Sixth Ring Wizard

Chapter 694 Dimensional Fusion

Chapter 694 Dimensional Fusion

This problem, now facing the border region, is an urgent one.

For the border region, the best solution is to merge with the Wizarding Dimension.

However, dimensional fusion is a massive undertaking with many problems to solve, and it is not an easy task.

The reason why the border area hesitated to take this step before was because there were too many unresolved issues.

One of the most important issues is that the Wizarding Plane was originally a mid-level world, while the boundary contains the basic rules of both the Wizarding Plane and the Abyss Plane.

The Abyss Plane is a higher-level world, and it is almost impossible for the Wizard Plane to merge with the borderlands that possess the basic rules of the Abyss Plane.

Because the two planes are too different in level to be compatible, this is the result of deductions by countless excellent wizards in the border region.

They reached this conclusion through rigorous calculations.

But things are different now. Herag has advanced to the seventh level of Legendary in the Wizarding World, leading the Wizarding World to become a High World.

This laid the groundwork for the fusion of the Borderlands and the Wizarding Dimension, and many problems were easily solved.

Although Andres is also a seventh-level legendary wizard, he was promoted a long time ago.

At that time, the situation in the border area was not good, and it was in a precarious state.

In order to make the border region stronger, Andres naturally chose to advance to the seventh level of legend in the border region.

His promotion has largely contributed to the prosperity of the border region today.

However, after Andres, apart from Herag, no one else has advanced to the seventh-level legendary wizard, which has made the problem of plane fusion unsolvable for a long time.

The Wizarding Dimension is just beginning its ascension to a higher level, making it the perfect time for dimensional fusion.

At this point, the basic rules of the Wizarding Dimension will become looser and more fluid, less rigid, which can greatly reduce the difficulty of dimensional fusion.

Andres then began to talk with Herag about the general details of the dimensional fusion plan.

In fact, contingency plans have been prepared for many areas where content overlaps, but some issues have not yet been resolved.

However, with the advancement to the Wizarding Realm, these problems have been automatically resolved.

Herag also had Deep Blue input the plan, analyzed it carefully, found some shortcomings, and offered suggestions for improvement.

Andres thought it was very good and added all of Hrag's suggestions for improvement.

For the next two months, Hrag focused on this matter and was involved in it from beginning to end.

Countless outstanding wizards gathered at the border, with clear division of labor, and officially launched the plan to merge planes.

Many large magical artifacts were brought out; these were artifacts previously prepared for plane fusion, specifically for the purpose of plane fusion.

The plan for this border area is very detailed, and the actions are very cautious, without any large leaps; everything is done little by little.

They would only proceed to the next step after ensuring that every action was flawless, and the entire process was extremely cautious.

After all, it involves everyone in two different dimensions, and a single misstep could lead to disaster.

After the plane fusion process officially began, there wasn't much to do on Hrag's side; everything was handled by specific people.

Herag only needs to focus on the progress of the whole matter. He is very sensitive to the changes in the rules of the two planes and can immediately perceive any problems.

……

Time flies, and two years have passed in the blink of an eye.

The dimensional fusion is still in its early stages, and it is proceeding in an orderly manner according to the plan of the border area. Everything is going smoothly and there are no problems.

As usual, Herag stayed in his castle in the wizarding world, gently pulling away the small hand that was wrapped around him, preparing to get up.

"My lord, you're up so early again," Shalltear said sleepily, half-covering her face with the blanket.

Herag said, "I have important things to do. You can go back to sleep."

"Hmm~" Shalltear was clearly still half asleep and drifted off to sleep again.

A year ago, Hrag had already slept with Shalltear, which could be considered as giving Shalltear a clear identity.

Although Herag had many women around him, he still managed to keep himself from having any children.

It's not that he doesn't want to leave offspring, but rather that Herag plans to leave offspring after advancing to the eighth level of Overlord, or even after advancing to the Progenitor level.

Herag realized the importance of bloodlines; there is an unchanging truth in the Abyss: bloodlines are everything.

This statement is not without merit.

If Helag were to leave offspring now, the bloodline strength of those offspring would inevitably be weaker than that of those he would later possess.

Herag intends to lay a more solid foundation for his future generations, and will at least advance to the eighth level of Overlord before leaving offspring.

He was also curious about the potential of their offspring if his bloodline were to combine with that of an elven royal like Shalltear.

However, at his current level, it's not so easy for him to leave behind offspring normally.

Helag will need to put in some effort and energy to ensure that he can produce offspring.

For someone with wizarding knowledge, it wasn't too difficult.

Herag stepped onto the castle balcony, where a refreshing sea breeze from the north blew across his face.

A spatial ripple arose in front of him, and the toad's figure emerged from within, saying, "I know where my body is now."

"Where?" Herag asked.

Over the past two years, the toad has been deducing and calculating where his body is, and has been getting closer to the result step by step. Now he finally has the answer.

The toad said, "This is not good. It should be located in the Zerg plane."

"The Zerg dimension?"

Herag knew that this plane was also a high-level world, and its strength should not be underestimated.

However, for Herag, the Zerg plane is not as dangerous as the Astral Plane.

The Astral Plane is a plane where there aren't many individuals, but almost every one of them is incredibly powerful. It's extremely dangerous, and you can easily encounter a Protoss or Titan who is very strong.

However, the Zerg plane is different, and there are relevant records of the border areas.

The Zerg plane contains a vast number of individuals and an enormous number of Zerg monsters of various types.

These Zerg individuals are not very strong individually; generally, only the top members of the race possess considerable strength.

The Zerg plane mainly relies on its large numbers and group combat, making it extremely difficult to deal with.

Especially those planes invaded by the Zerg, they were like hell on earth.

For weaker planes, the Zerg plane can be called a nightmare, with swarms of Zerg devouring countless small and medium-sized planes.

However, for higher-level worlds, the Zerg plane is not so scary.

Quantity is useless in the face of absolute power.

(End of this chapter)

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