Reincarnation with AI (Unemployment-Free)

Chapter 19 Close-quarters Combat Strategies

In addition to offensive measures, defensive measures are also needed.

So, what does attack aim for if it's instantaneous? What does defense aim for?

Rudius also thought it was instantaneous.

However, unlike the instantaneous nature of an attack, an attack may need to adapt to the ever-changing battlefield, thus requiring different attack strategies.

This is a magical process that starts from scratch; it's impossible to accumulate energy in advance.

However, defense, in general, can be simply categorized as blocking or displacement.

Blocking is done with earth magic or ice magic, and displacement is done with earth magic or wind magic.

Being able to determine the type of magic in advance makes it ideal for accumulating energy beforehand, keeping the magic in a ready-to-activate state, and then instantly casting it when needed.

It's like earth magic. If an earthen wall is created in front of you, it's a barrier and defense. If it's created under your feet and knocks you away, it's an acceleration and displacement.

This energy storage was actually discovered during experiments with steam.

To generate high-temperature steam, a lot of magic power must be added when casting fire and wind heating spells to increase the temperature.

This is a process of energy storage.

If we're talking about combat, I'll use mud magic with my right foot, steam magic with my right hand, and energy-generating heating magic with my left.

The only free space left was the left foot.

At this point, whether it's a charged blast of magic or earth magic, the result is the same: it accelerates the movement of oneself away from the current position.

It's somewhat like the carrier-based aircraft on an aircraft carrier, where an external force is applied to achieve a short-term acceleration.

This process feels quite risky, as it could easily lead to a fracture.

If you don't control the power of the magic properly, you might blast yourself away. Even if you manage to take off, landing will still be a problem.

Physical training is now more urgent than ever.

Fortunately, Paul also taught Rudius how to deflect force and cushion impact, such as landing techniques like forward rolls.

Therefore, Rudius can only postpone this kind of practice until he is stronger and more proficient in landing and recovery techniques.

Instead, he began to study magic that could block attacks.

When it comes to blocking, there are basically only two options: earth and ice.

By continuously adding magic, the soil can become indestructible.

This was the original male lead's special skill.

The earth magic he had been training since childhood was almost entirely consumed in the process of creating figurines using earth magic.

Therefore, the original male protagonist possessed a terrifyingly high level of skill in the precise use of earth magic and the manufacture of materials.

The magical armor used to fight the Dragon God made extensive use of materials produced using earth magic.

Rudeus has no intention of making figurines, so there's no need for him to practice refined earth magic techniques.

However, it is still very necessary to practice making the materials.

Although this material, which requires a lot of magic and time to condense, cannot be made on the spot during battle, it can be prepared in advance.

Even if it's for the magical armor that might be used in the future, this training is essential.

Otherwise, it would be ridiculous if you wanted to make magical armor but found that even a skilled cook can't make a meal without ingredients.

In addition, this can actually be regarded as a high-quality mineral resource. Even if it is not used to make magical armor, it is obvious that this thing can be sold to make money.

It's probably because the original male protagonist lost all concept of money after joining the Dragon God's side.

Or perhaps the original male protagonist had no concept of money in his previous life.

Because he had never worked, and after being bullied at school, he simply stayed home and died.

Rudeus still vividly remembers the scene where Rudeus was willing to give the gangsters countless times more money just to show off when he was redeeming the cat.

This is arguably the original storyline that most angered Rudeus.

The poor man was furious!

In short, Rudius felt it was still very necessary for him to master a money-making skill.

Now that we've talked about earth magic, let's move on to ice magic.

Among the magic he learned from Loki was a spell called Frost Nova, which reminded Rudeus of a skill called Ice Ring from his previous life.

In my past life, there was a game with a skill called Ice Resistance.

Of course, there's also the Fire Resistance Ring.

We'll talk about that later.

Frost Nova is a spell that instantly freezes surrounding enemies; perhaps it's more accurate to describe it as slowing them down rather than creating an ice wall.

In this world, mages use earth magic, not ice magic, to create physical barriers to block enemies.

This earth magic is called Earth Fortress. According to Loki's explanation, this magic is more like a large bunker used when two armies are facing off, and it is not suitable for one-on-one close combat at all.

That's right, this is the common sense in this world: in melee combat between mages and warriors, it's assumed that the warrior will win decisively.

Therefore, there is no corresponding spell to deal with it, because the prerequisite of chanting is still hindering the development of this technology.

This can be considered common sense and axiom of this world.

Rudeus can only develop the relevant magic on his own.

Ice is also water, a colder form of water.

According to the laws of physics, temperature is the amplitude of molecular vibration.

In other words, the lower the temperature, the lower the amplitude of molecular vibration.

That means that the lower the temperature of ice, the harder it is.

The problem with ice is that it is a brittle material, so it needs to be thick enough to provide protection; otherwise, even if it is very hard, it will be difficult to provide protection.

After consulting with the AI, Rudeus decided to use intermediate-level water cannon magic to generate ice balls or ice pillars.

The specific shape can be freely changed when casting magic.

Curved surfaces are significantly better than flat surfaces in resisting slashing attacks.

In this world, warriors primarily use swords, with very few employing guns or clubs as weapons.

This is because the Spelud, historically known as a demon race, used spears, so long-handled weapons were considered demon weapons.

In a crisis, one might consider enveloping oneself in a giant water sphere and then creating multiple concentric circular ice layers around the sphere for defense.

At the same time, wetting yourself can also create an ice layer defense by using the water on your cloak or clothes.

In this world, cloaks are also a very common outfit for adventurers. Using a cloak as a skeleton in the ice layer can have a similar effect to reinforced concrete, compensating for some of the shortcomings of the brittle material that is ice itself.

But to be honest, none of these are very useful.

Rudius was still unsure whether these techniques could be used in actual combat.

If your own reaction is not enough to make the correct judgment, you might place an ice hockey puck in front of you, only to have your opponent use a feint to get behind you.

This is clearly a waste of time.

Unless it's a massive, all-around ice pillar defense using a large amount of magic, but that would be like imprisoning yourself, and probably not a wise choice in battle.

Therefore, in the end, Rudius helplessly realized that when fighting warriors, it was most important to keep a distance beforehand.

Let's talk about the Fire Resistance Ring.

This can actually be seen as an advanced version of the blast, with the same goal of knocking away close-range opponents.

But as you can see, the magic of this world doesn't have such a countermeasure skill.

Therefore, whether you use a blast or a fireball, the original magic is 360 degrees in all directions in the direction of the explosion.

Therefore, in the event of a close-range explosion, a mage would obviously suffer more damage than a warrior who can use aura to protect themselves.

The warrior was simply pushed away, but the mage himself will likely suffer internal injuries or fractures.

The result is that, at the cost of injury, one dies a little longer—a little longer, which is probably just a few breaths.

It's very likely that before the intense pain from their bodies has subsided, the opponent's swords will have already attacked again.

From a soldier's perspective, this is somewhat laughable.

And this is under the premise of being able to do so without chanting; otherwise, there wouldn't even be such a small chance to struggle.

What needs to be done now is to develop a magic that allows you to repel enemies at close range.

That is, the resistance to fire rings.

Simply use fire and wind magic to create flames, then use wind to blow the fire at the enemy, thereby repelling them.

This can be described as a completely new type of magic that does not contain the "explosion" attribute.

Although we've said many times how powerful warriors are, in essence, warriors in this world are just mortals. When faced with magic, they have only two choices: to dodge it or to cleave it with their swords.

There is no situation where the body can physically withstand the strain.

Therefore, the wisest choice when facing such a large-scale AOE attack is to temporarily avoid its force.

The reason for using the fire ring instead of the ice wall is a cost-effective choice after comprehensive consideration.

Fire magic itself has sufficient destructive power, so there is no need to add additional magic power, which saves magic power and speeds up the casting process.

The key to resisting the ring of fire lies in controlling the wind rather than the power of the fire.

Therefore, the combination of the two can achieve an instantaneous effect, and then additional magic power can be added to wind magic to control the direction and intensity of the flames.

Most of the time, offense is the best defense.

If ice walls are used for defense, the ice must have appropriate thickness, temperature, and shape.

If the thickness is insufficient, it will shatter upon contact; if the temperature is not low enough, it will not be hard enough to block the blade; if the shape is incorrect, more magic power will be needed, increasing magic power consumption and slowing down the casting speed.

If we take into account the possibility that the opponent might force a breakthrough after we cast Fire Ring.

Without a doubt, ice walls are the safest defensive measure, but their difficulty of deployment is also doubled.

However, the Fire Ring can actually be considered a variant of steam magic. Like heating magic, the Fire Ring is a magic of fire and wind, just with different emphases. The Fire Ring simply emphasizes the element of fire.

So what exactly is the Fire Ring magic?

It's basically a weaker version of steam magic.

Both are fusion magics of wind and fire, but with different emphases.

Then the steam magic added water to it.

Although they appear to be completely different in appearance, their essence is exactly the same.

Therefore, just as steam can be mixed into fog, steam can be mixed into a wall of fire to achieve the peculiar combination of a shield wall containing a spear.

Air distorted in fog is suspicious, but air distorted in flames is a natural phenomenon.

What if a slightly distorted mass of "air" suddenly changes course and flies towards you?

They would definitely try to avoid it at all costs.

You think it's just a gust of wind that's messing up the air?

In reality, it's an invisible cloud of high-temperature steam rushing towards you.

Steam, this invisible "spear" amidst the dense fog and raging flames, is the most terrifying element in resisting the ring of fire.

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