Not a galgame
Chapter 143 47 What? Make 'Princess Mononoke' into a game?
Chapter 143 47 What? Make "Princess Ghost" a game?!
Author: Pure Mi Wan
Chapter 143 47. What? Make "Princess Ghost" a game?!
Tokyo.
Ghibli Co., Ltd.
The company just moved to its new location in Dongxiaojinjing in August this year, and it has only been three months since then.
The new environment is good, but everyone seems to have not fully adapted.
There are not many people in Studio Ghibli now, only less than 50 people, and there is still a big gap from the 300 people at their peak in their previous life.
Since its establishment in 1985, Studio Ghibli has only been more than 7 years. In a country like Neon, it can be regarded as a [baby].
After all, Kyoto animation was established at about the same time.
However, in terms of strength and fame, it is one in the sky and one in the ground. Miyazaki, 51 years old, can be said to be a master of neon animation industry and is known as the first person after Osamu Tezuka.
Today, the Ghibli Studio is a little busy.
In a small room less than 40 square meters painted by Hayao Miyazaki, the executive Toshio Suzuki was happily installing a TV on the table, and then carrying a Sega MD game console next to it.
In fact, there is a cold knowledge and a small misunderstanding here.
Because Hayao Miyazaki is very famous and is also one of the co-founders of Studio Ghibli, many people subconsciously think that Hayao Miyazaki is the president.
But this is not the case.
Studio Ghibli was established through investment in Tokuma Bookstore.
With the investment of Tokuma Bookstore, Hayao Miyazaki joined forces with Isao Takahata and Toshio Suzuki to establish Studio Ghibli.
The name Ghibli comes from a reconnaissance aircraft in Italy during World War II, meaning "hot winds in the Sahara Desert".
Since Miyazaki's father used to work in an aircraft manufacturing factory, Miyazaki has been full of yearning for flight and the sky since he was a child, he thought of naming the studio [Ghibli].
Ghibli's first president was the famous Tokuma Yasuki, who later transferred the position of the president to the former TOPCRAFT president Toru.
Due to different opinions on business policies, Harashi resigned from his position as executive director at this time last year and was replaced by Toshio Suzuki.
The current president of Ghibli Co., Ltd. is Suzuki.
...
Such an organizational structure and coordination are actually more conducive to Ghibli's development. Suzuki is responsible for all company internal affairs, personnel management and coordination, external publicity and operation, and then release all the time and energy of Hayao Miyazaki and Isai Takahata.
, allowing them to focus on doing their own things without being disturbed by some trivial matters.
However, this actually brings some [small problems]
For example, middle-aged men like Hayao Miyazaki are always well protected and always immersed in their own world. It is difficult to make changes and changes, and they rarely think of knowing the latest world.
This may lead to inability to keep up with the times and information lags.
Often at this time, Toshio Suzuki will act as the person who opened the door to Hayao Miyazaki's new world.
For example, some time ago, when Studio Ghibli began to introduce computers as a tool, in order to let this guy [play with computers].
Suzuki thought of a way to trick Hayao Miyazaki, who was a sacred man, into using a computer.
He knew that Hayao Miyazaki liked chess very much, so he deliberately opened the chess software when Hayao Miyazaki approached.
Miyazaki Hayao couldn't help but be surprised. This big guy was able to play chess, and he couldn't help but itchy. As soon as he started playing, he praised his computer's high level.
So Suzuki bought a computer for Hayao Miyazaki on the grounds that "you can play chess."
For the next few days, I saw Hayao Miyazaki and the computer having a lot of fun.
Suzuki was secretly happy.
Unexpectedly, not long after, Suzuki went to work, he saw that the computer was placed on his desk again, and there was a souvenir from Miyazaki, which read "I won't be fooled."
It turned out that it was because the computer's chess level was too high, which killed Hayao Miyazaki, which made this guy heartbroken.
In short, for Suzuki, although Miyazaki is in her 50s, she tolerate living like a child.
No, to be precise, it looks like a little hamster.
He is very timid and extremely afraid of frustration. Once there is a turmoil, he will be deterred from his comfort zone.
This time Suzuki does not plan to put Miyazaki hamster back to her comfort zone.
...
Some time ago, I accidentally saw an advertisement about the game "Your Name" on TV, and Hayao Miyazaki actually said something like "To play the game" for the first time.
Even Toshio Suzuki was shocked.
You know, this guy used to regard the game as a big enemy.
In his previous life, Studio Ghibli produced many animated films, and they are basically very classic and internationally renowned works. There are even many game manufacturers who want to obtain game development rights for related movies.
Especially for early works like Steam Boys that had a distinctly Oriental cyberpunk style, many people think that it would be so cool if it could be developed into a game.
But what about this old man Miyazaki Hayao, it's not.
Don't let it be made into a game if you don't want it.
That's why there are rumors that Miyazaki doesn't accept the game at all, and even regards it as a great enemy, saying that he is stubborn and conservative and does not accept new things.
In fact, only part of it was said correctly.
There are several important reasons.
Ghibli has not tried gamification, but this guy Miyazaki was heartbroken because of the earliest gamification.
In 1984, Studio Ghibli was not yet established, but "The Valley of the Wind" was already well-known at home and abroad. At that time, Tokuma Bookstore produced three adaptations of "The Valley of the Wind" through its subsidiary brand "technopolis soft".
It corresponds to three types of home computers that were once popular in Japan at that time.
This may seem incredible today. They did not directly transplant it, but developed three different games for the three platforms!
However, these three games have a distinct common feature - "It's called trash that is all about raising it."
Think about it, in 1984, Rentian had not even developed Super Mario. The hardware at that time was a disaster and could not support the game screen of "The Valley of the Wind" and what Miyazaki wanted
content.
Most of the 56k games are used as the game boot screen (the restore degree of the Wind Valley is quite high), and the game just takes 10 minutes to load.
Yes, you read that right, it takes 10 minutes to load the game. It took more than a miracle to make computer games in 1984, but also to have great courage.
And the game can only be described as terrible.
It is equivalent to drawing a Mona Lisa in the movie Hayao Miyazaki, and the game is made into a bean paste.
Failure is inevitable, and it also ruins Miyazaki's thoughts on games and computers.
...
In addition to the game adaptation of "North of Wind", Hayao Miyazaki also has a reason to hate the game -
That's why he's too naughty.
He died soon after playing the game and was tortured by monsters, so Miyazaki Hamster stopped trying it out and quickly abandoned the game and was never ready to be related to the game in his life.
Now, all this was broken by a TV commercial, which really made Toshio Suzuki feel incredible.
Hamsters will even show their heads one day.
While Suzuki was installing the game console, Miyazaki Hamster watched the whole time, and he looked at the black box placed on the table in front of him with some confusion.
"Have the game consoles become like this now?"
"Isn't it? Do you think it was still 10 years ago?" Suzuki Toshio smiled.
"No, my son plays too, but I see his machine is red and white."
"That's Rentian's game console, this is Sega's MD."
Miyazaki was stunned for a moment, then shook his head.
"Do you have so many gaming consoles?"
"Just like us who do animation, there is not only one company that makes game consoles."
As he spoke, Toshio Suzuki had installed the game console and tried it to run it. He handed the handle to Hayao Miyazaki, "Okay, it's time to start."
What appears in the picture is the beginning interface of "Your Name".
To be honest, there is still some difference between the picture quality in the promotional video.
After all, the accuracy of hand-drawing can be very high, and the hardware level of gaming consoles is not yet reached.
However, the picture is already the top of the contemporary era and is quite close to the original picture quality.
This alone is far from comparable to the pixel style of the little bee in "The Valley of Wind" back then.
Thanks to this 16-bit computer, and Sony's support and improvements to the CD-ROM of the game console, the capacity and quality of the game have been greatly improved.
Of course, the main reason is that Pokeni's own software and hardware level is high enough.
After adding a chip specifically used to process images and memory, "Your Name" on the screen is now almost at the Fate level of 2004.
To be honest, when Miyazaki saw the game screen, he was stunned for a moment.
Because it's much better than he thought.
"Is this a game screen?"
Miyazaki said incredible.
He hasn't shaved in the past two days, and his beard has become a piece of cake. He just feels cute.
"What about that?"
Toshio Suzuki frowned, "How long has it been since you've been exposed to the game?"
"I... I thought it should be Super Mario," said Hayao.
Because he is still in the era of Super Mario pixel horizontal scrolling, Miyazaki has not yet figured out how to play a game like "Your Name".
However, galgame has actually been popular with pokeni in the past two years.
It is normal not to understand.
"Come on, try it yourself." Suzuki said with a smile. He couldn't hit Miyazaki too much, otherwise the hamster would retreat.
Miyazaki smiled cutely, wearing work clothes, with an apron around her waist to prevent pigment from getting dirty, and wiped it with her hands.
Just as I was about to take the handle, I retracted my hand back.
Suzuki stared at him with her eyes, as if she was saying, "What's wrong? She's going to retreat again?"
Miyazaki smiled honestly and pointed at the game console with his finger, "My hands are dirty, you can play."
Toshio Suzuki:...
...
Although the Miyazaki Hamster retreated, he did not retreat completely.
He wore a pair of black-framed glasses, pulled a wooden chair and sat next to Suzuki while watching him play games.
To be precise, [Conductor] he played the game while staring his eyes round.
"It's great, the picture quality in the game is much better than I thought."
"What do you think? Did it be "The Valley of the Wind" back then?" Suzuki Toshio teased.
Sure enough, Miyazaki Hamster's brow frowned fiercely, as if it was hit by the pain point.
At first, Hayao Miyazaki couldn't imagine how to play the [Anime-style] game, but after experiencing it with Suzuki, he quickly fell into it.
Emotions are mobilized as the game progresses.
"Nani, this is how it plays?"
"Well... should we choose [screaming the other party]?"
"Ah... this is interesting. The girl's soul lives in the boy's body."
"What's going on now? Choose [sew clothes for seniors]?"
"Didn't you read the clue? You have to go to the school to ask about the situation now and find other people to consult."
“…”
Toshio Suzuki frowned fiercely, looking dismal.
Just doing the work of directing people, why don’t you come and play Miyazaki Hamster?
...
Before I knew it, more than three hours had passed.
It's time to get off work in a blink of an eye.
Today is definitely not over. Miyazaki Hayao is still a little impressed, but due to time constraints, he can only say goodbye to Suzuki.
Early the next morning, he urged Suzuki to continue the game.
Toshio Suzuki was both funny and angry. This guy was obviously immersed in the game, but-
Why don't you play by yourself?
"The game is not difficult, it's just a choice and a conversation to advance the plot." Suzuki persuaded, "You can completely adapt to this game."
Miyazaki's face turned awkward, "I just painted and my hands were dirty."
He embarrassedly wiped his hand on the apron twice, and then carried it behind.
If you say that, do I want to be face-saving?
Miyazaki Hamster said, I am not the kind of person who gives up because the game is too difficult.
...
It took about 5 more hours, and the two finally passed the game before 2 pm.
As the healing BGM sounded at the end, Hayao Miyazaki and Toshio Suzuki both showed relief smiles on their faces.
"It's great, I ended up being together."
Toshio Suzuki smiled and turned around.
But I saw Miyazaki hamster secretly wiping his tears.
Don't ask, this guy will definitely say [the eyes are a little sore after looking at them for a long time]
Sure enough, seeing Toshio Suzuki noticed this, Miyazaki immediately sniffed and put his glasses back on his face.
"I've looked at it for a long time and my eyes are a little sore. I just wiped my lenses a little bit."
Uh-huh.
I understand, I understand.
Toshio Suzuki nodded.
...
The two of them each made a cup of coffee, started drinking, and discussed while talking about the game content.
"Well... it's a good story, and the emotional setting is very good, the imagination is rich enough, and the painting style is very comfortable. Can the game now reach this level?"
Miyazaki sighed.
"Yes, the world is changing very quickly." Suzuki Toshio took advantage of the issue, "Now many companies have started to use computers as tools for painting."
At this time before, Miyazaki would definitely say, [How can a fine artwork that requires emotion be replaced by machines? Talents are the most advanced creatures in the world]
But this time he did not refute.
Miyazaki was silent for a while, then raised his head and looked at Toshio Suzuki.
"Suzuki San."
"Hmm?" Suzuki Toshio responded in surprise.
"I have a new understanding of the game now."
"Hey? So fast?" Suzuki Toshio looked at his old friend with a smile.
Miyazaki nodded seriously, "The current technological development is really amazing.
Maybe it's really like you said, and one day machines can also become an important helper for animation.
Of course, I have not given up on animated movies. After all, the most critical core is that it will not change, that is, human creativity and soul.
I just think that games seem to have their own unique charm, allowing you to play a certain role in a true sense and create enough immersion and resonance.
This is not so easy to do in animation.”
"Well... it's true." Suzuki Toshio carefully considered Miyazaki's words.
In fact, the most critical point is—
The animation is passive, and the audience does not have to do anything, they just passively receive it, just follow the animation supervision shot.
The game is proactive, where players can make choices and act for it. When you become proactive, your whole mood and sense of substitution will be mobilized.
From this point of view, the two have completely different experiences.
However, if you really want to make a choice, Suzuki Toshio will think that games may be the most ideal form of creation for the expressor.
It is not just a blind indoctrination, but allows players to understand the expressed person's thoughts in exploration, which is very rare.
...
The two exchanged opinions with each other and gained extraordinary insights in the game "Your Name".
Even Miyazaki was silent for a long time because of this.
Silence does not mean retreating. On the contrary, Suzuki can see the fire from his eyes.
Creativity is like when it is ignited.
After a long time, Miyazaki's face was filled with a smile that was still unfinished, and it seemed that he had already thought a lot.
"Interesting, the expression of the game is more interesting than I thought." Miyazaki nodded, "By the way, what is the name of this company?"
"pokeni." said Toshio Suzuki.
"You said, is there a possibility..."
Miyazaki suddenly became interested and sat on a wooden chair, crossed his legs and tilted his head to look at Suzuki.
"Hmm? What?"
"I said, is there a possibility that our "Ghost Princess" will also release a game while making a movie?"
"Princess Ghost" is an animated film currently being created by Studio Ghibli. It was born very early and Miyazaki already had ideas in 1983.
However, the production cycle is very long. With Miyazaki's strict requirements and traditional hand-painted painting methods, it is expected to be in the 1996.
"ha?!"
Toshio Suzuki was shocked.
Miyazaki Hamster jumped bigger than he thought.
This is no longer walking out of the comfortable nest, but he jumped directly to the tree and looked up and saw the blue sky.
"But... we don't have any experience in making games." Suzuki Toshio said, "Did you forget the last time "The Valley of the Wind?"
"Although we don't..." Miyazaki pointed to the TV, "They have it, this company that does "Your Name".
...
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No update today
Thank you everyone
See you tomorrow
(End of this chapter)
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