The mastermind behind Hogwarts
Chapter 260 New Magic and Fire Elemental Power
Chapter 260 New Magic and Fire Elemental Power
The system opened the shop, which is now divided into three major shops based on the type of magic.
They appeared in Moriarty's mind as a screen, arranged in an orderly and pleasing manner.
First Mall, Wind Element Magic.
1. Passive Magic - Wind Fantasy, 8000 points.
The wind plays a free and unrestrained melody, inspiring endless imagination and possessing a hallucinatory magical effect.
As time goes on, the enemy falls into an illusion, the degree to which they are lost depending on the amount of magic and the duration of the illusion.
2. Giant wind pillar, 2 points.
The spellcaster waved his wand, summoning 12 giant wind pillars, each 100 meters tall, all at once.
You can summon it repeatedly, but there is a two-minute interval between summons.
3. Windmill Fighter, 2 points.
The spellcaster waves his wand, summoning seven giant windmills, each 70 meters tall, at once, creating a gust of wind that is deadly destructive to large buildings and densely packed groups!
Increase the output of wind element magic, and the windmill can transform into a fighter, suitable for combat, melee, and destruction.
You can summon it repeatedly, but there is a five-minute interval between summons.
4. Doomsday Storm, 7 points.
It belongs to the category of complex spells.
Before casting a spell, the caster must create seven types of wind within one second: a gentle breeze, a cold wind, a whirlwind, a gale, a storm, a hurricane, and a whirlwind.
Seven winds converge to form a powerful storm with destructive force, with maximum wind speeds reaching level 13!
Note: Once you reach level 51 as a mage, you can use "Super Doomsday Storm," which is extremely powerful. Use it with caution!
5. Breeze Waltz, 10 points.
Mental magic requires no pre-cast animation or incantation, but must be used in conjunction with Wind Fantasy.
The spellcaster drags the enemy into an illusion through the Wind Fantasy, where the enemy becomes lost in the illusion and dances a waltz of love with the wind.
6. Turning Point: 20 points.
The caster summons a whirlwind, continuously increasing its speed until it reaches a "super-high speed state," then abruptly changes direction, achieving speeds exceeding the speed of light through a rapid turn, possessing the magical effect of stopping the flow of time!
7. Revel in the Wind. (Not yet unlocked)
"System, what are the conditions for unlocking the 'Wind Frenzy' event?"
"You can view and redeem this information after reaching level 50."
Moriarty's eyes lit up: "So, the Water Elemental Shop has unlocked new magic?"
"Yes, host, please check." The system brought up the second shop, Water Element Magic.
1. In the freezing cold, 1 points.
2. Emerald Tsunami, 1 points.
3. Siren's Lament, 2 points.
4. Covering the sky and the sea, 5 points.
The spellcaster unleashed water elemental magic, transforming it into a vast ocean. Waving his wand, he created waves thousands of meters high, forming a curtain of sky and sea.
Note: The Sea Curtain spell will consume a large amount of the caster's mana. The caster must be level 50 or above and have prepared a large mana recovery potion in advance.
Moriarty nodded in satisfaction. The wave height he could currently achieve was only a hundred meters, while the waves that blotted out the sky were at least a thousand meters high.
No wonder it's a forbidden spell that can only be unlocked at level 50 or above!
Because water elemental magic and wind elemental magic unlock at different times, 1 points for water elemental magic are equivalent to 10 points for wind elemental magic!
In essence, the Ice and Snow, Emerald Tsunami, and Breeze Waltz are all spells of the same power.
After becoming a level 50 mage, elemental magic becomes increasingly magnificent and powerful.
This was all good for Moriarty, who was about to travel to Japan.
However, Moriarty did not exchange for those powerful spells. Powerful spells require strong support; otherwise, recklessly releasing magic would only result in a backlash.
Moriarty wanted to explore a bit more, so he opened the Third Shop, which was the magic shop in the Harry Potter world.
Compared to the first two shops, the magic descriptions in the third shop are simpler and more concise.
After browsing through it briefly, Moriarty closed the third store.
"System, will the third shop be updated?" Moriarty shook his head and sighed, "For dark element mages, the effects and damage caused by magic in this world are truly limited."
"As the main quest progresses, this system will update the third-party shop in real time," the system diligently replied.
"Oh? It really will be updated?" Moriarty was a little surprised. He had only asked casually and didn't have high hopes.
After all, the magic and spells in the Harry Potter world are relatively monotonous, and in some aspects, they have reached their peak, with no further updates to the spells at the pinnacle.
Unexpectedly, the system promised to update the online store.
It seems that there are still many unknown secrets in the world of Harry Potter.
Moriarty narrowed his eyes, picked up the immortal phoenix egg, and pondered while playing with it.
After a while, Moriarty asked, "System, is there a way for me to unlock the advanced path of fire elemental magic?"
"Ding~ The host has been detected to lack fire elemental magic power, so it is theoretically impossible to unlock the path to advanced fire elemental magic."
"But what about it?"
Moriarty was all too familiar with the system. He smirked, waiting for the system to say what came after "but".
He was so confident because he had an immortal phoenix egg.
Sure enough, the system changed its tune: "However—the host possesses an immortal phoenix egg, through which the host can obtain fire elemental magic."
Possessing the magic of a certain element unlocks the corresponding path to advanced elemental magic—this is information Moriarty knew.
So here's the question.
"What do I need to do to gain fire elemental magic?"
Moriarty held up the immortal phoenix egg with his palm facing upwards.
The system remained silent for a minute. Just when Moriarty thought the system was refusing to answer, a "ding" sounded, and the system issued a task!
"The host is facing a choice. The main quest is now issued: Obtain fire element magic."
Task 1: Hatch the immortal phoenix egg. Once the immortal phoenix is born and recognizes the host as its master, the host will gain fire elemental magic.
Note: The conditions for hatching an immortal phoenix are extremely demanding!
It needs to be nurtured with pure and powerful magic for 9 days.
Covered for 9 days by the first snow of winter.
Strike nine times during the first lightning strike of a rainstorm.
The outer wall of the egg is coated with the nectar of one hundred different flowers.
Finally, they passed through the veil of the Department of Mysteries and received the baptism of death.
If the immortal phoenix can fly back, it means the hatching was successful.
Bonus: This immortal phoenix is female. It will transform into human form and fulfill every man's fantasy. The host understands~
Task Two: Refine the Undying Phoenix Egg and absorb the fire element magic of the Undying Phoenix.
Nearby Rewards: After unlocking the advanced path of fire elemental magic, the host will directly become a level 31 high wizard.
Task 3: Devour the Undying Phoenix Egg and seize all the fire elemental magic contained within the Undying Phoenix.
Bonus: The exchange points for fire elemental magic are halved.
Once this task is selected, it cannot be changed. Please choose carefully.
Moriarty stroked the immortal phoenix egg, his eyes filled with astonishment.
The conditions for hatching an immortal phoenix egg are not just harsh, they are downright insane!
Moriarty couldn't help but complain, "What do you mean by nine lightning strikes on the first day of a thunderstorm, what do you mean by applying nectar from a hundred kinds of flowers, what do you mean by passing through a curtain!"
Can a single bolt of lightning strike nine times?
What's with the nectar smear? Does a phoenix eat nectar? She's a phoenix, not a butterfly!
The final condition, passing through the veil, does fit the characteristics of an immortal phoenix, but if it fails, Moriarty will have lost an immortal phoenix egg for nothing.
The process was lengthy, the conditions were abnormal, and the risks were too great, so Moriarty decisively ruled it out.
The methods for both Task Two and Task Three are to seize the fire element magic contained in the Undying Phoenix Egg.
The difference is that task two involves refining and absorbing, while task three involves devouring and seizing.
The method of refining and absorbing doesn't seem to have anything to do with a mage at all; it's more like the technique of a Taoist priest.
Moriarty reluctantly ruled out Mission Two, even though the bonuses for Mission Two were quite good.
However, in Mission Three, Moriarty possesses the spell "Wind Stealing".
He first placed the egg on the stone altar and then released ten "Wind Steal" spells in succession, attempting to steal the fire elemental magic, but he failed every time.
Wait, devour?
Moriarty suddenly remembered that Salazar's diary contained a prototype of a Devouring Curse.
According to Salazar, he wanted to develop a spell that could absorb magic power infinitely, but the purpose is unknown. However, Salazar did not succeed.
Instead, by a twist of fate, they developed a spell that could devour objects.
While not as exaggerated as devouring everything, it is enough to devour common objects and ordinary spells.
Moriarty left the basement, returned to his bedroom, found Salazar's diary, and turned to the page where he remembered the spell being recorded.
It clearly reads: The 25th Spell: Devour Everything!
Translated as: to devour everything.
(End of this chapter)
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