Sixth Ring Wizard
Chapter 690 King of the North
Horag's name has spread throughout the wizarding world; at least within the wizarding community, he is a household name.
Only ordinary people who are unaware of the existence of wizards could possibly not have heard of Herag.
Karag Continent, a barren land, Moonglade.
The cabin in the northern forest where Hrag once lived has been cleared out, and no one lives around it anymore; everyone has been driven away.
This place has been designated as a historically significant site in Moonglade, where the great seventh-level legendary wizard, King in the North, Mr. Herag Merlin, once lived and spent his pleasant wizarding apprenticeship.
For a time, every wizarding apprentice who had just arrived in Moonglade would come here to visit, as if on a pilgrimage.
Every wizarding apprentice hopes to become a great wizard like Herag in the future. It is believed that before long, the place where Herag once lived will become a mystical holy site in Moonglade.
Before undertaking any important tasks such as potion brewing, apprenticeship advancement, or becoming a full-fledged wizard, they would come here to worship and pray for good fortune.
Herag became almost a god-like being.
However, given his status, Herag was indeed considered a god to these ordinary wizarding apprentices and formal wizards.
To be precise, many gods are not as powerful as Helag, so it is understandable that they worship him.
Because Herag had once spent time in Moonglade, the number of wizard apprentices wanting to enter Moonglade suddenly increased.
Many people who possess tokens from other wizarding organizations want to enter Moonglade.
Although Herag left Moonglade after becoming a full wizard, he never said or did anything on behalf of Moonglade in the period that followed.
But this does not diminish the heat of Moonglade in the slightest.
Moonglade, of course, wouldn't say that Herag left Moonglade voluntarily after becoming a full wizard.
These things, intentionally or unintentionally covered up by Moonglade, naturally went unnoticed.
The biggest regret of the Moonglade leadership now is that they didn't keep Hrag.
If I had known earlier that Helag would get to this point, I would have provided Helag with a lot of resources even without signing the contract.
Moonglade knows that if they had invested in Helag earlier, they would be reaping huge returns now.
This can be seen from the Church family.
Today, the Church family can almost be considered the number one wizarding family in the wizarding world.
Although the Church family is not particularly strong, and doesn't even have a single level three wizard, this does not diminish their power in the slightest.
The relationship between Hrag and the Church family is common knowledge and has been widely known for a long time.
The Church family now operates in the vast plains beneath the Northern Mountains and has an extremely extensive commercial network. Their business scope extends beyond potions to many other areas.
For the Church family, this is only the early stage of their development.
Given enough time, the Church family, with its vast resources, will undoubtedly develop into a behemoth of a wizarding family.
All of this is because they invested in Herrag early on.
Back when they were still in Moonglade, Larry had already made some investments in Hrag.
At the time, Herag had no background and his wizarding aptitude was not particularly high; he only had some talent in potion-making.
Larry helped Herag a lot and even helped him plan his future after becoming a full-fledged wizard.
Since then, Hrag has maintained close ties with the Church family, a relationship that continues to this day.
In retrospect, Larry's initial investment has already yielded a return of tens of millions of times.
Herag held a banquet in the Northern City that lasted for half a month, during which he interacted and negotiated with various forces in the Wizarding World.
Taking into account the vast area of the northern region, he selected several locations to build several cities, including a port city.
Building these cities is not difficult; it just requires people.
Helag doesn't need to worry about this problem; there are far too many people who want to settle in the North right now.
The moment he speaks, the North is instantly filled with people.
Hrag naturally wouldn't accept all comers, but instead drafted some regulations, listing some detailed standards and requirements.
Any wizard who meets the requirements can apply to join the Northern Territory.
The requirements for Helag are not difficult; priority is given to wizards with excellent qualifications, a good background, and a clean past.
Those who have killed ordinary people or conducted evil experiments are all simply ignored and not accepted.
There are actually quite a few people like this in the wizarding community. Although many of them did not massacre ordinary people, they still killed ordinary people for their own selfish desires or for certain experimental purposes.
Hellagur would never accept such a wizard.
Furthermore, Hrag also brought over many of the border region's laws, made some modifications, and adopted them as the new Northern Laws.
Since there were no laws in the Wizarding Plane before, and it was extremely chaotic compared to the borderlands, many people were used to acting recklessly and had no regard for laws or rules.
Herag wanted to maintain stability and order in the North, but he couldn't do everything himself; using the law was the best approach.
These laws imposed many restrictions on wizards, and most of them were direct copies of the laws of the border regions.
In these respects, the laws in border areas are already very mature and can be directly referenced.
Although many people have objections to the draft Northern Laws promulgated by Hrag, in reality, as long as you don't intend to do evil, it is a form of protection for you.
For many, such laws in the North are actually a benefit.
After Herag introduced a series of policies, countless wizards immediately applied. The reviewers worked overtime to review the applications, and after two months of work, they were still not finished.
However, there's no rush. The other four cities in the northern region are still under construction and will take more time.
In addition to residents moving in, Helag also needs to prepare for the entry of some businesses. Only with population and industry can it develop in the long term.
There's no need to worry about that. For many merchant guilds in the Wizarding Realm, the North is an absolutely worthwhile place to settle and invest.
Even on the border, many chambers of commerce have contacted Helag through various channels, preparing to invest in the Northern region, open shops, and build various facilities.
Helag naturally didn't refuse and agreed to everything, but the specifics needed to be discussed in detail. (End of Chapter)
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