Wizard: This witcher is neglecting his duties.

Chapter 302: Opening Treasure Chests Before Departure

Chapter 302: Opening Treasure Chests Before Departure

It was another unforgettable night.

The following afternoon, Ms. Sean, who hadn't taken a vacation for several years, unusually stayed home from work, still lost in her sweet dreams with a contented smile.

Wayne didn't wake the sorceress, but left very quietly, not taking their relationship too seriously.

This exchange was at most a fleeting affair. Although he did enjoy it as a man, the main reason was to win over the talented sorceress, Sylph. Even maintaining a physical relationship would make her trust him more.

Moreover, this time, as the boss, Mr. Wayne distributed the rewards to satisfy the desires of his key employees, which could even be described as showing consideration for them.

After leaving the secret base in the cave, he did not immediately return to the castle, but went directly to the Goddess Temple located in the center of the artificial lake, preparing to ask his beloved goddess for a blessing.

Today is his lucky day, and it's time for the lottery draw again. Six years of continuous lottery draws have made him used to the tense and exciting atmosphere, and he no longer treats it as a major event as he used to.

Of course, luck is the most important attribute. Before leaving the secret base, Wayne did not forget to find a death row inmate who was imprisoned and extract his luck.

Most of these death row inmates were purchased by the Wayne Merchant Guild from prisons in various countries, while some were bandits and robbers encountered by armed caravans during transport.

However, Wayne was always very cautious in selecting test subjects. Some death row inmates had the opportunity to repent and start anew, while only those who were truly heinous were stripped of their human rights and treated as experimental subjects.

The artificial lake is located on the hill behind Kaer Morhen Castle, not far from the main castle. It was built by Wayne specifically for the goddess of the lake, so that he could meet with her and cultivate their relationship.

It also provides an absolutely safe haven for this holy goddess.

Of course, he didn't say that outright. After all, in order to purify the dark power in his body, the three goddesses, the goddess of birds, the goddess of forests, and the goddess of fields, would come on time every month. At least on the surface, he couldn't show favoritism to any of them.

It's not that Lord Wayne is stingy and unwilling to build temples for other goddesses.

The main reason was that, after getting to know the goddesses better, he discovered that, as magical beings like nymphs, the goddesses had very little need for material things. They didn't need food, didn't like jewelry or gold, and didn't even need the faith or offerings of others.

They are more suited to environments that are similar to their own authority, and they only feel comfortable in environments that suit them.

Lilith, the goddess of the lake, was always so understanding, and she readily granted Wayne a lucky blessing. Moreover, she was used to it; every now and then, Wayne would ask her for a lucky blessing.

After arriving in Kaer Morhen, a place almost like a paradise, the goddesses of the lake spent more time with Wayne than before. Moreover, after Wayne's divine blessing ability reached level five, the goddesses also noticed the difference in his body.

To their surprise, they discovered that this young witcher was actually transforming from a mortal into a god. This transformation was not yet obvious, and it was only a change in his aura. However, even so, perhaps out of affection for their fellow human, the goddesses' relationship with Wayne became even closer.

However, the main reason for this effect was that Wayne spent his ability points to unlock the two skill feats granted by the level 5 Divine Blessing skill.

Divine Blessing LV5: Resistance to alien status +5, mental resistance +5, soul resistance +5, charm +5.

Divine Harmony: Due to prolonged close contact with divine beings, your body and soul have been in harmony with divine power. You have embarked on the path to godhood and are transforming into a higher level of life.

Effects: Significantly increases talent cap, Charisma +5, and Alien Energy Resistance +5.

Divine Body (Weak): The power of divinity is strong and mysterious. The body of a god is vastly different from that of a mortal. Although the divine power within the host is not sufficient, this does not prevent this mysterious power from nourishing the physical body.

Effects: Increases physical lifespan by 2000 years and enables automatic repair of most non-fatal injuries over time, including severe physical trauma such as limb regeneration, internal organ damage, and bone fractures.

Since the two skill specializations granted by Divine Blessing were both very powerful, Wayne used an extra skill slot and a total of three ability points to retain both skill specializations.

The reason I was so generous, using up three precious ability points, was mainly because I had accumulated a lot of experience points from ordinary quests over the past three years, and I had also done a good job completing the two epic quests in the Wizarding World.

Not only did it give him a lot of treasure chests and experience rewards, it also successfully raised his level by three levels, reaching level twenty-three.

Rebuilding the Witcher Order

Progress: 5/10

Next stage reward: 1,000 experience points and 2 ability points.

Rewards obtained so far: 2,000 experience points, 4 Master-level chests.

The task of rebuilding the Witcher Order is quite lengthy. Although the Witcher Order is already quite powerful, according to the system's evaluation, it has only completed about half of the task. Each subsequent stage of improvement will be even more difficult.

The rewards for this mission become more and more generous as you progress. Now that we've reached the fifth stage, they're even offering ability points as rewards, which makes Wayne quite happy.

He had come to deeply appreciate the value of ability points. As time went by, although he could learn all kinds of skills without any bottlenecks in his improvement, he could only look on with envy at those powerful skill specialties because he didn't have enough ability points.

Moreover, having learned from the experience of the Dark World, Wayne was wary of the consequences of extracting new magic nodes, fearing that he might end up in an even more terrifying and desperate world. He had not yet made up his mind to start a new world.

However, if he could gain ability points by completing challenging tasks, it would undoubtedly be a very exciting thing for him.

As for the special mission with Francesca, "Saving the Elves," Wayne also performed very well.

After three years of effort by the Cat Paw Mercenary Group, approximately 30,000 non-human races have been rescued. As key recruitment targets, the countries of Temuria and Cordwin have been almost completely scoured. Only those non-human races who still cherish their homes and hold onto illusions about human kindness continue to live in their original places and have not left.

Wayne's points also reached over 25,000, enough to exchange for two epic chests and 6,000 experience points.

Since he might encounter a formidable enemy on this trip, he simply exchanged both epic treasure chests and 6,000 experience points for them, successfully raising his level to 25.

Wayne (23 years old)

Occupation: Witcher

Level: 25 (153/2500)

Ability value: 13 points

Attributes: Strength 82, Agility 58, Constitution 57, Spirit 72.

Skills: Swordsmanship LV15, Signs LV11, Genetic Mutation LV14, Gwent LV12.

Special Bloodline: Ancient Blood (Basic Unsealing), Advanced Unsealing requires 30 Ability Points.

Bloodline Power: Blink, Source Mage, Time Traveler.

Additional skills: Archery LV11, Cooking LV13, Planting LV8, Riding LV12, Forging LV6, Alchemy LV6, Beast Taming LV10, Spells LV4, Magical Knowledge LV6, Divine Blessing LV5, Proficiency in Otherworldly Languages ​​LV2.

During his recovery, Wayne practiced swordsmanship and archery the most. As his personal magic teacher, Lani also forced him to learn a lot of magical knowledge, so these three skills improved the most, increasing by several levels.

Previously somewhat outdated swordsmanship skills have now surpassed the sign level, becoming the highest-level of the Witcher's four main skills and unlocking the third stage of the skill feat.

However, because he needs to save his ability points, he hasn't unlocked many of his skill specializations yet.

Although he hasn't unlocked any skill feats and can only use Chaos Magic to a limited extent, Wayne is now much stronger than he was three years ago.

The main reason is that, nourished by the power of hell and enhanced by the upgrade, his physical attributes have almost doubled, reaching more than seven times that of an ordinary strongman, and his strength has almost reached ten times.

To put it bluntly, even if Captain America came, he could go toe-to-toe with him for three hundred rounds with his current physical abilities, and he could even go toe-to-toe with those giants with his own strength.

After leaving the Temple of Goddess, Wayne's luck stat had reached around sixty points, so he didn't linger any longer.

Preparations are complete, the treasure chest is ready, and because of yesterday's indulgence, it's almost dusk. If we don't open the treasure chest soon, we might not have enough time.

After entering the castle, Wayne quickly walked up the stairs, climbed the stone steps that were about sixty meters high, and reached the top floor of the castle, where he arrived at a huge terrace protected by a magical barrier.

After the magical barrier was broken, everyone could clearly see that in the center of the terrace, there was an extremely luxurious yet solemn and ceremonial marble altar.

Moreover, around the altar, countless gold coins were piled up to form a huge golden beach that could submerge one's calves.

The dazzling golden light elevated the altar's prestige to a whole new level.

Wayne took a deep breath, went to the luxurious bathroom on the other side of the terrace to bathe and change, and then sat devoutly in the center of the altar. After a prayer, he began the process of searching for the treasure chest.

There aren't many chests to open this time. I haven't been able to complete any high-difficulty missions in the past three years because I've been recuperating in Kaer Morhen. So most of the chests I've obtained are ordinary ones, and expert chests are quite rare.

Currently, the only high-level treasure chests he possesses are the Master Chest he obtained when rescuing Yennefer, and the two Master Chests he was rewarded with when rebuilding the Witcher Order. Although this quest has rewarded a total of four Master Chests so far, the previous two were used during the last treasure chest opening.

The three Master Chests and two Epic Chests are quite rare, but in terms of quality, they are definitely among the best in the last six years.

Ding! Treasure chest opened, Master-level treasure chest *3.

Obtained: 6868 Ducats, Magic Puppet Knight.

As the three master-level treasure chests in the system disappeared, a giant magical puppet knight, about three meters tall and made entirely of silver-white metal knight armor, appeared in front of Wayne.

It held a six-meter-long black dragon lance in its hand, and wore a fiery red cloak on its back. The eye area of ​​its full-coverage visor was adorned with two enormous sapphires that shimmered with magical light.

Upon appearing before Wayne, this imposing behemoth paused for a few seconds, then, as if receiving some command, knelt on one knee before Wayne, placing its massive black knight's lance on the ground.

A hoarse male voice, seemingly squeezed from steel, came from the face of the puppet knight.

"Number 10086, Magic Knight Herald, reporting for duty."

"Master, I await your command at any time."

Upon hearing the voice of the magic knight in front of him, Wayne, who was already feeling somewhat depressed because he had only gotten one item from three master-level treasure chests, couldn't help but raise his eyebrows in surprise.

Even though it was just a conversation, he could tell it all.

The mage knight before me, whose entire armor was engraved with magical runes, was clearly no ordinary object, nor was he a cold magical artifact. He was most likely a magical combat machine with a considerable degree of intelligence.

Although it is still unclear what level of intelligence and combat power it can achieve, judging from this point alone, the magical civilization that created this magical puppet knight has already far surpassed all spellcasters in the wizarding world.

Wayne hesitated for a few seconds, then asked tentatively:

"Herald, where are you from? Tell me about yourself."

Upon hearing Wayne's question, the mage knight, kneeling before him, answered without hesitation, his voice completely flat:

"Master, I come from the ZDX5479 star system, planet number 532. I am an armed magic knight manufactured by the Stephen Company of the Magic Alliance, and I am mainly responsible for various types of combat missions."

"Because we are now outside the reach of the Smart Magic Network, many functions have become ineffective."

"We are now in offline mode. Without violating the laws of the Magic Alliance, we will follow the master's orders."

The Magic Knight's intelligent system was quite advanced, and upon hearing Wayne's question, a series of answers immediately came out.

(End of this chapter)

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