The first thing Yin Leyao did after waking up was to flip the Black Shark plush toy over.

The water stains on the tail have dried.

She leaned closer and smelled it; it had a salty, fishy smell of seawater. She put the doll back next to her pillow and stared at it for three seconds.

"You saved me last night, I'll never call you a heartless capitalist again."

The doll remained motionless.

Yin Leyao didn't expect it to answer.

She got up, washed up, and began her daily routine of patrols.

The hull is intact.

The rainwater collectors on the deck were already two-thirds full.

She checked the sealing strip at the joint and found one spot was a little loose, so she took out a wire from her pocket and reinforced it.

The planting area is on the second deck of the ship's cabin.

Yin Leyao pushed open the partition door, and sunlight shone in through the transparent plastic panel at the top, revealing that the vegetables in the four planting troughs were growing well.

The lettuce is ready to eat, but the tomatoes are still green.

She took out a bucket, filled it halfway with water from the rainwater collector, and began watering each tree one by one.

When she poured the third trough, she noticed several small black insects on the surface of the soil.

"Insects are starting to appear."

Yin Leyao took out her homemade salt water spray bottle from the toolbox and sprayed it a few times on the areas with insects.

The insect curled up and fell into the soil.

She used the brain of a bighead carp as fertilizer. She pinched her nose, scooped a spoonful from the bucket, and buried it three centimeters away from the roots of the vegetables.

It has a strong smell, but it's really effective.

After finishing with the planting area, she went to the stern of the boat to collect the automatically acquired resources.

The night's harvest was quite substantial.

[236 wood, 124 cloth, 186 plastic, 26 iron blocks, 58 kelp, 36 seaweed...]

Glass and metal are too difficult to produce.

Yin Leyao turned off the supplies panel and returned to the cockpit.

The communicator on the table was glowing blue. She tapped it; it was a notification from the management group.

[Internship to Regular Employment Selection Notice]

[The three interns are requested to each submit a game design proposal within 48 hours.]

The proposal will be voted on by all full-time employees after submission.

The proposal with the most votes will be officially implemented.

[Designers will be automatically promoted to full-time employees and enjoy the privileges and benefits of regular employees.]

After reading the notice, Yin Leyao took out a notebook from the drawer. It was time to submit it.

Her notebook was filled with notes of the information she had observed over the past few days.

What are players afraid of?

What do players crave?

Under what circumstances will a player lose their sanity?

She turned to a blank page and wrote a line at the top: "Mojin" (摸金).

Yin Leyao leaned back in her chair, put her feet on the worktable, and began to brainstorm ideas.

The goal of the game isn't to kill players. Killing players is too easy; just release a few monsters. But that's pointless.

Full-time employees don't want killing machines; they want a controllable game mechanism. The death rate can be high, but it can't be a chaotic massacre. There must be rules, logic, and the illusion that players can win.

She picked up a pen and began to write the framework.

Game title: Treasure Hunting.

Core Mechanics: Players enter closed rooms, one red room with three levels, and explore a total of one hundred rooms to obtain items. Green and red items are randomly distributed within the rooms. Green items accumulate funds, while red items trigger penalties.

She had thought about the punishment mechanism for a long time.

Simply deducting points is too mild, while outright execution is too brutal; she drew a line in the middle.

Green item: Safe, earns gold coins, and once a certain amount is accumulated, you can voluntarily end the game and take the rewards with you.

Red item: Triggers a random event.

There are three types of events: encounters, restrictions, and curses.

The first time each type of event is triggered, the harm is minor; the second time the same type of event is triggered, the severity increases; and the third time the same type of event is triggered, death occurs.

In other words, players cannot be greedy indefinitely.

If you touch a red item, you should consider stopping, otherwise you'll be done for after accumulating three similar events.

This rule is fair.

She even specified in the rules that the first trigger of each event is only a warning, not fatal, and players have enough information to decide whether to continue.

Players who know the rules can survive and even make money.

Greedy players died inside; that was their own choice.

After finishing the basic framework, Yin Leyao turned to the next page.

It's time to lay the bait.

She took the purple random item box out of her backpack.

This is a reward I got from completing a previous task, all for this purpose. The item box can randomly produce a purple-quality item, the specific function of which is unknown.

She set the box as a hidden reward in the game.

Not every room has it.

Only players who touch five green items in a row will trigger the hidden room.

This purple item box is hidden in the room.

This is a reward for smart players.

It also serves as bait.

Because once the news gets out, all players will know that there are purple items in the Treasure Hunt game.

They would frantically enter the game and frantically collect items.

The more green items you have, the better, because you need to collect five to enter the hidden room.

They don't care how many people die.

They only care about the purple items.

Yin Leyao closed her notebook.

The communicator rang.

It's a group chat message from the management group.

Jellyfish: "The three interns have submitted their proposals. Please take a look."

Little Yellow Croaker: "I've finished reading it, and I'm voting for Salted Fish's tomb-raiding plan."

Turbot: "I also voted for him. The rules are clear, there's an exit mechanism, so players don't feel like it's a sure-fire game."

Stinky Octopus: "Salted Fish's plan is good. The event classification and accumulation mechanism is very mature; it's not indiscriminate killing."

Angelfish: "What about the other two options?"

Little Yellow Fish: "One is a free-for-all, and the other is a puzzle escape game. The free-for-all is too boring, and the puzzle escape game has rules that are too complicated for players to understand."

Turbot: "Agreed, Salted Fish's plan is the most complete and can be used directly."

Saury: "Is the purple item box his personal item? Using his own items to fill in the game content shows a lot of sincerity."

Jellyfish: "Then it's settled. The voting results show that five votes are the most common. Salted Fish's tomb raiding plan is officially in use."

Little Yellow Croaker: "Congratulations on becoming a full-fledged employee."

Turbot: "Welcome to the full-time staff."

Stinky Octopus: "Remember to maintain this standard when designing games in the future."

Yin Leyao looked at the message on the screen and realized that she could speak after being officially promoted, so she replied with a sentence.

Salty Fish: "Received. I will continuously monitor the data after the Tomb Raider game goes live and make timely adjustments if there are any problems."

Black Shark: "Okay, I'll grant you full employee privileges. The game will be launched in three days."

The communicator screen lit up, and the system notified her that her privilege level had been upgraded.

[Intern promoted to full-time employee]

[Access Permissions: Game Design]

Yin Leyao turned off the communicator and picked up the Black Shark plush toy, placing it on her lap.

"You've been promoted to a permanent position."

The doll, of course, did not respond.

She leaned back in her chair and closed her eyes.

The Tomb Raider game will be launched three days later.

She will also enter the game and watch the players enter the room one by one. Some will die on the third trigger of the red item, some will quit while they are ahead and leave with the gold coins, and some will sneak into the hidden room and take the purple item box.

She herself had no idea what would come out of that prop box.

But she was certain that whatever the offer was, it would end up in her hands.

Because she put the prop box there.

She added a note to the design document: The purple item box belongs to the designer until it is acquired by the player.

If no player acquires it within a certain period of time, the designers have the right to reclaim it.

She set the conditions for obtaining the prop box to be quite stringent.

Five days.

If no player collects five green items within five days to enter the hidden room, the purple item box will be automatically recycled.

That way, no matter the outcome, she won't lose out.

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