PlayerUnknown's Battlegrounds God level plug-in system
Chapter 228: Allocating Locations
"Okay, without further ado, let's start our first training match! Everyone, please work harder!" After all, this is the first professional training in the real sense, and everyone is very excited.
Zhuo also wanted a few people to concentrate on fighting, so he quietly withdrew.
"Since we are a professional team, our future team should have a clear positioning! We can no longer play casually like before!" Yang Chen said.
The so-called positioning is actually a career choice in the game pubg.
Just like the positions of top laner, bottom laner, and jungler in League of Legends, everyone has their own choice, based on the position you are best at.
And Yang Chen's team, especially this game, needs professional positions.
In reality, every sniper will have a dedicated observer who is inseparable and will basically not be replaced unless one of them dies or is unable to participate in the battle.
Because even if they are in different positions, it still requires a lot of running-in between teammates. Until each player has a certain character and a certain tacit understanding, the team can be considered to be formed.
That's why Yang Chen wanted to decide a position with everyone to facilitate future tactical arrangements.
But after positioning, it becomes more difficult to find the remaining member of the team.
Originally, I only had to choose someone who played well, but now I have to choose someone who plays well and happens to be in an open position.
After hearing about the allocation of positions, several people heard this statement for the first time and didn't know what to do.
But Yang Chen had no choice but to tell them one by one.
When Bingjing first started, I played alone, there was no team at all, and even if I formed a team, I wouldn't play in such fancy ways. I would play by myself, and it would be nice to have a little cooperation from time to time.
However, in professional competitions, when everyone’s marksmanship reaches a limit, what matters at this time is not marksmanship, but routines, team awareness, and teamwork!
It's not that a person can't go against the sky, but it's very difficult, especially when facing an organized and disciplined team, it's even more difficult to reach the sky, unless your skills can surpass others by n levels!
It's not impossible, it's just the way it is in the professional world.
In fact, everyone's marksmanship has reached a bottleneck, and it's all that bottleneck.
It’s not that you can’t break through, it’s that people’s reaction speed is only so small and there’s no way to break through.
If you want to be able to press all the guns to one point like Yang Chen, it's not that you can't do it, but you can't react to the beating of the muzzle!
The most a normal person can do is fine-tuning, but after Yang Chen strengthened it, his reaction speed reached an astonishing 20ms!
To know the top fps, I mean top, that kind of person only has about 150ms!
Therefore, when others felt the shaking, Yang Chen had already started to adjust the trajectory and forcefully pulled all the bullets back to a point.
This approach is a waste of mental energy, but it is also very efficient. After all, it can support 1v2!
Normal professional players can only hold the first few shots in one place, and then start to swing left and right.
Therefore, professional players usually press the gun from top to bottom, and get faster and faster, because the first few shots start to hit the head, and the next few shots start to hit the body, because the last few shots are unstable and can only stretch the area.
On a larger body.
Although it ensures bullet hits to the greatest extent, headshot damage is king!
Basically all the damage is done by the first few headshots, and the rest are just to make up for the damage.
Therefore, the marksmanship level of most professional players is at the same level, but exceptions cannot be ruled out.
What determines the level of a professional player is awareness and cooperation!
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