This wizard is just unscientific
Chapter 79 Extraordinary Ecology and the Seeds of Witchcraft
Chapter 79 Extraordinary Ecology and the Seeds of Witchcraft
Lamor Steam Tower.
The most coveted feature is the "Source Energy Baptism Pool".
Within the Source Energy Baptism Pool, one can rapidly increase their level.
For many extraordinary individuals in their twenties and above, it takes a lot of energy to develop the ecological framework.
One baptism can save you years of hard work.
And for another place I long for.
That is the "Extraordinary Ability Conversion Pool".
It's not about the extraordinary ability conversion pool itself.
Rather, it's because the pools for converting extraordinary abilities are often located next to the places where extraordinary sequences are passed down and where extraordinary spells are prepared.
Especially the place where extraordinary spells are stored.
This place is a strategic core for any cluster of towers.
Enter the Extraordinary Ability Conversion Pool for a 50% discount.
However, there are no such discounts when purchasing extraordinary spells here.
Pass through the magic gate and arrive at the 36th floor of the tower.
As soon as he entered, Tucker noticed that this floor, like the other floors in the tower, had been modified.
Those "door frames" that look alive.
It looks like a magic door; who knows, maybe Lord Aubrey's "magical hut" is behind it.
Tucker handed over the credentials that Hilor had given him for participating in the Demon King's Tomb.
The receptionist in light blue immediately bowed and greeted them.
"Hello, hero who has ventured into the Demon King's Tomb! It would be my pleasure to serve you."
The voice sounded somewhat mechanical, not like a real person.
Tucker looked at it carefully and immediately raised an eyebrow.
"An alchemical doll? And it even has a companion spirit inside."
"The intelligence of the companion spirit and the flexibility of the alchemical doll complement each other perfectly."
"Have those puppeteers already started having these summoned spiritual beings take over their work?"
"If this method were used in my previous life, it would definitely be considered exploiting capitalism."
"I want to learn some witchcraft."
Tucker explained his purpose.
"Okay, you can go to the witchcraft archive area, which is towards the back."
"All the scriptures in the entire Spell Temple are presented in the form of textual summaries."
"You can remember which spells you need to learn and purchase them at the exit."
"At the same time, brave warriors like you can now enjoy a 50% discount on the extraordinary ability conversion pool."
"Hmm!" Tucker nodded.
After carefully putting away his credentials, Tucker walked inside.
The witchcraft that Tucker had previously learned was inexpensive and cheap.
Although it can barely be classified as a one-star level, it is still far from being a form of witchcraft containing a complete "seed of witchcraft".
However, if we say that the power standard of a one-star spell is around 10 points, it has good pioneering ability, strong plasticity, and relatively deep potential.
So those basic magical powers are basically only around 5 or 6 points, with limited potential for development and adaptability, and not much room for in-depth exploration.
Two-star sorcery spells all have a base power between 20 and 30.
Furthermore, the special attributes and power contained in two-star sorcery will make the inherent damage and functional characteristics of countless spells even more powerful.
As for three-star sorcery, that falls under the category of runic sorcery.
If the ecosystem is not strong enough, forcibly activating runic magic could lead to its disintegration.
At the same time, [Rune Magic] requires a corresponding rune staff, or the creation of a dedicated rune ecosystem within one's own ecosystem, in order to master and cast rune spells.
The more powerful a method is, the more demanding the conditions for its execution become.
Besides.
[Rune Magic] can only be cultivated in Rune Lands with corresponding rune properties.
The city-state of Lamor Tower clearly lacks the capacity to cultivate runic magic.
A force capable of finding and developing "Runeterra".
Each one is an ancient and mysterious entity.
In many extraordinary worlds, large and small, there are their legendary stories.
Normally speaking.
A wizard needs a certain amount and sufficient amount of one-star magic to deal with various complex situations.
Two-star sorcery can already be considered a trump card.
This forms a relatively perfect framework for spells and incantations.
Tucker, on the other hand, can take this a step further.
The system's "Source Energy Experience" can be used to precisely allocate points in the more subtle branches of witchcraft.
For example, it can greatly increase the speed at which this spell is cast.
Increase the power of a fire spell's fire explosion.
Alternatively, the penetrating nature of this penetrating spell is not sharp enough; its penetrating power should be enhanced, while simultaneously increasing the spell's concealment.
For other extraordinary individuals, it is extremely difficult to carry out detailed and specialized enhancements. It truly requires a significant investment of time and energy in research, and even the absorption of corresponding extraordinary characteristics for supplementation.
But Tucker only needs to use SSS-level precision to find this direction, and then leave the rest to the system.
Don't worry about accuracy.
There's no need to worry about the spellcasting efficiency being too slow.
At the same time, there is no need to worry too much about the energy consumption.
That greatly enhances the breadth of spells that Natak can choose.
Before long, Tucker stopped in front of the three arcane shooting spells.
It has a base power of 9, but it is easy to learn and has high accuracy.
A basic power level of 12 is quite difficult to master, requiring a certain level of physical strength, and the accuracy of its release is somewhat unpredictable.
The last one has a base power of 15.
Tucker felt that this last one was more accurately categorized as an "arc cannon" than a "bullet shooting" type.
This witchcraft, with the accumulation of energy, can reach the level of a two-star witchcraft, or even higher.
That astonishing convergence of source energy, that long-term accumulation and compression of source energy, that astonishing explosive feedback.
One shot, and the enemy is dead, but you are the one who dies.
It's the kind of tactic that leaves neither the enemy nor oneself a way out, highlighting an absolute and ruthless approach.
But this can be seen from these seemingly incredible witchcraft practices.
Lamor's magical reserves are quite impressive.
It has strong advantages, but its weaknesses are not obvious, and it is a highly adaptable form of witchcraft.
This is the general direction Tucker has chosen.
On the other hand, there is the compatibility with SSS-level precision.
For example, when Tucker chose fireball-type sorcery, he chose "Nightmare Fire Oil Bomb," a fireball-type spell with two forms: "condensed state" and "excited state."
At the same time, this witchcraft is also a completely enhanced version of the oil magic.
One spell after another was chosen.
Tucker selected very carefully and examined the items very thoroughly.
When he encountered something he didn't quite understand, Tucker even went to the doorway.
I asked the "alchemy doll" lady a few questions.
The person behind it all clearly hadn't expected this guy to have such a shady operation.
However, upon seeing that the opponent was only level 18, the operator understood somewhat.
That person wasn't very enthusiastic in answering Tucker's questions.
It must be said that the knowledge gained from visiting the Spell Temple in the tower alone has given me a completely new understanding of the Tak magic system.
"The products are good, but they are also really expensive."
Looking at the official price tags of these steam towers.
Then I thought back to the witchcraft I bought in the Lamore underground shopping district.
The two are drastically different in price.
This puzzled Tucker.
Although the witchcraft below, and the witchcraft officially produced by the Tower of Lamor.
There are certain differences between the two.
But the price shouldn't be that high!
With these questions in mind, Tucker selected the witchcraft he needed and went to the checkout point at the exit.
Arcane Shot
[Abyss - Bloodthirsty Demon Vine]
Nightmare Fire Oil Bomb
【Micro Hurricane Technique】
Dragon Origin Scale Armor Shield
Tucker handed over the five slips of paper containing the witchcraft he wanted to buy.
Soon, the settlement wizard, dressed in a black robe, spoke in a slightly hoarse and indifferent voice.
"A total of 520 magic gold."
Tucker asked as he took out his money.
"Is all the witchcraft here this expensive?"
The black-robed wizard glanced at Tucker before slowly saying, "The magic spells stored here were specially preserved by us at Lamor when the first round of magic crystal seeds were selected."
"Whether it's power, sequence activity, or upper limit strength."
"These are all top-tier levels of witchcraft you can find of the same type on the market."
"Those defective or damaged products were worthless and were disposed of cheaply by Lamor's men."
"Once you carefully receive the transmission of this kind of witchcraft sequence seed, you will no longer have such doubts."
What the other party said cleared up many of Tucker's doubts.
Ecology breeds extraordinary seed sequences!
Similarly, the ecosystem can also breed various seeds of witchcraft.
It would be good to leave a legacy of witchcraft on a scroll by imprinting one's own soul on it.
However, this relies entirely on the power of "humans" and will damage its own magical characteristics.
Within the realm of transcendental studies, it does not quite conform to the rules and characteristics of "sequence".
However, cultivating witchcraft seeds through a "supernatural ecosystem" with life activity is clearly more convenient and more in line with the rules of the supernatural world.
In the ecosystem, the strength of witchcraft seeds also varies.
The cheap stuff that Tucker learned about before.
What he now possessed was a true one-star top-tier sorcery.
Thank you for your explanation.
After paying, the black-robed wizard patted the monster treasure chest next to him and dropped in the slip of paper containing the spells that Tak had chosen.
After the monster's treasure chest gurgled and shook for a while, it opened its mouth and spat out something.
A metal box fell out.
It even had a lot of slime stuck to it.
Seemingly noticing that Tucker's expression was somewhat unnatural, the black-robed wizard explained.
"The saliva of these gollums is a natural antidote."
"Many medications contain similar ingredients."
"This saliva also possesses extraordinary properties of lubrication and soothing."
"Otherwise, with so many extraordinary properties piled together, it would be an unstable, massive alchemical bomb."
"Um!"
Tucker waved his hand, and the shadow tentacles swept the iron box into the shadows behind him and disappeared.
They then headed towards the "Extraordinary Ability Conversion Pool".
Wait until Tucker leaves.
A superhuman swordsman with short hair, a slender build, and dressed in a brown suit emerged from the corner.
Upon seeing the newcomer, the black-robed wizard immediately adopted a respectful attitude, bowing deeply in greeting.
Baron Berlank.
(End of this chapter)
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