That's right, that's what adventure is like!
Chapter 5 Adventurers' Guild
Such blatant solicitation of bribes goes beyond being merely a parasite; it's downright like a rat stealing rice.
Coincidentally, Roland needed a mouse like that.
After flipping through a few more pages, he successfully found the detailed address and pricing information for this "Fan".
"Half the bounty amount, two and a half gold coins, not bad. This price is perfectly acceptable for resolving the bounty issue."
Roland didn't suspect that this was some kind of "fishing" scheme, because it was also stated that there was no need to be present in person; as long as the corresponding gold coins and money were sent over, the matter would be handled.
In this situation, even if you've been scammed, there's not much to say; you can always settle the score with him later.
Unfortunately, Roland is still short of money, even if it's just two and a half gold coins.
So he casually tore off his bounty poster, stuffed it into his bag, and turned to walk in another direction.
He walked through a narrow alley and came to a wide street, where all sorts of adventurers immediately came into view, and ahead of them was his destination.
The red and black building is five stories high and stands out among the surrounding low shops. It is made entirely of some kind of dark wood with a delicate natural texture on the surface.
If you get closer, you'll see that the patterns faintly shimmer in the sunlight, which is the effect of some kind of magical mark used inside.
A silver metal sign stands beside the open door, with the same name written in slightly ornate fonts in different languages.
—Adventurers' Guild (Broken Rock Town Branch)
Standing at its entrance, Roland had a strange feeling that this place was somewhat like the mission hall in a game from his previous life, responsible for maintaining world stability and peace.
However, all of this was just an illusion.
According to the original owner's memories, the Adventurers' Guild was a vast organization spanning the continent. It was originally founded to provide convenience for adventurers, but over the years it has become a force to be reckoned with.
In this situation, to avoid unnecessary disputes, the association never takes the initiative to participate in any war events unless someone issues a commission to them.
Just like now, when Roland went around to the back of that sign, he immediately saw three ironclad rules of the Adventurers' Guild that had been negotiated and were applicable to the entire continent.
First, stay put and follow the local laws.
Second, do not discuss divine words or comment on sacred texts.
Third, the service continues even after regime change.
The Adventurers' Guild operates on the principle of remaining neutral except when facing monsters, which is also why the original owner did not choose to join the guild for refuge.
In addition, there are trivial rules such as not fighting within the association's controlled area, free disposal of the corpses of adventurers in the wild, and not blaming the association for causing trouble, making everything clear.
"Following the rules, taking advantage of each other, and cooperating with each other are unchanging principles in any world, especially for someone like me from the bottom."
Roland took a deep breath, memorized all the rules he should follow, and then walked into the first-floor hall of the association.
It was spacious and quiet, with all the adventurers and receptionists keeping their voices at a moderate level. Although the warm air was comforting, there was no noise whatsoever.
His eyes quickly searched the hall and soon found his target: a young girl sitting behind the counter, wearing a red uniform, her face brimming with energy, and glancing around from time to time.
You can tell at a glance that they've just started working; people like that provide the best service.
pat.
Roland gently tapped the wooden counter and said softly, "Hello, I want to register as an adventurer."
The girl looked up, her eyes lighting up at the sight of the iron sword at his waist. She stood up and enthusiastically introduced, "Welcome to the Broken Rock Town branch. Would you like me to introduce you to some basic information?"
"Can."
"To register as an adventurer for the first time, you will need to pay one silver coin as a fee. In addition, it is recommended that you go to the location designated by the association to undergo the Trial of Courage in advance to better adapt to the adventure life."
"The trial is over, the silver coins are here... Is there anything else?"
"Please fill in your basic information here, including your name, combat skills or specialties. It does not need to be true, but please note that the information you register will be saved permanently and will follow you for life."
After filling in the information, Roland continued, "Are there any good places to buy equipment, or tips for accepting quests?"
"Um..." The girl blushed slightly and said somewhat shyly, "If you urgently need it, you can purchase the basic equipment provided by the association; they have all kinds of equipment."
Is there still a sales pitch?
Seeing Roland's surprise, the girl quickly added, "Don't worry, this is an exclusive guarantee from the association for newcomers. Although they are all discarded by other adventurers, their practicality and price are absolutely reasonable. They are not inferior to those outside."
"That's fine then. I only have five silver coins to buy. You can choose whatever you like."
Thank you for your support!
……
When Roland left the Adventurers' Guild, he had completely changed his clothes.
A set of linen armor, 2 silver coins, made of several pieces of leather of varying shades, with several small scratches on the surface, and a thick cotton lining. Its defensive performance is unclear, but its warmth is quite good.
A dagger, a silver coin, with several small nicks on the blade, and somewhat mottled overall, but the tip is exceptionally sharp, clearly having been carefully polished.
A badly worn backpack, 80 copper coins, with its bottom and corners repeatedly reinforced and patched with thick leather, at least it looks quite sturdy.
In addition, there was a flat tin kettle, a knapsack filled with dried meat, and survival necessities such as flint.
The girl had good taste. Although most of the equipment was rather old, it not only didn't have any noticeable odor, but it was also quite practical. Small items like flint were even given away for free.
Maybe he was the first customer she successfully sold to? Is that why she was so attentive?
Roland shook his head and took out the paper again to look at the first task the girl had recommended to him.
Task ID: 96963
Objective: To protect the cemetery
Reward: 1 gold coins
Description: The cemetery outside Broken Rock Town has been rather unsettled lately. About seven or eight ghouls have been roaming the night, trying to devour the bodies of the dead. The hut there has been guarded for three days to drive them away.
Note: This is a multiplayer mission, so adventurers are encouraged to get along well.
"It's a pretty good mission, safe and secure, and they even offer free accommodation. The only problem is that there are teammates involved."
Roland held the paper in his hand, a few thoughts racing through his mind, before walking toward the road leading out of the town.
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