From Pokémon to The International, Dota 2
Chapter 37 Three remote companions paired with Little Black
Although the brothers were very thorough in their analysis, when they faced Feng Ge's team in the second round of the tournament, they were at a disadvantage in all three lanes. Once the laning phase ended, they collapsed and were quickly defeated by the opponent in 30 minutes.
There's not much to review after the game. All I can say is that laning is always the most important thing. You need to hold onto at least one or two lanes. If all three lanes are destroyed at the same time, you really can't play. The opponent's initial snowball is too big, and nothing you do can stop the avalanche.
Fortunately, the brothers were in a good mood. Since Feng's team had a 6-1 record in practice matches, it wasn't surprising that they lost to them. They encouraged each other and then went to play solo queue.
Day 3 of the Immortal Cup online round-robin tournament: Sora vs. ZSMJ.
The game's ban/pick phase is over. The Radiant team is Sora's team: Drow Ranger (position 1), Viper (position 2), Batrider (position 3), Spirit Breaker (position 4), and Winter Wyvern (position 5).
The Dire team is ZSMJ, with Kayn in position 1, Queen of Pain in position 2, Lang in position 3, Senhai Feixia in position 4, and Lich in position 5.
The chat in Feng Ge's live stream is currently buzzing with discussion about the pros and cons of the draft picks:
"The Radiant's draft is a mess. Drow Ranger paired with three ranged units, and Spirit Breaker isn't even a frontliner. They're going to get completely destroyed in the late game. Even I couldn't draft such a trash lineup."
"What do you mean by 'understanding the mid lane'? Just watch whether the Dire lane will get crushed. Damn, Queen of Pain in the mid lane is fighting Viper, Drow Ranger and Ancient Apparition in the bottom lane have double slows, Batrider in the top lane is a lane bully, and Spirit Breaker can just run around everywhere."
Feng Ge frowned when he saw this draft.
"Jia Sir's draft picks must have been based on the fact that the enemy's push was very strong, so he picked Lich to defend against the push in the last pick. But the enemy seems really aggressive. This Batrider can get Boots of Speed, and the Winter Wyvern has healing. This Queen of Pain's mid tower might fall in six minutes if he gets crushed in lane."
FG paid special attention to the situation in the mid lane. He also played Queen of Pain, but this hero is definitely difficult to fight against Viper. Even if you use Blink to disrupt the lane, it is still difficult to fight. Moreover, walking on the tightrope makes it easy to get solo killed. Not to mention that the other side also has Spirit Breaker. Once you are low on health, you may get hit.
"I just listened to Jia Ge's draft picks. Their mid laner said he has a way to counter Viper with his Queen of Pain, so I feel like we need to ban Firefly's Karthus and let him have Viper."
Brother Nai jumped back from Team Jia's YY chat and reported their thought process.
The match officially started while we were chatting. There wasn't much of a story during the gold coin rune fight; it was a peaceful start with each side getting two gold coin runes.
However, just one minute into the game, shortly after the side lane minions converged, Langgo, who had just last-hit a ranged minion with a Touch of Enchantment on the bottom lane, was suddenly attacked by the Ice Dragon from the shadows in the bottom right corner. The Ice Dragon applied a slowing effect with Frostbite, and the Drow Ranger on the lane also started attacking him with Ice Arrows. The Ice Dragon also threw a Bloodthirsty Grenade. With three slowing effects on him, Langgo could not move and was killed on the spot.
First blood!
[oldfang killed JT and received 320 gold coins + 52 gold coins for a hero]
"This deceleration is disgusting; I can barely move."
"Is it true that I'll get killed just for checking the minion wave? That's terrifying."
Upon seeing this, viewers in the live chat expressed their condolences for Langgo and strongly condemned the abnormal laning combination on the opposing team.
Meanwhile, the Queen in the mid lane also began her chaotic lane journey. Taking advantage of the fact that the Venomancer was only level two and the poison attack was only level one, and the suppression power was not that strong, she quickly pushed the lane with Scream and walked behind the enemy's first tower to prepare to hook the next wave of minions. However, Gu Ran's Venomancer was obviously anticipating her move and stayed behind the tower to last hit. The Queen realized that the opportunity was not great, so she finished the experience in the woods and blinked back to her own high ground to prepare to last hit under the tower.
At 2 minutes and 40 seconds, Viper's CS was 12-6 and Queen's was 10-1. They didn't have much pressure, but facing a level 3 Viper and Queen, they didn't dare to directly challenge them. They could only push the lane again and then try to hook the creeps behind the tower. However, Gu Ran would rather give up two tower creeps than not move behind the tower to defend against Queen. This time, Queen returned empty-handed.
[Brothers, pay attention to the gold runes. If Xiao Jiang gets a chance, he can come to the middle and use the Queen's Elixir rune; he's already out of the game.]
Even with the advantage, Gu Ran didn't forget to direct his teammates. Although he was playing as the Poison Dragon, he was the core of the team's push. In the early game, pushing towers depended entirely on him, so he had to get fed and suppress the enemy Queen.
At 3 minutes and 50 seconds, White Bull charged straight into the middle lane. Although Queen of Pain was on guard and was not killed, she could not control either of the runes. When White Bull returned to lane, he also ate the Dire's gold rune. Winter Wyvern also found an opportunity to eat his own gold rune.
This completely eliminated any possibility of the Queen controlling the rune. Lacking vision of the Radiant side, the Queen only saw an Ice Dragon when she tried to control the gold rune in the Radiant jungle, and even got hit by its breath attack. With no other option, the Queen could only stand under the tower watching the Venomancer last-hit and deny, basking in the experience.
[Within six minutes, both support characters came over to control the rune; I'm level six now, so I can easily kill this queen.]
Radiant had an advantage on both side lanes, allowing supports to roam freely. When the rune spawned at six minutes, Venomancer caught a Lich trying to help Queen of Pain control the rune near the river in the Dire jungle. Venomancer immediately used his ultimate to kill the Lich, and Spirit Breaker, seeing that there was no rune in the top river, used Shadow Rush to lock down the Lich and easily took him down.
After killing the Lich, Gu Ran went to the bottom lane river. The Ice Dragon was guarding a double experience rune and waiting for him. After getting the double experience, Gu Ran went directly to the back of the Dire's first tower to find the Queen of Pain. He pushed the Queen of Pain to a place where she couldn't even get experience from the second tower. Then, together with the catapult, he pushed the enemy's first tower.
After the Lich resurrected, the three Dire players retreated to the front of the enemy's first tower. The Lich cast a Frost Shield on the tower, which prevented the tower from being destroyed immediately. By the time the catapult was smashed by the tower, the enemy's first tower still had about one-eighth of its health remaining.
However, Radiant wasn't in a hurry. They retreated first, and then at eight minutes, the two supports came to the mid lane again. After helping Viper get the Arcane Rune, they pushed down the enemy's mid tower together. At this point, Radiant's team had a 3,000 gold lead over the enemy.
Two minutes later, Viper arrived at the Dire triangle area again, and Batrider also came over. They first cleared out the three waves of ancient camps that the opponent had accumulated, then circled around to the back of the first tower and killed Senhai Feixia who was leeching experience. Together with Xiaohai, they took down the opponent's bottom tower. After this wave, the team had a 4,000 gold lead. Lao Fang also took the opportunity to place a vision on the high ground in the opponent's triangle area. At this moment, the opponent's middle and bottom towers had fallen, and the triangle area was completely lost.
Fourteen minutes into the game, the Queen saw a clone rune spawn in the bottom lane river. Both Drow Ranger and Venomancer were present, but the Queen was closer to the rune. She could have used the clone rune to break the silence after being silenced by Drow Ranger's Gale and then casually jumped away—but that was impossible. What she didn't know was that Spirit Breaker had already locked her head. She landed and was stunned by Spirit Breaker, who then pushed her back with his ultimate. Drow Ranger followed up with several arrows, taking down the Queen.
.
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