Valorant: I Am Still the World's Best

Chapter 80: Pre-match Analysis against EG

"...Is the desensitizing effect really that good?"

After another ranked match ended, Zhang Zhao couldn't help but exclaim in amazement.

He and Su Ming played duo queue for an entire afternoon and didn't lose a single game. They even won one game where their teammates disconnected, resulting in a four-on-five victory. The two of them achieved a ten-game winning streak.

Zhang Zhao was also in good form, covering for his team many times, but Su Ming's performance was even more amazing.

As a teammate, Zhang Zhao could feel that his young player's accuracy had improved to a new level today. The frontal firepower of the rifle was incredibly powerful, and the opposing team typed "?" several times in the public chat.

"If you want to increase your direct firepower, reducing sensitivity is the fastest way."

Su Ming said.

This is his personal experience.

Lowering the sensitivity will feel very uncomfortable at first. Spots that you used to be able to easily find now require more effort, and tracking the gun seems less smooth.

But once you get used to this sensitivity and work hard to overcome the side effects of desensitization, the whole world seems to slow down, the error of each cursor movement becomes smaller, and the crosshair moves completely according to your will.

To reiterate, low sensitivity has many disadvantages, but its only advantage is "absolute accuracy in fine-tuning".

In other FPS games, high sensitivity might be more flexible, but in the underlying logic of VAR, the emphasis is always on the extremely high reward of headshots, so low sensitivity, which can improve the accuracy of fine-tuning, is the right approach.

In fact, in the following years, due to the intense competition aimed at improving skill levels, all professional players in Valorant were in a general trend of lowering their agility.

Of course, something as hypoallergenic as Marteen is too extreme and not something a human could handle.

"Is that so..."

Zhang Zhao was intrigued and wanted to try desensitizing himself.

However, when the championship reached a crucial moment, he dared not change his habits for the time being, fearing that it would affect his performance, so he had to give up for the time being.

Glancing at the time in the lower right corner of the computer screen, Zhang Zhao smiled and said, "Let's go, it's time for dinner, then we'll start our research on EG..."

-----------------

Inside the EDG training room.

After dinner, everyone gathered together and watched After open the tactics blackboard and begin analyzing the EG team.

"EG is a very unique team."

After slowly said, "At the beginning of 23, EG's roster was very chaotic, with so many players that they could even play a 5v5 internal match. Coach Potter kept rearranging and combining players before finally settling on the current EG five-man lineup. These five players have very different styles; to put it nicely, they have distinct characteristics; to put it bluntly, they are extremely specialized."

"I even think that after those five players from EG split up, most of them will find it difficult to achieve anything significant again."

After's assertion about EG, if it were to get out, would certainly cause a huge uproar.

But this is precisely the mainstream assessment of EG in the industry today.

Five students with different strengths in different subjects helped each other to make the most of each other's strengths and avoid their weaknesses.

"When talking about EG, the first thing to mention is their star player, Demon1."

After retrieved Demon1's data from this championship tournament.

With an average ACS of 246, it ranks fourth.

KD1.39, tied for first place with Alfajer and Raven.

A 40% headshot rate was the highest in the entire game.

"Demon1's hero pool only has three heroes: Jetwind, Inferno, and Stardust," After said. "Because he's not a pure duelist, his average ACS is relatively low, but the other two stats are enough to prove how terrifying this player's direct firepower is."

"Of course..." After glanced at Su Ming and couldn't help but chuckle, "A K/D ratio of 1.39 in the dueling position is quite impressive."

The duelist usually has the highest number of deaths in the team.

To achieve a high K/D ratio, you need to make efficient kill trades with every death.

"Can you stop praising Su Ming this afternoon?" Qiuqiu muttered. "I'm a little jealous."

"Hahaha."

Everyone burst out laughing.

Qiuqiu is After's last disciple, and the two have a very good relationship. His words are very appropriate.

After shook his head helplessly and said seriously:

"Demon1's personal strength lies in his unwavering focus on aiming; his comfort zone is simply direct gunfights. Teammates Ethan (flashbanger) and com (information gun) help provide a clean gunfight environment (flashbang assist + information gun), unleashing his extremely high firepower."

"The downside is that when you can only use the Jetpack in your duel, the sniper rifle is a bit comical."

"Therefore, EG's sniper role is usually Boostio, who is responsible for the sentry position. If it is a map that needs the bomber more, Jawgemo will play duel while he will play smoke. But his smoke placement is very aggressive. In terms of economic allocation, he will buy guns if he can, and he will never buy more smokes. The placement of smokes is also to unilaterally assist his own gunfights."

When Jawgemo was mentioned, After also pulled up the Cambodian man's data.

All the data points were unremarkable, except for the first kill rate, which was quite outstanding.

"Strictly speaking, this guy is EG's main duelist, responsible for taking the pressure of entering the point and making Demon1 play more comfortably. He is a master of chaotic battles and plays extremely aggressively... but because of this, he is prone to getting separated from the team and often makes mistakes, which makes their coach Potter very helpless. Many of EG's timeouts are called for him."

Upon hearing this, Su Ming was somewhat surprised.

This weakness of being easily given away is something that the "25-year Jawgemo" in the reminiscence doesn't have.

...Sure enough, the contestants are all making continuous progress.

"Information Pioneer com has a high level of skill in itemization and endgame situations, but his weakness is insufficient individual firepower. ... It's worth mentioning that this player likes to flank, and under EG's strong frontal firepower, opponents often can't cover this area. You need to be wary of this when playing against EG."

"Ethan, the Flash Vanguard, plays a very cunning game and has unparalleled flash assist ability. He is well-rounded in other aspects and is the member with the fewest weaknesses in EG. If I had to point out a flaw, it would be that he is not a star enough to be the leader."

"There's not much to say about Boostio. He's a typical in-game leader, lacking firepower but quick-witted. He's a system player purely trained by Potter."

After the analysis, everyone gained a deeper understanding of the EG team.

...EG isn't that scary.

...The strength of this team lies in the chemistry between the five players and the tactics and coach Potter's guidance, rather than the absolute dominance of any one player.

This team has both obvious strengths and weaknesses. During the Tokyo Masters, Fnc studied and targeted them, and then swept them 3-0.

Everyone says EDG is the dark horse of the Tokyo Masters, but EG is actually the dark horse that's even bigger.

In fact, in the pre-tournament predictions for this championship, Fnc was ranked first, PRX at full strength second, defending champion Loud third, and the dark horse EG last.

Even though they are the No. 1 seed in North America and the runner-up in Tokyo, people still favor Loud, who is only the No. 3 seed in North America... The reason is simple: dark horses are often short-lived and unstable.

After conducting a series of analyses, After proposed a solution.

"To defeat EG, strong direct firepower is crucial; we need a star player who can rival Demon1. This team is a typical North American powerhouse; once they can't win through direct firepower, all their weaknesses will be exposed..."

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