This wizard is just unscientific
Chapter 134 Puppet Ecology VS Steam Wizard!
Chapter 134 Puppet Ecology VS Steam Wizard!
"Those damn bastards!"
Carrying his own "wailing", he looked through the projection window.
Baggins' small eyes scrutinized the strangely behaving "superhumans" with a serious and careful gaze.
Regret, annoyance, and caution were brewing in my heart.
Baggins remembered Tucker's instructions.
If anything unusual happens, escape immediately.
That's exactly how he prepared.
But after eating and drinking to their heart's content, and taking a nap, they woke up...
That's when I realized the world outside had changed.
It was too late for him to escape.
Everywhere outside were extraordinary individuals whose behavior was extremely abstract, much like the "street artists" of Saint-Land.
Those bizarre superhuman beings who appeared outside, like puppets on strings, initially couldn't even walk properly.
But after a few hours, these superhumans were already able to walk in rather strange postures.
If this continues, soon those superhumans will behave just like normal superhumans.
Some extraordinary beings have said that they have ventured deep into the Ashes.
We discovered a small town in a valley.
Even the townspeople warmly welcomed them.
But as time went on, they discovered that the villagers were behaving strangely.
For example, someone might be stuck in a corner and not know how to turn around.
Some people cross the river without using the bridge, but instead wade across in the river.
Fortunately, they discovered it early and ran out overnight carrying their spoils.
Otherwise, if they stay in the puppet ecosystem created by the puppeteer for a period of time, they will all become the puppeteer's puppets.
And now.
Baggins knew very well that he was now within the puppeteer's ecosystem.
Moreover, it is within an ecosystem where intermediate-level puppeteers advance to advanced-level puppeteers.
Baggins had already felt the pull of those puppet threads through the magical alchemy hut.
The magical alchemy hut has been pulled by some threads.
Once that puppeteer completes the advancement.
Even if he hid inside the magical alchemy hut, he probably wouldn't have escaped unscathed.
Now, all his hopes are pinned on that steam wizard named "Taniru".
"So you're still here after all."
The sudden sound almost caused the already tense Baggins to lose his temper.
When I turned around and saw that face clearly...
Baggins immediately burst into laughter.
"My old friend, you're finally back!"
Baggins wanted to give Tucker a big hug.
Tucker dodged it with a shadowy movement.
"It's only been half a day, and I've already become your old buddy." Tucker chuckled.
"Our friendship is thicker than Mount Wissana!" Baggins said loudly, waving his arms and speaking with conviction.
At that moment, Baggins also noticed the extraordinary storage bracelets hanging all over Tucker's body.
His two small eyes widened instantly.
"Oh! By the great forge and the god of craftsmen, what have you done?"
"Naturally, we wiped out all the guards at the Otherworld Gate, and these are all spoils of war," Tucker said nonchalantly.
"You...you really did it?"
Baggins' voice trembled slightly.
"certainly."
Tucker shook the huge bunch of extraordinary storage bracelets.
A dull thud resounded.
"These are all testimonies."
As he spoke, Tucker placed a large number of extraordinary storage bracelets on the storage rack and hung them up.
Now Tucker is also a little envious of this magical alchemy hut.
Who wouldn't want a small, mobile house?
"I'll take you across the river later, and then you can run away towards Saint Rand."
"Right now, almost all forces are locked in conflict, and nobody cares about your escape."
"Of course, you might not be the only one who ran away."
"Just in case, grab your 'shotgun' and bring your reel."
At that moment, Baggins touched the storage bracelet that Tucker had hung on the storage shelf with his rough palm.
All the anger, hatred, frustration, despair, and pain that had been pent up in my heart were completely released at this moment.
For a moment, Baggins felt his very soul tremble.
That was... a feeling of sublimation!
That damned revenge was what he had always dreamed of.
"How did they die?"
Baggins took a deep breath and asked.
"Although right now I really want to light a fireplace with you, open a keg of strong liquor, and drink and talk in detail about the details of how those damned Dark Sun Cultists were burned to death."
"But...we need to get out of here first." Tucker looked at Baggins.
"Burned to death? I like that method. I bet they were desperate." Baggins was in an exceptionally good mood at this moment, and of course, he began his preparations.
"Get ready. I'm going out to hold off the puppet superhumans around us. You take this opportunity to secure your magical alchemy hut."
"clear!"
A phase travels outside.
Tucker gripped a Nightmare Oil Bomb and slammed it hard into the ground.
A ring of fire expanded ten meters outwards from Tucker as the center.
The flames soared more than two meters high, forming a wall of fire.
The burning flames were filled with the aura of holy light, which made the puppets, already tainted by the dark sun, dare not pass directly through the flames.
Taking advantage of the opportunity, Baggins quickly ran out and began packing up his magical alchemy hut.
As Baggins took over, Tucker clearly sensed that a force in the darkness had noticed him.
Immediately afterwards, countless eerie puppet threads, as dense as a tidal wave, surged forth in a roaring torrent.
Tucker unleashed the spell "Micro Hurricane," which he had secretly prepared long ago.
The wall of fire formed by the Nightmare Fire Oil Bombs expanded rapidly under the activation of the Micro Hurricane spell, converging from all sides to form a massive fire barrier shaped like an inverted bowl on the ground.
Wind and Fire.
The combined effect of these two types of witchcraft is also very good.
It is very suitable for countering large-scale, scattered, and dense attacks that are not very aggressive.
Moreover, the flames do indeed have a good burning effect on the puppet's threads.
Burning is a natural way to control things like silk threads.
The dense, countless threads pressed down heavily.
Fortunately, Tucker's Nightmare Fire Oil bomb had reached level 29, so its firepower was not weak.
Furthermore, it is further enhanced by the power of the Rune Technique, the Hurricane Technique.
They forcefully withstood the strange puppet threads that surged forth like a tidal wave.
"The ecological activity of high-level superhumans has already begun to emerge."
"These eerie threads will seek out enemies on their own and then launch an attack."
Tucker frowned slightly as he felt the eerie puppet threads surging in from all directions, launching wave after wave of attacks on his firewall.
"Barkins, are you done yet?"
Tucker asked in a deep voice.
"Almost done!" Baggins replied quickly.
Tucker was furious when he saw it.
You've only taken out a third of it, and you're telling me it's almost done?
His gaze swept over the increasing number of strange threads outside. If things continued like this, the two spells he currently possessed would definitely not be able to withstand it. Tucker took a deep breath.
woo woo woo...
The roar of steam reverberated from the depths of Tucker's steam sequence ecosystem.
Energy vapor surged and spewed out rapidly from Tucker's ears and nostrils.
Powerful steam energy fluctuations emanated from Tucker's body.
Tucker truly mobilized the steam source power of the [Steam Wizard].
The steam source energy was poured into the Micro-Hurricane spell and Nightmare Fire Oil bomb almost instantly.
Instantly, these two spells seemed to have taken a powerful tonic, unleashing their full, ferocious power.
The flames of the Nightmare Fire Oil Bomb began to take on a hazy, steamy state, while the flames remained intensely hot.
The Micro-Hurricane Technique was even more violent and turbulent, pushing the flames to their extreme.
The strange puppet threads that gathered from all directions were all burned, highlighting the unstoppable force of the wind and fire.
Tucker, a steam wizard.
Generally speaking, the steam sequence state will not be initiated easily.
Under normal circumstances, Tucker can mobilize ordinary source energy to launch attacks using conventional witchcraft methods.
These are all highly covert.
Once the steam sequence is activated.
The roar of the steam furnace and the strange phenomena of steam will inevitably unfold.
Even minor outbreaks can be effectively controlled.
But when the actual sequence is fully open.
The roar of the steam sequence will resonate throughout the entire world.
Steam sequences are inherently not concealable!
With the extraordinary talent of 1650% SSS-level Steam Origin Spirit State.
Tucker's steam source has an astonishingly fast response time.
The steam source can be injected with incredible speed.
This results in Tucker's sorcery being exceptionally powerful when activated by a steam sequence.
The troubles of being too talented are something most people can't understand.
Tucker, who needs to conceal his identity to a certain extent, usually doesn't show too much of the ferocity of his Steam Sequence.
But now, there's clearly no need to hide it anymore.
The steam-powered Tucker, with a defiant stance, confronts the powerful puppet threads that possess a certain degree of vitality.
If you dare come any closer, burn them all!
(End of this chapter)
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