This adventurer is overly righteous.
Chapter 1: The first step to becoming an adventurer is...
"Welcome to the Whitestone Town Adventurers' Guild! What's your name?"
Millie, the receptionist at the Adventurers' Guild, looked at the man before her with interest. He seemed out of place here, with silver-white hair, handsome yet gentle features, excessively fair skin, and a faint fragrance emanating from his clean and rather simple robes.
Compared to an adventurer, the other person seems more suited to be a bard or a priest.
"His name is Kroya. He was previously adopted by a church pastor. He's a child of the moon..."
Although the Adventurers' Guild is a place where all sorts of people mingle, it does not welcome fugitives and the like, and verifying the identity of prospective adventurers is very important.
"Why not stay in the church? Becoming a pastor in the future wouldn't be bad."
Millie was processing the documents. The boy opposite her, who looked to be around sixteen years old, was undoubtedly a real person. All kinds of documents were prepared, and he was not a farm boy who had run away from home on a whim.
"The life of an adventurer is not as romantic as the bards describe. You have to be prepared to walk on the edge of a knife and mingle with a bunch of smelly old men."
"For me, being an adventurer is more suitable."
Kroya answered simply, and his voice solidified Millie's belief that he should become a bard.
"Alright, in that case..." Millie took out a silver knife engraved with mysterious patterns and a special piece of paper. "Use this knife to cut your hand and let the blood flow onto the paper. It will reveal your abilities."
This is the final step to becoming an adventurer; the Adventurers' Guild needs to assess whether the candidate possesses the ability to complete low-level tasks.
Taking the knife, Kroya made a small cut on his fingertip, and a drop of blood squeezed from the wound fell onto the paper. In just a moment, red words appeared on the paper.
【Kroya】
【Strength f】
【Agility F+】
【Defense f-】
【Martial Arts e】
【Magic e】
【Magic Resistance e-】
【Lucky C】
【Charm B】
[Skills: Flash, Purify, Heal, Tranquility, Protection, Basic Cooking, Music, Scripture...]
These words appeared on the paper, while the rest of the content was hidden to protect the adventurer's privacy, and could only be seen by the adventurer himself.
[Talent: Divine Favor (Slightly increases the effectiveness of spells against evil; can sense malice)]
Aside from luck and charm, the attributes of ordinary people are roughly at the G- to G level. Kroya far exceeds this range. In addition, the richness of his skills can even be described as terrifying.
His talent is not only good, but also too outstanding, to the point that one wonders what his reason was for becoming an adventurer.
"Is there no problem?" Kroya confirmed that he had met the standards to become an adventurer.
"No, there's no problem. It's just that we think it might be better for you to inherit your adoptive father's church and become a pastor."
Even so, Kroya still passed the test to become an adventurer without any problems.
"The membership fee is ten silver coins, payable annually."
"Okay, I need another room."
What kind of product do you want?
"Something cheaper."
"Here..." Millie frowned. In the upper level of the Adventurers' Guild, there was a small room of about five square meters, with a bed, a window, a table, and a lamp. A bucket of water was placed at the foot of the bed. The light was dim, and large patches of moldy paint were peeling off the walls, with mushrooms growing in some places.
Only those drunkards and gamblers who have lost all their money through drinking and gambling occasionally stay here.
In her eyes, the other person would choose a more refined room, as his temperament was out of place here.
"Yes, this is the place. I'll stay for two months."
Kroya seemed quite calm. After inspecting the table and bed and confirming that they were still sturdy despite looking a bit old, he put down his luggage.
"good......."
Millie left with a strange expression, but Kroya was already used to it and locked the door with his key.
A faint musty smell wafted into Kroya's nostrils, but considering the rent of three copper coins a day including meals, it was acceptable.
Your willingness to forgo pleasure and embrace a simple life is a commendable quality.
Your magic power has increased slightly.
Two lines of small text appeared in the lower left corner of Kroya's vision.
"really……"
Croa was not surprised.
He was a time traveler who possessed memories of his past life since infancy, so he naturally had some understanding of things like cheat codes.
Doing good deeds will earn you rewards; that's roughly how the cheat ability works.
As for the specific amount of the reward, Kroya guessed that it was related to the impact and scale of the good deed. The greater the good deed, the richer the reward. Conversely, small things like picking up trash would only add some minor attributes.
Kroya's current attributes and skills are inseparable from these two lines of text. In this world, he is called the child of the moon. However, having memories of another world, he knows that he is just an albino patient.
If it weren't for the attribute boosts that weakened the effects of albinism on his body, Kroya would never have wanted to become an adventurer.
With extremely poor eyesight and skin lacking sun protection, even a short period of sun exposure can be life-threatening for ordinary albinism patients, making them quite vulnerable.
Because its attributes are much higher than those of ordinary people, Kroya can now barely walk normally in the sun. Although its skin feels slightly burning, the actual impact has been greatly reduced.
If we make a reasonable assumption, as one's attributes improve, the impact of albinism on the body will become smaller and smaller.
So he came to the only adventurers' guild in this remote, impoverished area on the edge of the kingdom, a place where all sorts of trivial matters gathered, waiting for adventurers to come and solve them.
Therefore, there are far more opportunities here than when you were a trainee pastor in a church.
Moreover, the criteria for the rewards given by the cheat system seem to be dynamic. If Kroya is a rich man, then giving a beggar a copper coin on the street will definitely not get him a reward, but if he is also penniless, then the reward will be quite substantial.
Therefore, Kroya had no choice but to take certain risks and become an adventurer.
"At least get your body strong enough to withstand the sun before going back."
"Kroya thought to himself."
Sigrún has taught at the Iceland University of the Arts as a part-time lecturer since and was Dean of the Department of Fine Art from -. In – she held a research position at Reykjavík Art Museum focusing on the role of women in Icelandic art. She studied fine art at the Icelandic College of Arts and Crafts and at Pratt Institute, New York, and holds BA and MA degrees in art history and philosophy from the University of Iceland. Sigrún lives and works in Iceland.
"Hello, I'd like to accept a mission."
After resting for a while and changing his clothes, Kroya went downstairs to prepare for the mission.
"Okay, this is the task list selected based on your abilities, Mr. Kroya."
Millie handed over several sheets of paper, which listed the specific tasks, locations, times, and rewards.
"Your strength is quite outstanding among novice adventurers. By completing just a few monster-clearing quests, you can advance from a novice adventurer to a veteran adventurer. Personally, I would recommend..."
As a skilled receptionist with several years of experience, Millie has witnessed many new adventurers grow from novice to expert and is quite clear about the difficulties of various types of missions. She is happy to talk to the rather cute boy in front of her.
She remembered that Kroya's charm was at the B level, which was quite rare. As long as he was willing to dress up, even the most discerning noblewomen would spend a fortune on him.
Clearing out goblins, driving away jungle wolves, or catching piranhas—a significant portion of these commissions are prepared for novice adventurers who are just starting out.
"I want this, this..." Kroya glanced through the list, and finally circled a dozen or so tasks on the task list. "That'll do."
"Okay, I'll register you now..."
Millie took the task list, glanced at it, and her voice became intermittent.
"Huh, huh?"
Mission #158: Drive away the field mice in Nome Village
Mission #159: Rescue the donkeys that have gotten into trouble in Nome Village
"Mission #160: A village road in Norm Village has been buried by a mudslide. Clear it..."
……
"You're going to take on these missions?"
These tasks offer low rewards, are troublesome, and may involve arguing with villagers, and you won't learn anything from them, so almost no adventurer would choose to accept them.
Even killing goblins in the forest would be much better than this...
"Yes, I need these tasks."
Kroya nodded.
Millie, the receptionist at the Adventurers' Guild, looked at the man before her with interest. He seemed out of place here, with silver-white hair, handsome yet gentle features, excessively fair skin, and a faint fragrance emanating from his clean and rather simple robes.
Compared to an adventurer, the other person seems more suited to be a bard or a priest.
"His name is Kroya. He was previously adopted by a church pastor. He's a child of the moon..."
Although the Adventurers' Guild is a place where all sorts of people mingle, it does not welcome fugitives and the like, and verifying the identity of prospective adventurers is very important.
"Why not stay in the church? Becoming a pastor in the future wouldn't be bad."
Millie was processing the documents. The boy opposite her, who looked to be around sixteen years old, was undoubtedly a real person. All kinds of documents were prepared, and he was not a farm boy who had run away from home on a whim.
"The life of an adventurer is not as romantic as the bards describe. You have to be prepared to walk on the edge of a knife and mingle with a bunch of smelly old men."
"For me, being an adventurer is more suitable."
Kroya answered simply, and his voice solidified Millie's belief that he should become a bard.
"Alright, in that case..." Millie took out a silver knife engraved with mysterious patterns and a special piece of paper. "Use this knife to cut your hand and let the blood flow onto the paper. It will reveal your abilities."
This is the final step to becoming an adventurer; the Adventurers' Guild needs to assess whether the candidate possesses the ability to complete low-level tasks.
Taking the knife, Kroya made a small cut on his fingertip, and a drop of blood squeezed from the wound fell onto the paper. In just a moment, red words appeared on the paper.
【Kroya】
【Strength f】
【Agility F+】
【Defense f-】
【Martial Arts e】
【Magic e】
【Magic Resistance e-】
【Lucky C】
【Charm B】
[Skills: Flash, Purify, Heal, Tranquility, Protection, Basic Cooking, Music, Scripture...]
These words appeared on the paper, while the rest of the content was hidden to protect the adventurer's privacy, and could only be seen by the adventurer himself.
[Talent: Divine Favor (Slightly increases the effectiveness of spells against evil; can sense malice)]
Aside from luck and charm, the attributes of ordinary people are roughly at the G- to G level. Kroya far exceeds this range. In addition, the richness of his skills can even be described as terrifying.
His talent is not only good, but also too outstanding, to the point that one wonders what his reason was for becoming an adventurer.
"Is there no problem?" Kroya confirmed that he had met the standards to become an adventurer.
"No, there's no problem. It's just that we think it might be better for you to inherit your adoptive father's church and become a pastor."
Even so, Kroya still passed the test to become an adventurer without any problems.
"The membership fee is ten silver coins, payable annually."
"Okay, I need another room."
What kind of product do you want?
"Something cheaper."
"Here..." Millie frowned. In the upper level of the Adventurers' Guild, there was a small room of about five square meters, with a bed, a window, a table, and a lamp. A bucket of water was placed at the foot of the bed. The light was dim, and large patches of moldy paint were peeling off the walls, with mushrooms growing in some places.
Only those drunkards and gamblers who have lost all their money through drinking and gambling occasionally stay here.
In her eyes, the other person would choose a more refined room, as his temperament was out of place here.
"Yes, this is the place. I'll stay for two months."
Kroya seemed quite calm. After inspecting the table and bed and confirming that they were still sturdy despite looking a bit old, he put down his luggage.
"good......."
Millie left with a strange expression, but Kroya was already used to it and locked the door with his key.
A faint musty smell wafted into Kroya's nostrils, but considering the rent of three copper coins a day including meals, it was acceptable.
Your willingness to forgo pleasure and embrace a simple life is a commendable quality.
Your magic power has increased slightly.
Two lines of small text appeared in the lower left corner of Kroya's vision.
"really……"
Croa was not surprised.
He was a time traveler who possessed memories of his past life since infancy, so he naturally had some understanding of things like cheat codes.
Doing good deeds will earn you rewards; that's roughly how the cheat ability works.
As for the specific amount of the reward, Kroya guessed that it was related to the impact and scale of the good deed. The greater the good deed, the richer the reward. Conversely, small things like picking up trash would only add some minor attributes.
Kroya's current attributes and skills are inseparable from these two lines of text. In this world, he is called the child of the moon. However, having memories of another world, he knows that he is just an albino patient.
If it weren't for the attribute boosts that weakened the effects of albinism on his body, Kroya would never have wanted to become an adventurer.
With extremely poor eyesight and skin lacking sun protection, even a short period of sun exposure can be life-threatening for ordinary albinism patients, making them quite vulnerable.
Because its attributes are much higher than those of ordinary people, Kroya can now barely walk normally in the sun. Although its skin feels slightly burning, the actual impact has been greatly reduced.
If we make a reasonable assumption, as one's attributes improve, the impact of albinism on the body will become smaller and smaller.
So he came to the only adventurers' guild in this remote, impoverished area on the edge of the kingdom, a place where all sorts of trivial matters gathered, waiting for adventurers to come and solve them.
Therefore, there are far more opportunities here than when you were a trainee pastor in a church.
Moreover, the criteria for the rewards given by the cheat system seem to be dynamic. If Kroya is a rich man, then giving a beggar a copper coin on the street will definitely not get him a reward, but if he is also penniless, then the reward will be quite substantial.
Therefore, Kroya had no choice but to take certain risks and become an adventurer.
"At least get your body strong enough to withstand the sun before going back."
"Kroya thought to himself."
Sigrún has taught at the Iceland University of the Arts as a part-time lecturer since and was Dean of the Department of Fine Art from -. In – she held a research position at Reykjavík Art Museum focusing on the role of women in Icelandic art. She studied fine art at the Icelandic College of Arts and Crafts and at Pratt Institute, New York, and holds BA and MA degrees in art history and philosophy from the University of Iceland. Sigrún lives and works in Iceland.
"Hello, I'd like to accept a mission."
After resting for a while and changing his clothes, Kroya went downstairs to prepare for the mission.
"Okay, this is the task list selected based on your abilities, Mr. Kroya."
Millie handed over several sheets of paper, which listed the specific tasks, locations, times, and rewards.
"Your strength is quite outstanding among novice adventurers. By completing just a few monster-clearing quests, you can advance from a novice adventurer to a veteran adventurer. Personally, I would recommend..."
As a skilled receptionist with several years of experience, Millie has witnessed many new adventurers grow from novice to expert and is quite clear about the difficulties of various types of missions. She is happy to talk to the rather cute boy in front of her.
She remembered that Kroya's charm was at the B level, which was quite rare. As long as he was willing to dress up, even the most discerning noblewomen would spend a fortune on him.
Clearing out goblins, driving away jungle wolves, or catching piranhas—a significant portion of these commissions are prepared for novice adventurers who are just starting out.
"I want this, this..." Kroya glanced through the list, and finally circled a dozen or so tasks on the task list. "That'll do."
"Okay, I'll register you now..."
Millie took the task list, glanced at it, and her voice became intermittent.
"Huh, huh?"
Mission #158: Drive away the field mice in Nome Village
Mission #159: Rescue the donkeys that have gotten into trouble in Nome Village
"Mission #160: A village road in Norm Village has been buried by a mudslide. Clear it..."
……
"You're going to take on these missions?"
These tasks offer low rewards, are troublesome, and may involve arguing with villagers, and you won't learn anything from them, so almost no adventurer would choose to accept them.
Even killing goblins in the forest would be much better than this...
"Yes, I need these tasks."
Kroya nodded.
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