This wizard is just unscientific
Chapter 150 The Dwarf Family's Treasure
Chapter 150 The Dwarf Family's Treasure
Soulfire Rock District.
Lamoor Street.
This area is a long street opened by the Saint Land strongmen specifically for the extraordinary beings of Ramor.
Most of the residents here came from the city-state of Lamor.
Lamoll Long Street is not far from Fireway Seventh Street, where Tucker is located.
Tucker had already come here several times before.
Inside the sizable "Treeheart Cavern Tavern," which combines the characteristics of the city-state of Lamor Tower with those of Saint Land.
Tucker was sitting at the bar, sipping his oak liqueur.
It is said that the "acorns" used to brew this liquor were picked from the stone forest deep in St. Land.
The number of extraordinary individuals in the tavern was neither too many nor too few.
I don't know how much time has passed.
The half-door of the underground tavern was pushed open by a force.
Then, a third-tier necromancer, shrouded in an aura of death and with a somewhat indifferent demeanor, walked in.
Immediately following behind was a second-tier assassin whose brows were slightly gloomy, but whose eyes still scanned the entire bar with great agility.
After the two had been inside for a while...
The tavern's half-door was pushed open again by an invisible force.
"Waaah..."
A faint, rumbling steam wave could be heard rising from the air.
This time, it was a steam knight who entered, dressed in silver armor with gold patterns.
Although the helmet and visor concealed his face.
But from her long, blue curly hair and the powerful stride that seemed to carry the weight of a steam train, one could sense her dashing and heroic spirit.
As the steam-powered female knight entered, many extraordinary individuals in the tavern turned their attention to her.
"Hirol, how many vampires and werewolves did you kill today?"
At that moment, a superhuman not far away raised a wooden wine cup and asked loudly.
"Quite a few!" Hilor replied without turning his head.
With that, Hilor threw the three vampire heads she was holding onto the bar.
This scene made the bartender jump up in anger.
"Damn it, Siror, this is the bar, not where you hand in your demon-hunting quests. The back, the back, I've said it so many times, that's where you hand in your quests."
"These damned vampire heads of yours are going to scare away customers."
The bartender spoke at a rapid-fire pace, like a steam machine gun.
The commotion only came to an abrupt end when two silver dragon coins were slapped in front of the bartender.
"Also, this round of drinks is on me."
Hilor, having removed his gold-patterned helmet, placed it aside.
These words immediately caused all the extraordinary individuals in the tavern to raise their glasses and cheer.
The bar instantly became lively.
Clearly, this is not the first time.
"Two baron heads, one viscount head."
Tucker, standing in the corner of the bar, glanced thoughtfully at the three vampire heads.
"The heads of ordinary vampires are not worth much, but the heads of noble vampires are bought by witchers, and at a high price."
"However... vampires with titles."
"Not only must one possess a powerful bloodline, but one must also have a blood fortress similar to that of a dungeon demon king, as well as a certain number of lower-ranking vampires, and absorb the extraordinary characteristics of the surrounding area in order to become a noble vampire."
"The only way to develop lower-level vampires is to convert human superhumans."
"The extraordinary beings of Saint Rand will not have many humans to convert, so the only possibility is... converting the Dark Sun Corruption."
"Let the Dark Sun's corruption become the corruption of the vampires."
"Only in this way can we create noble vampires in large numbers."
"Even a short-armed, short-legged steam knight like Hilor was able to retrieve the heads of three noble vampires from underground."
"It now seems... the vampires deep within the dungeon have grown to a considerable size."
"This underground journey is probably...quite dangerous!"
Tucker couldn't help but rub his temples.
Previously, after completing the crafting of the first-stage Radiant Flame Ring Staff.
Baggins explained to Tucker the help he needed.
The Baggins family business association, which is more of a family council than a business association, is in big trouble.
The dwarves of Saint Land, though not as fond of digging deep into the mountains as the mountain dwarves.
But they also preferred to store their family's wealth in sealed places deep underground.
Saint Land's own powerful ecosystem has transformed the deep underground region into a multi-dimensional, multi-layered world-class ecosystem.
Therefore, there are many safe ecological barriers or natural sealed areas deep underground.
These sealed areas are so sturdy that even if Tucker were sealed inside, he wouldn't be able to escape.
Otherwise, the original dungeon demon king wouldn't have been sealed away there.
Tucker even heard that many of Saint Rand's forbidden artifacts were sealed in underground sealing zones.
There is no doubt that the safety of the deep underground is beyond question.
Because of this.
That's why the Baggins family council stored their family's wealth in a sealed place deep underground.
They even hired a group of reliable vampire and werewolf superhumans to guard the sealed treasure land of their family for a long time.
But here's the problem.
Six months ago, when the power of the Ash Tide infiltrated into Ramor.
The subterranean blood tide also submerged large parts of Saint Land's underground world.
Large numbers of vampires and werewolves seized the opportunity to emerge from the depths of the cave and occupy large areas of the Saint Land underground ecosystem.
At the Baggins family meeting, the human vampire and werewolf superhumans stationed there abandoned the sealed snow zone in order to save their lives.
This infuriated the Baggins family.
He vehemently denounced the shamelessness of those superhumans who had signed the contract.
But mere scolding won't work; those treasures stored deep underground won't magically grow legs and come back to them.
As werewolves and vampires wreak havoc in the underworld.
There were even reports that the treasures of other dwarf families had been broken into.
This made the Baggins family uneasy.
Having learned a bloody lesson from the previous contract that resulted in all the superhumans running away.
The Baggins family no longer trusts those high-ranking superhumans.
If they dare to run away today, won't they be looting the treasure tomorrow?
Safety!
This was the primary factor that led the Baggins family to bring out the treasure this time.
If the security is not high enough, they would rather keep the treasure sealed deep underground.
According to Baggins, the Baggins family's dwarf council has recruited many highly trusted allies during this period.
Prepare to restart the treasure recapture plan.
The treasure is underground—very deep down.
That place is now the site of the Dark Sun Church's vampire sanctuary and totem sanctuary.
After listening to Baggins' explanation.
Tucker's first thought was, "Have these dwarves gotten so rich that they've lost their minds?"
Why did you bury your family's wealth so deep?
My second thought was, these dwarves are so rich, am I... cough cough...
Then came Tucker's third reaction: "Our friendship is rock solid, I'll definitely help you with this."
As for the possibility of someone betraying them on the road, the wealth that was taken away would obviously be ownerless wealth.
Unclaimed wealth is generally treated by Tuckers as a gift from nature.
Sometimes, opportunities arise in this way.
Baggins and his dwarf family didn't know much about the underworld.
After all, dwarves are not good at fighting, but they are better at blacksmithing.
Tucker himself didn't have many ways to learn about the underworld.
But Tucker knew.
Along Lamoor Street, there are many extraordinary individuals who make a living this way.
After all, back in the city-state of Lamor.
The numerous extraordinary individuals are all capable of exploring and adventuring deep into the Ash Lands.
After arriving in St. Rand, the traditions of La Mole were not lost.
Most of the extraordinary individuals from Lamor who came to Saint Land were driven by a spirit of exploring deep underground.
There are quite a few Ramor superhumans who have fought against vampires and werewolves.
Hilor, as the representative figure of the city-state of Lamor in Saint Land.
She not only united many of the powerful and talented superhumans in Lamor.
They also built a steam tower and established the Lamor Mutual Aid Society.
Tucker also heard that Hilor had already obtained the Knight of the Tower medal within the five-ring tower of Saint Land.
They also held a certain status in St. Rand.
It is precisely because of this that Ramor, who does not have many strong individuals, was able to gain a foothold in Saint Land.
The Lamo's Mutual Aid Society here possesses a considerable amount of intelligence and information about the underworld.
Many of the extraordinary individuals from the towers of Lamor have gradually made a name for themselves in Saint Land.
Tucker, who had been silently observing the situation of the residents of Lamor, had come here today for this very reason.
"A wizard? A newcomer?"
Just as Tucker was pondering how to bring it up...
Carlos, the assassin who had been reprimanded, entered first, his face showing a sullen expression. For some reason, he crept up to Tucker's side.
Tucker turned his head to look at Carlos, the extraordinary assassin who had come up to him.
A slightly dimly lit, noisy tavern, a hint of playful laughter, and that familiar face that has changed but hasn't.
This scene made Tucker feel as if he had returned to that cold night in the Lamor Crypt Tavern.
That's where Tucker and Carlos met and began their first adventure.
(End of this chapter)
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