The Necromancer's Church Management Manual

Chapter 29 Water Moon Dungeon

Garr appreciated the rapidly growing prestige and number of followers and nodded with great satisfaction.

The will has indeed played its role effectively; under its influence, the prestige of the Church of Light has now spread widely throughout the Kingdom of Slo.

Looking at the total number of believers, which had reached 203, Gar breathed a sigh of relief. He believed that all he needed to do next was to steadily increase the number of believers, and that the purge by the God of Death would be very easy at the moment.

The factors that were most threatening to his life no longer posed a threat. After a moment's thought, Gar decided to begin improving his strength.

One must be strong to succeed; without real ability, he's been being dragged around like a puppet these past few days.

After arranging many matters concerning the church, Garr grabbed Hephaestus's staff and left Darkmoon City.

His destination was clear: the Water Moon Underground City, a few kilometers outside of Black Dusk City.

Watermoon Dungeon is a relatively well-developed dungeon, and countless adventurers have already mined most of its resources.

However, monsters always manage to cross into this place from the dimensional rift, so Dark Twilight City always needs to be cleaned regularly.

Gal was also very curious about the generation of dungeons. When he bought the land deeds, he inquired a little about the reasons for their generation.

There is still no definitive conclusion regarding the formation of interdimensional rifts.

It seems that since the beginning of the Age of Gods, every few years, this interdimensional rift would appear in a certain area of ​​the continent, and demons would emerge from the rift to attack all living beings on the continent.

These underground cities were originally villages, towns, or even cities.

Because of the appearance of the interdimensional rift, those towns were completely destroyed and turned into dens of demons.

As for why it sank underground, Gal didn't know either.

Most of these were just hearsay; perhaps the reasons for the emergence of the underground city are more complex.

As an adventurer who constantly teeters on the brink of life and death, there must be many who die in dungeons and are never brought out. Gal's purpose in this journey is to contract more powerful undead in order to raise his necromancer level.

However, before that...

Gar stopped in his tracks. With his Light Domain Perception Lv1 activated, he could hear the furtive presence behind him.

From the moment he left the city and entered this path through the white forest, he noticed this presence. The other party kept its distance, and when Gal stopped, he stopped as well.

Clearly, the other party was targeting him.

The fact that the manual did not issue any warnings, despite the uncertainty about the opponent's strength, suggests that the opponent's malice towards them is not significant.

Garr stroked his chin, deciding to take a longer-term view, and continued toward the Watermoon Underground City.

Half an hour later, the narrow path came to an end, and Garr's view suddenly opened up.

In a vast, snow-covered depression, a towering hero statue stands out abruptly. Several adventure teams have set up camp next to the statue, and a few armored guards are chatting by the entrance.

Gar stepped onto the ice, steadied himself, and carefully moved to the front of the statue, but the guard blocked his way.

"Adventurer's Badge"

To enter or exit the dungeon, you need to show your adventurer's badge.

Gal took out the Platinum Adventure Badge he had previously obtained from Brand and waved it slightly in front of the guard, who then made way for him.

He then noticed that there was a spiral stone staircase leading downwards in front of the statue.

Entering the passage, it was extremely narrow, even narrower than the towers in Nidhogg Castle, with walls made of thick ice on either side.

As he explored downwards, the surrounding walls grew increasingly deep, and he could vaguely see fish swimming outside the walls.

He then realized that the entrance to the underground city was in the middle of a lake, and the underground city was directly beneath the lake.

Gar touched the wall and discovered a warm, luminous membrane separating the passage from the lake.

It seems that this entrance is made of some kind of continuously functioning magic array.

The darkness was only temporary; soon, glowing crystals appeared all around. Gar quickened his pace and arrived at the end of the stairs.

The first thing you see is a large hall covered in cracks, with broken stone pillars, a deep lake serving as the ceiling, and dozens of passageways extending from the rough stone floor.

A few adventurers were scattered in the main hall, with various items set up in front of them.

Naturally, Gal spent 50 copper coins to buy the map of the Watermoon Dungeon.

Garr began analyzing the map on the spot and eventually selected a three-dimensional passage with countless crisscrossing paths.

Nothing special, just that I can understand it.

He waited for a while until another figure came down from the entrance before stepping into the passage, deliberately showing his back.

Stepping on the moss-covered path, Garr arrived at a corner.

After a burst of purple light, Hans and Ian, two generals, appeared.

Garr did not stop, continuing to summon large numbers of undead skeletons.

Suddenly, nearly a hundred undead skeletons emerged from around the corner.

"Let's set off and explore all the routes in this area!"

Click click click—

The undead skeleton accepted the command and staggered into the intricate passageway. For a moment, Gar could feel the ground trembling.

He remained at the corner, listening intently to the entrance of the passage.

Finally, footsteps approached. Garr activated his light field perception, and he could immediately detect all movements within a ten-meter radius of him.

It was confirmed that the tracker was approaching his location.

Garr immediately issued the order.

Hans lurked in the shadows.

Ian then began to sing a requiem.

The melodious and ethereal singing echoed through the passageway, making Gar's magic more active and his spirit more invigorated.

The trackers, on the other hand, suffered from a detrimental effect, experiencing some dizziness and lightheadedness.

"Who's playing tricks!" the follower cursed angrily, rubbing his head, but he didn't stop.

Finally, he arrived at the corner.

"Light Ball Technique!"

A spherical, shimmering ball of light shot out and collided head-on with the tracker.

Boom——

The pursuer was sent flying backward, crashing into a wall full of sharp edges, and his back was lacerated.

Hans immediately emerged from the shadows, his dark dagger aimed at the follower's arm.

"Bone Armor!"

The tracker let out a low growl, and countless pale bones instantly sprouted from its body, enveloping it completely.

Hans's dagger struck the bone with a crisp sound and broke in two.

Garr's attack failed, and he retreated several steps. Looking at the bone armor on the man's body, he immediately guessed the man's profession.

The Bone Master, favored by the god of death.

"Damn it, you tricked me!"

Smithson had no idea that Gar had already discovered he was being followed, but he pretended to be oblivious and led him into the dungeon.

Feeling the stinging pain in his back, he felt incredibly angry.

"Bone Machine!" he roared, his hands transforming into incredibly sharp spikes.

However, he quickly remembered the advice of his boss, Melison, and immediately transformed the spikes in his hands into bone hammers.

"Hmph, even without using my ultimate move, you're no match for me."

Gar ignored his provocation and simply tapped the ground with his staff.

"Divine purification!"

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