Wizard: This witcher is neglecting his duties.
Chapter 214 Gwent Card Game Level 10
Chapter 214 Gwent Card Game Level 10
Nine Valleys is located at a gorge in the Sansredo River that has been flooded.
It was still early spring, and although the temperature in Toussaint was much higher than in the north, the underwater temperature was still quite cold.
Well, for a witcher like Wayne, the cold underwater is nothing.
With the help of the Hekna amulet, he easily dived into the river and quickly reached the bottom.
However, because this is the wild, there are a lot of wild water monsters living underwater. When they see someone going into the water, they immediately surround them like bees eyeing nectar, howling and shouting.
However, when faced with Wayne, who had more than a dozen crossbows already cocked hidden in his spatial bracelet, they were quickly riddled with bullets, their vital organs pierced, and they sank to the bottom of the river like dumplings being dropped into boiling water.
Unfortunately, the materials from these monsters aren't worth much. For example, Wayne once tried to sell water ghost brains to Vivian's loot shop, but they weren't even worth a single oren, much less than the price Wayne sold them to warlocks.
Despite Wayne's extravagant spending habits, he sells most of his spoils, except for valuable or recyclable items, directly to Vivian, bringing in a considerable amount of money with each battle.
This means earning money when you should and spending money when you should. Boys should treat themselves well when they are away from home.
With these thoughts in mind, Wayne swam to the bottom of the river, picked up the dozen or so corpses of the water ghosts, sold them to Vivian, and exchanged them for seven or eight Orens, which he deposited into his account.
Then, using the night vision ability of the Cat's Eye potion, they searched for Professor Morl's laboratory ruins in the pitch-black river.
Compared to the underwater environment filled with weeds and rocks, the huge stone pillar of the ruins gate was quite conspicuous. After searching for about ten minutes, he found the ruins gate, which was almost destroyed, on a riverbed near the riverbank.
After walking for about several dozen meters in the direction of the gate and taking down several water ghosts lurking in the dark corners, Wayne finally saw the portal that was still shimmering with magical light.
However, although both the game and Professor Morlu's notes confirmed that this was the portal, Wayne still prioritized safety. He carefully checked the portal several times outside and used his Ancient Blood ability to confirm that it wouldn't teleport him too far before cautiously entering it.
Accompanied by that unpleasant teleportation spell, he was quickly transported to a dark underground ruin.
What you see is a high ceiling, a spacious underground space, and some statues carved on the walls and buildings.
The murky air and the stench of decay made Wayne's keen sense of smell quite uncomfortable.
What intrigued him even more was how much money the professor had invested to build such a massive underground laboratory; it certainly didn't seem like a small sum.
It's a bit of a waste to leave such a secluded and spacious space here.
Perfect timing! After he clears out the monsters and traps here, he can set up another portal and use this place as a secret base for a witcher. That would be a good option.
He had also decided on the person in charge of guarding this place: Gaitan.
This guy belongs to the Cat School, and taking him north would damage the reputation of the Witchers. It's better to settle him here as the person in charge of this outpost, responsible for protecting this ruin.
With the help of Professor Morlu's notes, exploring this laboratory ruin was not difficult for Wayne. Whether it was the spike trap at the beginning or the gargoyle golems and cheetah golems later on, they could only cause him a little bit of obstruction and could not have any effect on him.
With the help of the magic flying carpet, he could even fly directly over these obstacles without triggering the traps and enter Professor Moru's actual experimental site.
However, for the safety of those who would enter the area later, Wayne spent half a day eliminating all the traps and monsters.
Incidentally, he also summoned Vivian, and with the help of this wealth elf, he sold all the worthless and useless junk in the entire ruins to her loot acquisition center, exchanging it for about five hundred Orens in gold coins.
Finally, after spending seven or eight hours, Wayne cleaned up the entire laboratory ruins and found Professor Morlü's experimental equipment, his experimental notes, and the telescope that resembled a video recording device.
As for the giant centipede monsters that Professor Morlu raised in the cave, Wayne did not kill or disturb them because they were important materials for the Witcher to carry out secondary mutations. Instead, he allowed them to continue to reproduce in that cave.
Over the next two or three days, Wayne left the laboratory ruins once, returned to Beauclair City to prepare some supplies, and met with Leto and the others who had found another master-level equipment blueprint. He told them the location of the shop and the new residence, and also gave a little nudge to Sianna, who was working hard for him, telling this thoughtful girl not to have any frivolous thoughts.
For the rest of the time, Wayne stayed in the lab, studying Professor Morl's experimental notes, and also copied them all out.
Unfortunately, as a witcher, Wayne's strength may have reached its peak, and it wouldn't be an exaggeration to call him the strongest witcher.
However, as a warlock and a spellcaster, Wayne was far too lacking in spellcasting skills, magical knowledge, and research experience; in this respect, he could only be considered an apprentice.
A genius researcher like Professor Molu, who has his own unique insights into research and has even pioneered a new path, can only be read by Wayne with difficulty. He can barely understand the meaning of the research notes and cannot even judge whether the contents are right or wrong.
At times like these, Wayne always longs for a warlock who is a true member of the Wolf Clan of Witchers to come and help him.
Although Triss was his lover and the two were very close, Keira could be considered his mistress and could provide him with a lot of help, while the elven sorcerer Francesca was his partner, and the two could also trade many things.
However, putting aside the question of whether they can be trusted, these three sorceresses all have their own careers, and all of them are in the prime of their careers. It is impossible for them to abandon their own affairs and spend a huge amount of time helping the Witcher.
As for training a warlock, not only does Wayne lack the ability and resources, but he also cannot find anyone with the talent in this area. Even if he had the ability, he wouldn't have the time to train one slowly.
The training of a warlock often takes ten years, and those who can become a warlock capable of standing on their own within thirty or forty years are already considered genius warlocks.
Wayne had considered this problem, but it had been delayed because there was no suitable solution.
Now, the only solutions he can think of besides recruiting spellcasters and researchers from other worlds to help the Witcher are to risk choosing a male sorcerer from the north to assist the Witcher.
The former needs to consider the differences in the magic systems of the two worlds, and the issue of cultural incompatibility.
The latter is about finding a person with excellent character, trustworthiness, and competence.
It's important to understand that the warlock community doesn't want the witchers to rise to prominence.
It's already a blessing if they don't cause trouble; it's very difficult to get help from the Warlock Brotherhood.
Unfortunately, this problem had to be put on hold for the time being. Wayne planned to return to Kaer Morhen after returning to the North and discuss it with Vesemir, the most experienced member of the Wolf School. Before fully understanding this secondary mutation system, he couldn't do what Geralt did and directly experiment on his own body.
The famous White Wolf is the protagonist, favored by fate, and of course he succeeds on his first try. Not only does his strength increase greatly, but there are no side effects either. As for the others, well, that's another story.
What Wayne hopes to do is to extend the Second Mutation to all Witchers, and even use the power of the Second Mutation to repair the defects caused by the First Mutation in various schools.
This is not a simple project; it's currently just an idea. It would be very difficult to realize it. Fortunately, time is not urgent, and there is still plenty of time to prepare. When Wayne's strength is sufficient, there will definitely be people willing to serve him.
After spending two more days in the laboratory ruins without making any progress, Wayne decided to put the matter aside for the time being and figure out a solution when he returned to the north.
If all else fails, he'll have to rely on his beauty to win over Triss, since among all the warlocks Wayne knows, she's the only one with enough ability and the most trustworthy.
Unfortunately, this isn't the time of the Civil War, and the Brotherhood of Warlocks hasn't been destroyed; otherwise, this matter would be much easier to handle.
Even during the witch hunts, sorceresses would come crying and begging for the witcher's protection.
After leaving the laboratory ruins, Wayne found himself temporarily out of work and had urgent matters to attend to.
With Sianna, his shopkeeper, helping him run the pipe-selling business, Wayne embarked on a frenzied Gwent tournament throughout Beauclair and even the entire Kingdom of Toussaint.
He maintained double odds, not showing overwhelming strength, and held public duels in different locations every two days, attracting a large number of Gwent players to come and play with him.
This somewhat flamboyant behavior even spread Joel's reputation as a tobacco merchant to the court in Beauclair and to many wineries around Beauclair.
Many people know that a tobacco merchant has come from the Kingdom of Zerekan. The pipe tobacco he sells has a rich flavor and is considered a high-end luxury item. At the same time, this merchant is also a super Gwent player. He is handsome and rich, and has now become a celebrity in Beauclair. Many prominent figures know him and enjoy playing Gwent with him.
Influenced by this trend, even Wayne's tobacco shop became even more popular. Coupled with the high profits from pipe tobacco, and Sianna's elegant demeanor and increasingly sophisticated sales skills, the shop's business could almost be described as making a fortune every day.
This was tough on Gaitan of the Cat School. Because of the booming business and the fact that it was just him and Siana in the shop, he quickly went from being a bodyguard to a porter and waiter. Under Siana's direction, he was busy as a dog.
After Wayne discovered their predicament, he gave Sheena the authority to recruit a few employees, and he himself finally leveled up his Gwent skill to level 10 after playing thousands of Gwent matches.
Gwent LV10: Luck +10.
Lucky Curse: Because you have long been blessed with good fortune, you have discovered that you have awakened a magical ability. You seem to possess the power to control luck, able to roughly see the fortunes of others, and steal their luck for your own use. While increasing your own luck, you also bring misfortune to the other person. Effect: Steals someone's luck value for your own use. The stealing effect is 1-20, and the effect is affected by your own luck. The duration is seven days, with a half-month cooldown.
Lucky Blessing: Having been blessed by luck for a long time, you discover that you have awakened a magical ability. You seem to possess the power to control luck, able to roughly foresee the fortunes of others. You can also bestow your own luck upon someone, changing their fortune for a period of time, making them extremely lucky. However, during that time, you will also lose your luck and cease to be fortunate. Effect: Grants all of your luck points to someone. Your luck points are reduced to zero, while the other person becomes even luckier. Duration: One day. Cooldown: Three days.
After seeing that Gwent offered two skill feats, Wayne fell into thought.
These two skill specializations are, one is to harm others for personal gain, stealing the luck of others for one's own use, and even using it against enemies.
The other is selflessness, sacrificing oneself to make others lucky, which can be used to help relatives and friends change their destiny.
What should he choose?
(End of this chapter)
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