My capital is quite large.

Chapter 9 Angry Birds

Stepping out of the revolving doors of the Fiyta Building, the April sunshine in Shenzhen was exceptionally bright.

Li Feng casually tossed the cardboard box with the penguin logo into a roadside trash can, taking only the mechanical keyboard inside.

Back in the cramped rented room in the urban village, I drew the curtains, poured myself a glass of water, and sat down at the slightly shaky desk.

He pulled a yellowed notebook from the drawer, removed the pen cap, and began to calculate his chips on the paper.

"Penguin's last month's salary plus settlement was about four thousand."

"The first revenue share from items in Happy Farm was 428,000 after tax."

"Plus my meager savings..."

Li Feng wrote down a number heavily on the paper: 43.5.

In addition, the daily active users of "Happy Farm" are still skyrocketing, and the settlement in May is conservatively estimated to exceed one million.

With his second trump card, "Parking Wars," hidden in his hands, these two web-based games are continuously generating initial capital for him.

"Several hundred thousand can quickly grow to one or two million. That's a lot for ordinary people, but it's just enough to do something with."

Li Feng put down his pen and stared at the numbers on the paper in thought.

With such meager capital, if they were to plunge headlong into the traditional PC game market, they wouldn't even make a ripple.

What is the current landscape of the PC game market?

Shanda is flush with cash thanks to "Legend of Mir," NetEase is at its peak with "Fantasy Westward Journey" and "World of Warcraft," and Tencent is about to usher in a new era of dominance with "Dungeon Fighter Online" and "CrossFire."

These three major challenges, if you pick any one of them, would require tens or even hundreds of millions of dollars to be spent on game development and servers every year.

To take a million dollars and go head-to-head with Shanda, NetEase, and Tencent? That's just plain stupid.

"Traditional PC games are a red ocean market. Although web games can generate quick profits, they are extremely easy for large companies to copy and plagiarize. They can only be used as initial capital accumulation and bargaining chips, not as a foundation for survival."

Li Feng drew a big X on "PC games" and "web games" with his pen.

To carve out a path through the chaos of 2008 and achieve a leapfrog development in capital, he must seize an absolute blue ocean that none of the giants have yet noticed.

His gaze fell on the bulky Nokia N73 phone on the table.

Memories of my past life surged through my mind.

In 2008, the Symbian system was still barely surviving, and Nokia remained the absolute hegemon in the mobile phone industry.

But as a reborn individual, Li Feng knew exactly what the wheels of time were about to crush.

The first-generation iPhone had already been released, and just a few months later in July, Apple would release the groundbreaking iPhone 3G, along with the monster that would change the entire software ecosystem—the App Store.

Following this, smartphones will experience explosive growth, until the emergence of the iPhone 4, which will completely end the traditional keypad phone and usher in a full-touch mobile internet revolution!

"Mobile games! To be precise, smartphone games based on capacitive touchscreens!"

The major gaming giants are still focused on computer screens, and their understanding of mobile games is still limited to games like Tetris and Snake.

The field of touch-screen gaming is currently a huge, unguarded void!

Without any hesitation, Li Feng opened his laptop and began to check local business registration information in Shenzhen.

He wants to start his own company.

Whether it's to prepare for the inevitable counterattack and acquisition negotiations from Tencent, or to prepare for the upcoming release of the game on the App Store, he can no longer operate with a makeshift team of individual developers like LF_Studio.

The next morning, Li Feng took all his documents and rented an office of less than 30 square meters in a remote and inexpensive business incubator in Nanshan District.

He then ran himself ragged, completing all the business registration procedures as quickly as possible.

A few days later, a brand new business license was handed to Li Feng.

Haofeng Network Technology Co., Ltd.

Legal representative: Li Feng.

Registered capital: 50 yuan.

Looking at the thin piece of paper, Li Feng let out a long breath.

From this day forward, he is no longer a low-level tester in a large company who can be easily manipulated, but a true player sitting at the table.

Back in the Fengmang Networks office, which only had two secondhand computers and a few empty desks, he couldn't wait to start brainstorming his first mobile game product.

Which one should we make?

Since this game is designed to launch on the App Store, it must perfectly fit the "touchscreen swiping" operation logic. It doesn't need a complex storyline or even detailed 3D modeling, but it must possess strong addictiveness and the potential for global distribution. More importantly, its development cost must be kept under a few hundred thousand.

Li Feng closed his eyes, and the names of countless hit mobile games from later generations flashed through his mind: Fruit Ninja, Temple Run, Cut the Rope...

Ultimately, his gaze was fixed on a super IP that would later rake in billions of dollars and even spawn feature films and countless related toys.

Angry Birds.

The damping sensation of pulling the slingshot backward, the parabolic trajectory the finger traces when released, the sense of building collapse brought about by the physics engine when a bird hits a green mischievous pig... all of this perfectly demonstrates to the world what "touch interaction" is.

In the original timeline, this game was not to be developed by the Finnish company Rovio until the end of 2009.

It is now April 2008.

"The core mechanism is the Box2D physics engine, the art style is a simple 2D American cartoon, the amount of code is not large, the difficulty lies only in the adjustment of level values ​​and the physical feel of parabolic curves."

Li Feng quickly drew a round, wingless red bird with thick, furrowed eyebrows and a sleazy green pig on the whiteboard.

Looking at the sketch on the whiteboard, a confident smile appeared on his lips.

"Shanda, NetEase, Tencent, you can keep struggling in the quagmire of PC games in China."

"We at Haofeng Network would be honored to accept this first pot of US dollars."

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like