Outer Gods invade, stuff them all into your equipment inventory.
Chapter 10 The Great Father of All Physics-Based Heroes
Sean left the settlement at six in the morning, a time when few adventurers would enter the wilderness through the city gates.
Furthermore, he entered the eastern wilderness area, which is rarely visited by brave warriors, and did not encounter any other warriors when he left the settlement.
Settlement No. 13 has four city gates in the east, west, south, and north. The nearest wilderness areas around the settlement are called the four great wildernesses in the east, west, south, and north, according to the different city gates.
The Eastern Wilderness is the least explored by adventurers.
The reason is simple: there are numerous monster lairs of slime-like creatures in the eastern wilderness area.
This has led to a large number of slime monsters appearing in the Eastern Wilderness region.
"For monsters like slimes, the physical cushioning skill is an essential racial skill."
Physical cushioning: Slightly increases the body's tolerance to physical impacts such as blows, falls, and collisions.
Racial skills refer to the innate abilities that monsters of the same race are bound to possess, like instincts branded deep in their blood.
The slime's "physical buffer" is its core racial skill.
This ability comes from their shapeless, elastic, gel-like bodies, which can effectively disperse and absorb kinetic energy impacts.
This often significantly reduces the effectiveness of physical attacks on them.
E-rank heroes, the majority of E-rank heroes.
Its own abilities have not been fully developed, and it still mainly uses physical attacks when attacking.
Sending them to deal with slimes would be a waste of time and effort.
No one would be happy to put in ten parts of effort but only get five parts of the result.
Slime-type monsters are generally low level and provide relatively limited experience points.
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More importantly, the yield of valuable materials from them is extremely low.
Apart from a few mutated individuals or the core of specific subspecies, most corpses can only yield some basic gel after purification.
The settlement contains artificial monster lairs that produce large quantities of gel daily, resulting in extremely low market prices for this material.
They have low economic value, are difficult to kill, and their equipment is often damaged by the slime's acid spray.
With meager earnings, even to the point of not making ends meet, few people naturally show interest.
If it weren't for the occasional mandatory extermination missions from the Heroes' Guild, very few heroes would voluntarily come to kill slime-like monsters.
Sean chose to enter the wilderness area from here, partly because there were few brave warriors here.
Popular areas often mean competition, meaning you might have to fight other heroes for monsters.
In an environment where there are too many monks and not enough porridge, his efficiency in killing monsters will inevitably be greatly reduced.
The Eastern Wilderness is different.
The slime's "low value" attribute automatically filters out the vast majority of adventurers who pursue high returns.
All the monsters in the area can be considered his potential "experience packs" and "material library," so there's no need to worry about being disturbed by others.
"With no one competing for monsters, the leveling speed can be increased."
"As for the low value and small quantity of dropped items..."
"Do I even care about that?"
Without any storage space equipment, Sean can only carry a limited number of items.
Even if a lot of valuable materials drop, he can only pick up a very limited amount.
Rather than watching a large amount of high-value materials go to waste and be unable to be taken away, it's better not to hunt them in the first place...
Sean's thinking has always been very clear.
The experience points gained are more important than the dropped materials.
As long as his level can be increased rapidly, his strength can be enhanced quickly.
He can then quickly travel to areas with higher yields.
By then, there will be no need to worry about a lack of high-value materials.
Trading temporary "low returns" for valuable growth time is an extremely worthwhile deal.
Strength is the foundation for conquering everything.
"Moreover, physical cushioning is indeed a very good racial skill."
The fundamental reason why heroes hate slimes is that the racial skill of physical cushioning disgusts them, isn't it?
Sean has an equipment slot, through which he can indirectly acquire the abilities of monsters by using monster corpses.
When the roles are reversed, and this troublesome defensive trait becomes part of one's own abilities, the feeling is completely different.
"What you fear is exactly what I expect."
High defense, high health, and high recovery speed.
It also has physical buffering capabilities.
With one move, you eliminated half of the attack power.
Are you surprised?
Are you absolutely not desperate?
despair?
Don't despair just yet.
Racial skills can also be enhanced as the monster's strength increases.
The physical cushioning effect of ordinary slimes is actually relatively limited.
One strike can reduce the damage by about 10%.
However, as the slime's rank increases, the effect of physical buffering also increases.
"When physical buffering becomes physical immunity, I become the ultimate daddy of all physics-based heroes."
"I dare to point my finger at all of them and curse them, you little bastards, you're all trash!"
"Tsk tsk tsk, just thinking about this scene is beautiful."
The final reason that made Sean decide to come to the Eastern Wilderness was a post he saw on the regional information board forum last night.
The post was written by an anonymous adventurer who claimed to have encountered a slime with spatial abilities in a monster's lair in the Eastern Wilderness.
The vast majority of attributes of slimes are related to elements.
For example, "Water Slime", "Fire Slime", "Wind Slime", "Earth Slime"...
In addition, there are also physical properties of slime such as "gel slime", "steel slime", "acid slime" and "toxin slime".
Spatial attribute, this is a top-tier rare attribute that only exists in theoretically extremely high-level monsters.
It's hard to believe that this attribute is actually related to a monster of the level of a slime.
The post was vague, only saying that it was encountered in a newly appeared monster's lair.
That slime can "blink" at short distances and can even create small-scale spatial distortions to deflect attacks, making it extremely difficult to deal with.
The poster managed to escape by sheer luck and was unable to kill him.
The comments below the post were mostly sarcastic and skeptical, with people thinking that the poster either misread the attribute or was making up a story to gain experience.
"There's a high chance this is a made-up story."
After all, with so many posts appearing on the forum every day, there are always a few shameless individuals who like to spout nonsense in an attempt to grab attention.
"but……"
"What if this story is true?"
He kept this information in mind and chose the Eastern Wilderness as his adventure destination.
the reason is simple:
The cost of falsifying is very low, but the benefits of being true are numerous.
Hunting monsters in the wild was already part of his plan. The only difference was where to go and which monsters to kill.
Head to the Eastern Wilderness region and keep an eye out for space slimes; it costs him almost nothing.
If it's just a rumor, he won't suffer any loss.
But what if...
Even if there's only a one in a million chance, is what the post is saying true?
"If I could actually obtain the corpse of a slime with spatial abilities."
"This will allow me to gain spatial awareness in advance."
"Perhaps I can even use this ability to deduce a method for creating storage equipment..."
"I absolutely cannot miss such an opportunity."
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