leadership is only one aspect of being a commander. The time spent with subordinates, the bond formed in battle, mutual trust, and other factors combine to make up the role of a commander.
Joan of Arc was merely temporarily commanding the Conqueror King's army with his consent, and their goal was the same: to kill Caster. That's why these proud and arrogant heroic spirits temporarily obeyed Joan of Arc's command in battle.
In fact, the so-called obedience was almost meaningless when these Servants broke through the last layer of defense. So even without Jeanne d'Arc's Noble Phantasm, these Servants were confident that they could kill Caster immediately!
However, just as these heroic spirits were about to ignore Joan of Arc's command and rush forward to cut Caster into several pieces, the Conqueror's heroic voice suddenly rang out on the other side of the battlefield.
"My soldiers, my subjects!! Obey Joan of Arc's command and annihilate all the alien monsters!!!"
"Yes, Your Majesty!!"
Even if this order is a complete blunder, a grave mistake, since the King has said so… then we don’t need a reason, we just need to carry it out!!
With a thunderous roar that shook the heavens and earth, declaring their will, the heroic spirits, no longer hesitant, set off in unison to begin slaying the ever-emerging alien monsters!
"...Thank you, Conqueror King!"
Even though she knew it wasn't the time to express gratitude, Joan of Arc couldn't help but shout her thanks to the Conqueror King when she saw the heroic spirits, under the true command of the Conqueror King, begin to carry out his erroneous orders.
"Hahaha!!! No need to thank me, Joan of Arc! If you must thank me, then why not join my army!"
"No, then let's skip it, Conqueror King."
A bitter smile appeared on her face, but she still righteously refused the Rider's call—or rather, the invitation to poach her. Jeanne stared directly at the Caster, whose eyes were hollow and who wore even more ominous and sinister clothes than before. Now, he had become nothing more than a tool for summoning alien monsters, and flames of anger burned in Jeanne's eyes.
"Just how far... must they go to torment people and heroic spirits before they stop?! The evil of this world!!!"
The Holy Grail grants Heroic Spirits and Magicians all their hopes and leads them to the Root. However, the truth of the Holy Grail is that no matter what wish is made, it will only lead to the destruction of all evil in this world. How can this Holy Grail not inspire anger?
Of course, for Joan of Arc, the reasons were far more than just this—she was deceived by the Holy Grail. If it weren't for a little accident, she would have almost regarded the natural enemy of evil in this world, agitω, as an enemy: to summon the defeated Heroic Spirit clones that should have returned to Valhalla in peace, turning them into mere tools and defiling their pride as Heroic Spirits and heroes.
"And what have you taken my most important comrade-in-arms, my friend, Gilles de Rais, for?! ...
"I absolutely, absolutely, will save you again... Jill!!!"
With her left hand holding the flag high and her right hand holding the longsword horizontally, she stood about ten meters away from Caster. In an instant, she closed her eyes and then opened them again. The azure blue eyes of Jeanne, which were as blue as the sky, no longer had the flames that seemed to burn fiercely in them just now. Instead, they were calm and unusually indifferent.
"All troops! This is the last time we will receive this order!!"
Joan of Arc calmly addressed the entire army. Although her tone was different from her previous imposing manner, it was filled with a different kind of intimidation. This change caused all the troops who were fighting against the alien monsters to listen attentively to Joan of Arc's final command while they were still engaged in battle.
"Clear the way with all your might! Create a straight, empty path! And don't let anything appear on that path. Finally, stop the monster from getting close to me!! Next... I'm going to defeat it in one strike!!!"
"I understand, I get it, I get it!!!"
Responding to Jeanne with high spirits, the Heroic Spirits fought even harder than before, and began to clear a straight path for Jeanne. In less than thirty seconds, the path appeared, with Jeanne as the starting point, a blank road with only Jeanne and Caster in existence unfolding before Jeanne.
“Jill…”
As she murmured the name of her best comrade and partner, countless particles of light drifted out from the desert and down from the sky, gathering around Joan of Arc and making her appear dazzling.
Her shoulder-length golden hair, adorned with swaying golden braids, added a touch of realism to Joan of Arc's already stunning and almost unreal appearance.
Particles of light continuously converged into the banner and sword in Joan of Arc's hands, coating them with a thin film of light.
These countless particles of light are, in essence, the glory that soldiers, heroes, and ordinary people on all battlefields have pursued for millennia.
And now, this glory, after the last time the sea monster was destroyed, is once again gathered in Joan of Arc's banner and sword—last time, she waved the banner to protect, but this time, Joan of Arc will use it to defeat and liberate Gilles from his control, calling forth this glory.
Using this glory as a blade to cut through everything, the banner in Joan of Arc's hand quietly appeared behind her. Joan of Arc slowly raised the longsword in her hands. Looking at Caster, who, despite all that she had done, still stared blankly ahead and kept calling out to the alien monsters, a trace of sadness flashed in Joan of Arc's eyes.
However, Joan of Arc had no chance to grieve, because within those several enormous magic circles, a part of the sea demon had begun to quietly reveal itself.
So, no longer confused, no longer hesitant, after taking one last look at Caster and Gilles, Joan of Arc revealed the other true name of the sword in her hand!
"The glory of liberation!!!"
Chapter 232 The Battle of the Three Kings (Part 2)
Chapter 232 The Battle of the Three Kings (Part 2)
"Raging Fury (moralltach)!!! Exorcising Crimson Rose (gaedearg)!!!"
In an instant, Lancer switched weapons, wielding the Crimson Rose of Destruction in one hand and the Berserker's Fury in the other, shouting the true names of the weapons he held in both hands.
Although both of Lancer's weapons are Noble Phantasms that can be activated permanently without needing to unleash their true names, unleashing their true names can greatly increase the power of the weapons.
For example, right now, the two crimson weapons that have been unleashed have unleashed their true power!
The weapon Lancer holds in his right hand, Berserker's Fury, has the effect of generating high-pressure sword energy as the sword is swung. This high-frequency sword energy, imperceptible to the human ear and the naked eye, sweeps across the target, killing enemies from afar and invisibly.
Of course, this high-frequency sword energy can be detected by someone with a strong sixth sense or superhuman vision and hearing.
After the True Name is released, the high-frequency sword energy effect of Berserk Rage is further enhanced, becoming a large-scale release of high-frequency sword energy centered on the sword. Moreover, the attack direction of the high-frequency sword energy can be controlled according to one's own will, so that it will not cause the situation of accidentally injuring allies that might have occurred before the True Name was released.
As for the True Name Release effect of the Red Rose of Exorcism, it is similar to the True Name Release effect of the Berserker's Fury, but not quite the same. The True Name Release effect of the Red Rose of Exorcism also nullifies the user's body with magic. Of course, this effect is not as strong as the exorcism effect of the Red Rose of Exorcism itself. To put it bluntly, it upgrades the Lancer's magic resistance level from B to around A+.
It was precisely because of the effects of these two True Name Releases that Lancer rushed forward immediately to block Archer's dense rain of Noble Phantasms, which seemed to blot out the sky.
"Drink it all!!!!"
This wasn't some desperate roar, but rather an excited roar that proclaimed Lancer's surging fighting spirit!
With Lancer's roar, under his control, invisible high-frequency sword energy began to spread out in a circle, shattering the first wave of Noble Phantasms. At the same time, Lancer, who had rushed into the range of the Noble Phantasm rain, began a series of rapid attacks like a storm!
Near the area of the raging fury, most Noble Phantasms are either shattered by the high-frequency sword energy or their speed is greatly slowed down due to its presence.
Wherever the Red Rose of Exorcism struck, Archer's Noble Phantasm was pierced and shattered. Faced with the exorcism ability of the Red Rose of Exorcism, Archer's Noble Phantasm was affected, its power decreased, and its speed slowed down. Then, under Lancer's superb skills, it was destroyed without any suspense.
Not to mention the incredibly active Lancer at this time, along with Lancer's activity, there was also Berserker.
Although Berserker doesn't possess Lancer's two powerful Noble Phantasm abilities, Berserker's already outstanding stats among all Servants, amplified by the effects of her Noble Phantasm, Undying Lake Light, have now reached—
Strength is a+, endurance is a+, agility is a++, magic power is c+.
Although Berserker's magic power is still a weakness, it is not particularly important for Berserker, whose main combat strength is his physical abilities. His first three physical abilities alone are enough to make him fight a very exciting battle.
That's right. Although he was only one step slower than Lancer, with Berserker's agility of A++ that was almost at the numerical limit, even though he was only one step slower, Berserker's counterattack was no slower than Lancer's!
The word "hurricane" is no longer suitable to describe the speed of the Berserker at this moment; only lightning can truly capture it!
A violet afterimage appeared, which had been behind Saber just moments before, but in the blink of an eye, it suddenly moved in front of the overwhelming rain of Noble Phantasms. No longer showing any panic or fear, it cleared its mind of all distractions, leaped forward, and slashed with its sword!
Rumble rumble rumble!!
Berserker's Noble Phantasm exploded instantly upon being slashed, offering no resistance whatsoever. It was as simple and swift as cutting tofu. This was quite normal, as although it didn't possess the destructive power of Saber's Noble Phantasm Excalibur, Berserker's Unbreakable Lake Light was still a holy sword of the same level and origin as Saber's Excalibur!
Although it doesn't have a map-wide attack like Saber's Excalibur, and because of its master Berserker, it has fallen from a holy sword to a demonic sword, and its Noble Phantasm effect only increases its own stats and ST rating, the true strength of Undestructed Lake Light lies in the word 'undestructed'.
Unbreakable – meaning a blade that will never break. The unbreakable blade of Lake Light is the best weapon in itself, with its incredibly hard body. Combined with its Berserkera+ level strength and A++ level agility, with the three elements of immense strength, speed, and absolutely tough blade, cutting down and shattering most of the projected Archer Noble Phantasms, which are mostly around B-rank, is really not difficult.
Furthermore, given these three factors, and the fact that Berserker possesses unparalleled martial arts representing the pinnacle of an era, it's not impossible that he could slice through most of Archer's B-rank Noble Phantasms like cutting cabbages.
Of course, this kind of offensive is not without its flaws. Under such a fierce and relentless attack, it is impossible to defend against and destroy everything. But since the Berserker dares to rush to the front, it must have the means to deal with situations that it cannot handle.
Indeed, under these circumstances, Berserker's other Noble Phantasm, an intangible Noble Phantasm of A++ rank, comes in handy: "Knights Never Die Bare-Handed".
The left hand, which wasn't wielding the sword, was actually not idle.
Berserker, who possesses the Noble Phantasm that grants immunity to death by bare hands, can forcibly transfer ownership of anything that he can touch and that he perceives as a weapon. Of course, this is not foolproof. If the original owner of the Noble Phantasm also wields that weapon, the other party can use magical power to counter Berserker's dominance or knock Berserker away, preventing him from touching his weapon again.
In actual combat, this Noble Phantasm isn't very useful. After all, the Heroic Spirit doesn't keep a tight rein on their weapon, and almost all Heroic Spirits' Noble Phantasms are weapons. To unleash their full potential, they rely on these weapons, so how could they let Berserker take them away so easily?
However, Archer's offensive was an exception, because Archer's most common attack was to launch Noble Phantasms to bombard the enemy. Although it was indeed incredibly destructive, this kind of offensive suited Berserker perfectly!
Berserker, whose knights do not die unarmed, can easily seize Noble Phantasms that are simply used as expendable weapons. After seizing them, he can use them as shields and weapons to launch a more ferocious offensive. If it were an ordinary Heroic Spirit, no, it should be said that even a Heroic Spirit of Saber's caliber would not be able to fight more bravely while wielding weapons and armor that he is not used to. However, Berserker, who possesses the A+ level innate skill [Infinite Martial Arts], is an exception. No matter what weapon he uses, he can perfectly display his skills.
Faced with the combined power of Berserker, who was unleashing his full strength, and Lancer, who was unleashing his Noble Phantasm, the onslaught that could not even be described as a storm was actually perfectly blocked by Lancer and Berserker in an instant!
While Lancer and Berserker perfectly withstood Archer's offensive, Saber and Rider were not idle.
As the person in charge of the final battlefield, Rider, burdened by the magical energy consumption of the Reality Marble, had most of his magical energy being used to maintain this Reality Marble. With his current remaining magical energy, he couldn't have a proper, real fight with Archer. Although Rider understood this and felt very regretful from the bottom of his heart, as someone with a great sense of the big picture, Rider wouldn't act on emotion.
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