[Round 11 - Yin Leyao]

Current location: 41st slot "Vortex Relics"

Desperate Measures: In effect (Immune to the next curse reversal, move dice +1)

Verified signal device: Holding

The sea was unusually calm at this moment, but beneath the calm often lies the impending storm.

After Lin Xiaotang was rescued by the research vessel, there was one less person on the sea, and one more silence.

The remaining three were each trapped in their own predicaments—Chen Haisheng was entangled by seaweed in the 31st square, while Zhao Tiesha was clutching his stomach and looking pale in the 22nd square.

Yin Leyao was standing in the 41st square, with only one path leading to the lighthouse in front of her.

Nineteen squares is the final distance.

---

Tides change.

Zhao Tiesha (last place) rolls the tide dice.

The pointer moves forward one position.

Low tide.

The sea was as smooth as a mirror.

All grids are restored to their full positive effect; this is the last window with a tailwind.

Yin Leyao silently calculated that the calm tide meant that the supply grid and the safety grid were fully effective, but it also meant that the trap grid had no reverse protection—if she made a mistake, she would make a mistake, and she needed absolute precision.

-

Energy: 3/3 (full).

She didn't use it immediately, but waited to see the results of the movement. The goal for this round was to advance the distance as much as possible while absolutely avoiding the 49th square, "Thunderstorm Remnant".

Starting from square 41, the goal is to reach square 60, "Eternal Lighthouse".

Path analysis:

42: Kelp Forest (At low tide: Loss of mobility, fatal)

43: Drifting Supply Box (Calm Tide: Draw 1 supply, safe)

44: Driftwood (Calm Tide: Gain 1 material, safe)

45: Safe Island (Tide Restores 2 lives, absolutely safe)

46: Distress Signal Station (Pingchao: Can send signals, there is an event "?")

47: Flock of Seagulls (Tide End: Get 1 food, safe)

48: Reef Area (Slow Tide: Obtain 1 Fresh Water, Safe)

49: Thunderstorm Remnants (⚠️ Dangerous zone! Unaffected by tidal reversal! Metal resonance trigger zone!)

50: Tide Observation Station (Peeking at the next tide +1 Clever Mark)

51: Buoy Tower (At low tide: Gain 1 material, safe)

52: Pirate Watchtower (“?”, triggers an event)

53: Drifting Treasure Chest (Calm Tide: Roll the lucky dice, odd number gets supplies / even number encounters a trap)

54: Driftwood (Safe)

55: Safe Island (Absolutely safe)

56: Vortex Relics (Calm Tide: Consumes 1 stamina to search for special items)

57: Hallucination Zone (“?”, Mental Assessment)

58: On the verge of a thunderstorm (Danger warning!)

59: Safe lightning protection zone (safe)

60: Eternal Lighthouse (End Point)

Key obstacle: 49th square "Thunderstorm Remnant".

Her backpack contained a flare gun and a waterproof flashlight. The metal resonance was still present. Stepping into a thunderstorm grid (including thunderstorm remnants, thunderstorm core, and thunderstorm edge) would render all tools unusable and cause her to take 3 points of damage.

Three points of damage won't kill her, but it will significantly reduce her margin for error when dealing with the finish line.

Desperate Fighting Spirit can grant immunity to the "Scrap" effect (which is a curse reversal type), but the 3 points of direct damage from thunderstorms are not a curse—they are environmental damage.

Does the "fighting spirit in dire straits" ability override direct damage?

Yin Leyao mentally reviewed the rulebook she had memorized at the start of the game. The description of the "Fighting Spirit in Desperate Situations" was: "Immune to the next curse reversal."

The 3-point damage from the thunderstorm is a grid effect; it directly reduces health and is not a reversal. However, "Tool Destroyed" is a reversal penalty—Desperate Fighting Spirit can negate this part. As for the damage, she has to either tank it or avoid it.

Avoid the 49th square.

How to bypass it?

The move dice result determines the number of moves, and she can adjust by ±1 moves by consuming food or fresh water after rolling the dice. However, she currently has neither food nor fresh water in her inventory (the pseudo-fresh water was consumed in the ninth round to pay for moves).

Unable to adjust the number of steps.

You can only gamble with dice.

Starting from the 41st cell:

Move dice = 1 → 42-square "Seaweed Grove" (Tide: Lose the next turn's move).

Dead end.

But could Desperate Struggle be immune to the "loss of movement" curse reversal? Yes—"loss of action opportunity" is a curse reversal, and Desperate Struggle can be immune to it.

Move dice = 2 → 43 spaces "Drift Supply Box".

Safety.

However, stopping will grant you supplies, and once the supply count reaches 3, it will dispel your fighting spirit in dire straits, which is not a good thing.

Move the dice = 3 → 44 spaces "Driftwood".

Safety.

Obtaining 1 material will also dispel the will to fight in desperate situations.

Move dice = 4 → 45 spaces "Safe Island".

One of the best landing points.

Restores 2 lives (no benefit if already full), absolutely safe, no resources gained, maintains fighting spirit in desperate situations.

Move the dice = 5 → 46 spaces "SOS Signal Station".

The presence of a "?" triggers an event.

Events during the slack tide period can be either positive or negative.

Move the dice = 6 → 47 squares "Seagull Flock".

Obtaining 1 unit of food may lift the will to fight in dire straits.

Move dice = 7 (+1 Desperate Fighting Spirit) = 8 → 49 spaces! Step on a mine.

Therefore, moving the dice to roll a 6 + the Desperate Fighting Spirit bonus of 1 = 7 steps, you will reach the 48th square "Reef Zone" and be safe.

The dice roll 6+1=7, which is less than 49.

However, if the number of moves after the "Desperate Fighting Spirit" bonus is exactly 8 (i.e., she rolls a 7, but the moving die is D6, the maximum is 6, 6+1=7, so it won't reach 8), then as long as the result of rolling the die is ≤6, she will not touch the 49th square.

The maximum number of steps is 7.

48th square, "Reef Area".

Safety.

She won't encounter the 49th square.

Yin Leyao breathed a sigh of relief.

Mathematics doesn't lie.

-

mobile

Move the die: 2.

Desperate Spirit Bonus: +1.

Actual movement: 3 steps.

Reach the 44th square, "Driftwood".

Settlement grid.

The 44th slot, "Driftwood," has the effect of calming the tide: gain 1 piece of material.

Yin Leyao flipped through the stack of materials and saw the top one: "Floating Wood Fragments".

The front was a piece of wood, whitened from being soaked in seawater. She didn't immediately put it into her backpack.

Is obtaining supplies during low tide a direct source of income or an optional activity?

The rules confirm that the effect of supply points during low tide is "gain," a direct income that cannot be refused.

The "selectable after browsing" period is when the tide recedes; it's not the tide receding now.

The driftwood fragments automatically enter the backpack.

Backpack: Signal gun (verified), waterproof flashlight (verified), driftwood fragments (unverified)

Total number of supplies: 3.

—The condition for triggering the "Fighting Spirit in Desperate Circumstances" (≤2) is no longer met.

Desperate Fighting Spirit: Deactivated.

Yin Leyao watched as the golden shield mark on the panel disappeared, her face expressionless.

She immediately adjusted her strategy in her mind: the number of supplies returned to 3, and the fighting spirit in the desperate situation was dispelled.

From now on, she is no longer immune to the curse reversal, the metallic resonance still exists, the 49th square ahead remains a deadly threat, and she can no longer adjust her steps (there is no food or fresh water to pay for).

The good news is that driftwood fragments belong to the material category, not the tool category, and will not increase the intensity of metal resonance (metal resonance is only calculated for the tool category).

The tools remain the same: a signal gun and a waterproof flashlight. The risks remain unchanged.

While the driftwood fragments have not been verified, the negative effects of materials are usually triggered "when used" and will not be passively detonated.

She can choose not to use it.

Backpack Underworld Judgment

Current backpack: Signal gun (verified), waterproof flashlight (verified), driftwood fragments (unverified).

Quantity of supplies: 3.

Joint inspection:

Food + fresh water = 0 (no food, no fresh water), does not trigger "Heavy Burden".

Tools = 2 pieces, metal resonance still lurking.

Total resources = 3, does not trigger "Desperate Fighting Spirit" or other known collaborations.

Temporarily safe, but no longer immune to curses.

Event Judgment

The 44th slot has no "?", so it will not trigger.

-

Energy remaining: 3/3.

Yin Leyao expended 1 unit of energy to examine the "driftwood fragments".

Turn to the back:

"Dried driftwood fragments"

It can be used as temporary fuel or a simple buoy, with no negative effects.

The clean material was the first harmless resource she had acquired since the start of the game.

Yin Leyao carefully put away the wooden piece and made a mental note—this material could be discarded when needed, reducing the resource count back to 2 and reactivating her fighting spirit in dire straits.

At crucial moments, it becomes a disposable pawn.

Remaining energy: 2/3

Current position: 44th cell

-

Chen Haisheng (Square 31 "Seaweed Cluster")

Entangled in seaweed, unable to move this round, skipping the movement phase.

However, he can take cautious action—NPC rules are simplified, and when trapped, he can choose to spend 1 stamina to check his backpack supplies.

Chen Haisheng examined the bottle of "unverified fresh water".

Turn to the back:

"Freshwater - Genuine Product"

Clean, fresh water is drinkable and can restore one level of sanity.

He opened the bottle and drank half of it on the spot, and his sanity level returned to 5/5.

He then looked at the first-aid kit and dried squid in his hand, but didn't continue checking them. He wanted to save his energy for the next round of escape.

Yin Leyao saw Chen Haisheng drinking water from a distance. She didn't know if the water was real or fake, but judging from Chen Haisheng's expression, he seemed to be fine.

He is still in the 31st position.

There are 13 squares between them and Yin Leyao; they can't catch up.

Zhao Tiesha (Square 22, "Safety Avoidance Zone")

Move the die: 4.

Reach the 26th slot, "Drifting Item" (Tide effect, flip over the top of the resource stack, and you can choose whether to collect it).

Zhao Tiesha flipped to a "waterproof match" sheet.

He grinned, saying that the device used for ignition was practically a signaling device at sea.

He put it in his backpack.

Current backpack: Waterproof matches (unverified).

Quantity of supplies: 1.

But as soon as he smiled, he felt a sharp pain in his abdomen.

Pufferfish toxin latency remaining: 1 rounds.

In the next round, the toxins erupted.

Zhao Tiesha pressed his stomach, his body drenched in cold sweat.

He didn't know what would happen in the next round; all he knew was that the pain was getting worse.

-

[Round 12 - Yin Leyao]

Tides change.

Yin Leyao throws the tide dice.

The pointer moves forward.

High tide.

The chessboard is flipped again.

All grid effects sink, while inner effects float.

Yin Leyao quickly redraws the chessboard in her mind.

What is the effect of the 45th square, "Safe Island," during high tide? Safe Island is neutral at all tidal stages—it has no effect during high tide and does not harm anyone.

Absolutely safe.

The 46th panel, "SOS Signal Station," is a reversal of fortune: a lightning strike (Lin Xiaotang's ordeal is repeated).

can't stop.

In the 47th frame, "Seagull Flock," the tide reverses, and seagulls snatch away a piece of supplies.

If you stop in this space, your backpack will be attacked, which is a bit annoying because the supplies taken are random.

In the 48th square, "Reef Zone," the tide reverses, randomly dropping one item.

She currently has three items of supplies.

The signal gun and waterproof flashlight must not be lost—they are conditions for victory.

Scraps of driftwood can be thrown away, but if a signal gun or flashlight is randomly selected, the consequences could be disastrous.

Therefore, the 48th square is risky.

Section 49 "Thunderstorm Remnants" - What does it become after the tide reverses?

Yin Leyao flipped open the chessboard to check: The effect of "Thunderstorm Remnant" during high tide is - Thunderstorms are twice as powerful during high tide: lose 2 lives and randomly destroy 1 tool.

Not only will it deduct health, but it will also destroy your tools.

The will to fight in dire straits has been broken; the metal resonance will inevitably be triggered, resulting in a double blow.

The 49th square must be avoided.

Where can she stop?

Starting from the 44th square, the outcome of moving the dice determines your fate.

Move dice = 1 → 45 spaces "Safe Island".

Neutral tide at high tide, absolutely safe.

Optimal landing point.

Move the dice = 2 → 46 spaces "SOS Signal Station".

The high tide lightning strike requires resources or reduces health by 2. She has driftwood fragments to pay for it, but she will lose this material.

Move dice = 3 → 47 squares "Seagull Flock", seagulls snatch a resource, randomly.

They might lose driftwood, or they might lose a signal gun or a flashlight, but the probability of that is not reassuring.

Move dice = 4 → 48 squares "Reef Zone", randomly discard one item, with the same risk as the seagull flock.

Move dice = 5 → 49 spaces "Thunderstorm Remnant", an absolute dead end, loses 2 health and destroys tools.

Move dice = 6 → 50 spaces "Tide Observatory", tide reverses, the effect is "information poison, revealing the tide or losing 2 sanity".

Losing 2 sanity is milder than losing health, but acceptable.

She needs to roll a 1, 2, or 6.

Rolling a 3 or 4 carries the risk of randomly losing resources. Rolling a 5 triggers a mine.

She was unable to adjust her pace (due to lack of food and fresh water).

The only option is to gamble.

But—she has a clever mark.

Clever Mark: Consumes 1 mark to reroll either a cursed die or an event die that involves yourself.

The move dice are neither curse dice nor event dice; they are regular white D6s.

The rulebook states: "Consume 1 die to reroll either a cursed die or an event die that involves yourself."

The mover die is a white D6, not a cursed die, and cannot be re-rolled.

She cannot change the movement of the dice by clever marking.

Let's gamble then.

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