Sixth Ring Wizard

Chapter 688 The Road to Legend

Not all elves like to stay in the Dark Forest all the time. There are many elves who engage in trade, and quite a few who are interested in human culture.

They were also full of curiosity about other dimensions, but because of the previous interdimensional war between the Wizarding Dimension and their own, they harbored some hatred and dared not come to the Wizarding Dimension.

At that time, the elves had all been captured and taken to the Wizarding Realm; there was no reason for any elves to want to come here.

But things are different now. The Wizarding World is now ruled by the Borderlands, and the Elf World has a friendly cooperative relationship with the Borderlands, so these problems no longer exist.

The things from the elves are naturally very useful to the wizarding world, so the elven world and the wizarding world are establishing trade relations.

Under such circumstances, many elves would naturally need to settle permanently in the Wizarding Plane for the convenience of conducting and managing their businesses.

The most suitable place for the elves in the Wizarding World is naturally the North, which is Hellagur's territory. Shalltear is Hellagur's woman, so she is naturally considered one of the elves.

The elves no longer harbor any animosity towards Hellagur. Previously, they considered it a disgrace that Shalltear had become Hellagur's servant, and even wanted to kill Hellagur to wash away that disgrace.

However, now that Herag is powerful and has a strong background, the elves no longer reject him at all, and treat him as one of their own, never mentioning their previous attitude.

Many elves are even wondering when Herag and Princess Shalltear's wedding will take place.

Upon returning to the castle, Herag did not immediately go out but instead began constructing spells.

He needs to construct a spell that will allow him to advance to the seventh-level legendary rank.

Herag could actually unlock his bloodline power at any time and directly advance to level seven legendary.

However, in order to ensure that he could drive the advancement of the wizarding world, he needed to package the process.

Herag already had a very specific idea of ​​how to construct this spell, and the whole process had already been gone through in his mind.

While developing his own ideas, he also had DeepBlue provide some solutions.

Hellagur didn't need Deep Blue to create this spell; he just wanted to draw inspiration from Deep Blue's proposed solution to see if there was a better way to implement it, taking the best from each.

It didn't take Herag long to come up with the spell model for this spell.

The spell model is not complicated; in terms of complexity, it is equivalent to a regular level three or four spell, because its function is essentially implemented by bloodline runes, and it is just a shell spell.

Hellagur named this spell "Path of Legends".

The Legendary Path spell can only be used by Horag himself; even if others obtain the spell model, it is useless.

Even if a spell model for this spell is constructed, it cannot be used properly because it lacks the bloodline runes of the Thunder God Ancestor.

For wizards in the Wizarding World to advance from sixth ring to seventh-level legendary creature, they will have to wait until Andres returns, as Andres will have the normal advancement method for sixth-ring wizards.

Alternatively, future wizards may be able to devise their own methods to advance to level seven legendary creatures.

After successfully constructing the spell model for the path to legend, Herag rose and went to the boundless sea outside the northern border, preparing to advance to the seventh level of legend.

He didn't know if there would be any unexpected events during his promotion, which is why he left Northern City and stayed away from populated areas.

Herag floated above the sea, focusing his mind, and activated the Legendary Path spell.

When soul power was infused into the spell model of the Path of Legends, the bloodline runes all over Horag's body were instantly activated, and countless sealed bloodline runes began to unlock, as if breaking free of shackles.

Herag even seemed to hear the sound of chains breaking within his body, and he could feel his bloodline power rapidly increasing.

As the power of his bloodline was gradually unlocked, the aura around Herag began to change. An ancient, rustic, and unapproachable aura gradually intensified, completely enveloping his entire being.

Herag knew that this was the bloodline of the progenitor of the Thunder God, which was now fully revealed.

In the northern region, the eight legendary monsters, scattered in various places, were all looking towards the sea, trembling all over, and lying prostrate on the ground, not daring to move.

Most of them have bloodlines from the Abyss Plane, and they are most sensitive to this aura.

As his bloodline power continues to increase, Hrag's strength and soul are also rapidly growing stronger.

It was only then that Herag realized that if he did not condense his true spirit, rashly advancing to the seventh level of legendary status would inevitably lead to problems.

Before the true spirit is condensed, the soul is too fragile and will be obliterated by the powerful bloodline force during the advancement process, becoming a walking corpse. It will take a long time for a new consciousness to be born in the body.

But by then, it was no longer Helag.

Herag was never a monster from the Abyss, nor was he the original possessor of the Thunder God's bloodline, and he did not possess soul power that matched the power of his bloodline.

Therefore, for him, the process of condensation is essential and a necessary step.

During Herag's promotion, some unusual things happened around him.

A storm vortex gathered above his head, and dark clouds covered the area within a thousand miles, with thunder rumbling.

Although Helag has moved as far away from the Northern City as possible, the anomaly has still spread there, turning large areas of the Karrag continent from day to night.

The strange phenomenon here naturally caused a sensation throughout the entire continent of Krag, and many people were unaware of what had happened.

Wizards from the border region of Acorn and others have arrived at the seaside, looking at Herag caught in the storm.

Acorn decisively ordered the clearing of everyone in the vicinity, prohibiting anyone from approaching.

He knew what Hrag was doing.

Herag didn't notice any of this; his attention was focused on his promotion.

He saw the changes in his bloodline power; almost all the bloodline runes within his body had been unlocked, and all the power from the bloodline of the Thunder God Ancestor was now truly unlocked.

After all the bloodline runes were fully unlocked, Horag found himself seeing a river.

It was a river he could hardly describe, its water a crystal-clear blue, its origin unknown, its destination unknown.

Herag found his perspective strange; he seemed to be at the bottom of the river, on the surface, or on the bank watching the water flow quietly.

So many perspectives are superimposed simultaneously, making it impossible to distinguish which is the real one, or perhaps each one is real. (End of Chapter)

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