League: I really didn't tank!

Chapter 484 is hopeless, just wait to die.

Chapter 483 is hopeless, just wait to die.

8 month 9 number.

The fourth day of the TI playoffs.

As the knockout stage progressed, the intensity of the matches finally decreased.

There are only two matches to play today, and they have nothing to do with QG.

Both matches are in the afternoon. The four teams in the loser's bracket will compete in a round to narrow down the remaining spots to two.

The final result was that both VP and EG, the two teams that came down from the upper bracket, crushed their opponents 2-0 and advanced!

In post-match interviews, members of both teams declared their victory, stating that they would definitely win to the end and advance to the final!

However, it is clear that due to the loser's bracket format, one of them is destined to break their promise.

August 10th has arrived, the fifth day of the knockout stage.

It was afternoon.

The two teams that made bold statements yesterday have now met on the field and are facing off against each other.

Chen Dongqing and his team arrived at the competition venue and watched the life-or-death battle between the two teams advancing to the final round.

Theoretically speaking, Chen Dongqing actually hoped that VP would win; he even hoped that VP could actually win and make it to the finals.

This way, QG can reliably win the championship.

If EG wins, it might be a bit tricky, because QG has never played against EG before.

Unfortunately, things don't always go as planned.

In this match, EG swept VP 2-0 to advance.

Looking at the result, Chen Dongqing couldn't help but sigh slightly.

Farewell, my experience package.

The Russian Bears are undoubtedly a strong team because of their powerful offensive capabilities and extremely high skill floor. They can consistently score points even against weaker teams, so they never fell out of the top four throughout the entire year of the competition, earning them the honor of being the TI points champion.

However, it is clear that this offensive style has a limited ceiling. The excessive drive is full of flaws in the eyes of strong teams, which is why they did not win many championships throughout the year.

Ultimately, they finished fourth in their TI8 journey.

While finishing fourth is a bit of a disappointment, it's still a near-perfect ending.

Unfortunately, they no longer have the chance to take revenge on QG.

Chen Dongqing licked his lips, turned around and took out his mouse and keyboard.

The losers' bracket is over, and now it's their turn to take the stage.

In the winners' bracket final, QG will face off against OG!

Xiao Ba also stood at the front of the lounge and began to call on the team members to prepare to go on stage!

"Here they come, brothers!" Xiao Ba said with a smile. "We've been holding back for so long, shouldn't we give them a surprise?"

Since the end of the group stage, QG has been holding back two big ones.

Yesterday, we already dumped a mess on VP, so of course we should dump the remaining mess on OG!

Today, let's show you OG the ultimate offensive strategy of QG!

Soon, both players took to the stage, and the draft phase began!

The two sides traded blows, and the first three bans were quickly determined.

QG's ban picks are quite consistent; they banned Chen, Prophet, and Silencer.

The first three bans were all support heroes. These are key heroes that will make a qualitative difference if the opponent gets them, so they must be banned no matter what. Other teams usually do the same.

On the other hand, OG did the opposite, banning Terrorblade, Sven, and Phantom Assassin.

The three bans were all for top-tier heroes, and all of them were heroes that Ilex had used and found to be incredibly effective. They were the type that were invincible once they were out of the mountains.

And that's not all.

After the first three bans, OG chose to keep the hero highlighted and quickly locked in Spectre.

With three bans and one pick, Chen Dongqing's four signature heroes were completely shut down!

Moreover, OG's strategy in this game was quite clear. They recognized that QG's offensive capabilities were weak, so they specifically chose a late-game carry Spectre to drag the game out!

Seeing this, everyone in QG couldn't help but laugh.

Okay, okay, fine.

You are truly our good brother.

You even send pillows if I want to sleep, right?

"So, should we lock up the airplane sprite?" Xiao Ba asked. "This one looks pretty good."

"Don't rush," Chen Dongqing said calmly. "They definitely won't ban Io, so why are we in such a hurry? Let's pick Earthshaker and Bloodseeker first."

The ban/pick (BP) rules in DOTA2 are slightly different from those in LOL. In DOTA2, the BP order is that each side bans three picks first, and then picks two picks.

Then ban two more hands, then pick two more hands.

Finally, ban one more pick and then pick one.

The process will be divided into three phases, with six heroes banned in total.

Picking Io first is obviously unnecessary; it's better to delay the opponent for a couple more picks, which might force them to waste more ban slots.

"That makes sense." Xiao Ba nodded. "Then let's go with the Blood Demon Calf!"

The Little Cow is FY's signature hero, a hero in a class of his own. As for Bloodseeker, needless to say, he's Maybe's carry hero every game.

These two heroes are usually banned in the first round by the opposing team, but OG was really ruthless this time, even letting both of them out.

OG's strategy remained clear: they subsequently banned Faceless Void and Anti-Mage, a champion that heavily counters Spectre.

Anti-Mage and Spectre are not even in the same league in terms of combat power. In a head-on fight, Spectre could even take on two Anti-Mages.

However, Anti-Mage is just too flexible. He can counter Spectre's split-pushing ability. In addition, his ability to drain mana can turn Spectre into an empty mana doll in team fights. He can even use Skull Basher to initiate, stunning and draining mana, preventing Spectre from even using his ultimate.

Even if you can't beat the opponent, you can prevent them from utilizing their strengths; this can be considered a form of indirect countermeasure.

With five bans and one pick, OG blacklisted six farming carries this game, preventing QG from having any farming opportunities.

That's where the problem arises.

With all heroes banned, what heroes should QG pick?

How about choosing a little black one? Or a monkey?

If all else fails, how about the Airplane Sprite? Forget it, that won't work; Ilex doesn't know how to play it. We'll have to temporarily switch to Ame.

The voice just fell.

QG player's bench, the plane sprite, locks on in a flash!

When the five members of OG saw this choice, they were first surprised, then happy, and finally felt a sense of relief that they had the victory in the bag.

They had studied Ilex's Gyrocopter, and even analyzed it frame by frame from video recordings. They confirmed that his Gyrocopter was truly ineffective, so they designed a special draft strategy: ban five farming cores, then pick Spectre, specifically to allow Gyrocopter to be released.

QG's selection of the airplane is undoubtedly a move that has fallen into their trap!

Okay, okay, this one's all set!

With this in mind, OG quickly completed the draft phase, and the lineups for both sides were finalized.

Radiant QG (Blue Side): Offlank: Big Butt and Earthshaker; Mid: Bloodseeker; Safety Lane: Gyrocopter and Io.

Dire OG (Red Side): Spectre and Ancient Apparition in the safe lane, Monkey King in the mid lane, Treant Protector and Enchantress in the offlane.

(1. In DOTA2, the red side is the first pick, so OG's Spectre is on the red side. 2. Because DOTA2 uses mirror matchups, I also chose a mirror lineup and described it in the order of top-mid-bottom. The blue side's top lane is the offlane, so I will write about the offlane first.)

Chen Dongqing glanced at the opposing team's weak lane duo but didn't feel any pressure.

Treant Protector in DOTA 2 is not much different from Treant Protector in LOL; he's a standard tank hero who can easily survive in lane.

As for Xiao Lu, she is a position 4 character who can be converted into a carry in the late game. She only starts dealing damage after reaching level 6 and learning her ultimate skill, "Push".

In other words, this matchup is weak, and they're just trying to drag the game out under pressure.

Of course, whether they can withstand the pressure is not up to them.

How do you play against the little airplane sprite opposite them?

Chen Dongqing immediately bought a tether, a fairy fire, and a tree branch before heading out. Then he asked his teammates for a tree-eating fruit to max out his basic attributes.

In the opening laning phase, Chen Dongqing showed no mercy to his opponent.

Even before the minion waves had even clashed, Chen Dongqing had no intention of giving the opponent a chance to gain experience. He pushed forward aggressively with his little sprite, directly driving two opponents out of the experience zone, without even giving them a chance to hook minions.

Both were level one, both were two people, but Chen Dongqing was able to drive the other side out of the experience zone.

There's nothing else to it, it's just being lazy!

Let OG experience the survival of the fittest in the top lane of League of Legends!

The combination of Io and the plane is considered one of the official pairings in DOTA 2.

The strength and playstyle of this combination can be simply understood as Goya plus Ming Shiyin just chasing people and attacking them!

The strength of this combination mainly comes from the Pokémon.

The Sprite's mechanics are similar to Ming Shi Yin's; it connects to the carry with a line and provides high health regeneration and attack speed to itself and the carry through its skills.

In addition, the little sprite also comes with a Dragon King passive skill. When used, it summons five ghosts that revolve around Io, dealing damage to enemies they touch. If the enemy touched is a hero, the ghosts will explode, and the damage will increase.

This skill, combined with the plane's [Rocket Barrage], delivers a high burst of damage, which is the source of this combination's early-game strength.

Of course, this combination is also good in the late game, because the little fairy can provide the main carry with a high attack speed, and the plane has the [High-Altitude Cannon], which allows the next nine basic attacks to hit all enemies within a 1,000 yard range at the same time. The combination of these two skills can deal terrifying super AOE in the late-game team fights!

These two are truly dominant from the early game to the late game, and they are currently the most popular safe lane duo at TI8. They usually only appear in the first round of ban or pick in the draft phase.

The fact that the selection didn't happen until the second round today only shows that both teams had ulterior motives.

The OG offlane duo, being kicked out of the experience zone, certainly couldn't accept it.

The big tree was fine, but he turned and disappeared into the grove. He could stay hidden in the woods and move freely without any problem.

But for Xiaolu, this was unacceptable. For Xiaolu, who urgently needed to reach level 6 and become a C-rank character, experience was more important than life itself!

He couldn't accept not being able to gain experience.

As long as we can get the troops over here, even if we die in this wave, it's still a win!

With no other option, he could only try to approach slowly from the nearby grove, gaining experience points along the way.

But Chen Dongqing had anticipated this move. He gave it no chance. The plane flew into the woods and engaged the enemy in close combat. Missiles were fired wildly, and in one move, the deer was brought to near death!

That's it, they're completely out of the running for the kill.

OG's position 4 player, JerAx, felt a chill run down his spine. Seeing that his health was low and he couldn't get any minions, he decided to skip his potions and run back to base to heal.

This is where the inconveniences of DOTA2 become apparent.

If it's League of Legends, you can simply press B to recall and then teleport back online, at most losing one teleport.

But this is DOTA2, there is no recall function. If you need to go back to base to heal, you can only walk back.

The DOTA2 map is so big that the time it takes you to walk back to base is enough for the enemy to deny a wave of creeps.

But Chen Dongqing was still not satisfied with this.

He camped out online and last-hit two more minions, then waited for his skills to recharge before taking his Pokémon into the woods!

This time, xNova placed a true sight ward in the ground and immediately located the large tree that was hiding in the forest!

Another wave of missiles was fired, reducing the tree's health to less than half!

Chen Dongqing's laning phase this game was all about being arrogant; anyone who passed by would get bitten!

After driving the big tree away, Chen Dongqing comfortably turned and retreated, continuing to cover the gaps and control the lane.

In the game DOTA2, if you want, you can control the creep wave in front of the tower forever, and even control it back!

Watching Chen Dongqing control the lane, xNova didn't forget to do his job. At one and a half minutes, the little elf turned around and went to the jungle. Taking advantage of the two-minute mark, he stockpiled a wave of two jungle monsters and then used the jungle monsters to cut off his own minion wave.

Meanwhile, OG's lane was also disconnected, resulting in both sides' creeps not coming back to lane, and the creep waves on the lanes were being killed one by one by the Corki.

But clearly, with both sides stuck in their positions, Chen Dongqing wasn't at a disadvantage either.

Because he is in the advantageous lane, the minion wave intersects right in front of the tower, allowing him to easily control the minion wave in front of the tower, leaving the opponent with no way to counter it.

However, at this point, some people might say...

You can only control the lane and annoy the enemy, but you can't get any kills! What's the point of last-hitting on the lane? Does last-hitting even help you farm?

Hey, you know what?

In the game DOTA2, if you can control the lane and last-hit every single time, you can really farm up a lot of gold!

After all, a wave of minions in this game gives you nearly 200 gold, and with two waves of minions per minute, you can get close to 400 gold per minute just by last-hitting, which is actually quite high.

It's just that with last-hitting and denying, and laning phase, it's very difficult to achieve full last-hitting with every attack.

But Chen Dongqing can clearly do it easily now.

Secondly, Chen Dongqing had no intention of just controlling the lane and farming minions.

Controlling the lane is just the first step in calling for reinforcements.

Anyone who plays top lane in League of Legends knows that when you have the minion wave controlled in front of your tower, that's the best time to call for your jungler.

The second option is to push the lane into the tower.

This concept certainly applies to any MOBA game.

Although DOTA2 doesn't have a jungler role, the game's short teleportation time means that anyone can be a jungler.

Sure enough, the wild father arrived very quickly.

FY knows how to win games. This time, he didn't build any laning items like Stout Shield. He started with boots and a Tango, aiming to roam.

Less than three minutes had passed, and his little calf had already happily arrived at the advantageous path.

While Chen Dongqing controlled the minion wave in front of the tower, FY made a huge flanking maneuver, entering the enemy jungle and emerging from behind the enemy tower. This not only bypassed the enemy's vision but also cut off their retreat!

This tower-pushing and rear-guard maneuver can only be described as incredibly ingenious!

There's no way to escape in this game, and the enemy's Treant Protector and Enchantress don't have any mobility skills either.

The little bull carried the tower out and used a [Fissure] to stun the enemy little deer. Then, he used the terrain wall created by the [Fissure] to cut off the little deer's retreat!

Chen Dongqing grabbed the little elf and rushed forward, launching missiles with lightning speed, easily taking it away!

The rest of OG switched their screens to look at the bottom lane, then all shook their heads, abandoning the idea of ​​teleporting.

It's too late, there's no saving them.

"And another one!" Chen Dongqing pinged the woods, and FY understood immediately. The little bull rushed into the woods and threw a handful of [Discovery Dust] into the air!

This is also a consumable item in DOTA2 that can reveal nearby invisible units and slow them down.

Before the big tree could run away, a handful of powder made it impossible for it to escape. It was surrounded and chased by the three people and eventually returned to the spring!

"Whoosh! FYGOD!" Chen Dongqing led the way in using the meme, praising his teammates in the voice chat, "That was awesome!"

In this QG team, Chen Dongqing has high hopes for FY. Although he plays the support role, his keen sense of roaming has repeatedly helped QG open up the game in the early stages.

Ame and Chen Dongqing have been able to safely climb out of the mountains in so many matches, thanks in no small part to FY's roaming.

FY, wearing round-framed glasses, looks a bit chubby and has a refined and scholarly appearance.

A few months ago, an online poll was held to rate the looks of DOTA2 players. Ame and FY received unanimous praise from international viewers, ranking first and second respectively, and have countless fans.

Of course, Chen Dongqing wasn't there at that time.

FY adjusted his glasses and replied sheepishly, "It's alright, it's alright, don't overpraise me."

"This wave was crucial," Chen Dongqing said cheerfully, then immediately instructed, "But one wave isn't enough. You need to time it yourself and try to catch another wave later if you have the chance."

"OK." FY nodded, and the calf disappeared into the shadows.

It was now almost four minutes past the hour, and he needed to help Maybe control the divine rune.

In the mid lane, Maybe is having a tough time in the laning phase this game.

The enemy Monkey King has a long range and self-healing, making him excellent at bullying melee champions. While Maybe's Bloodseeker also has self-healing abilities, he can only ensure that he doesn't suffer a disadvantage in lane; it's almost impossible for him to gain an advantage.

But when Fy arrived, the situation immediately changed.

Because FY ganked mid after killing the enemy's position 4, and the enemy's Lulu is only level 2 and has no fighting power at all, and can't support mid, this resulted in a 2v1 situation in mid.

The Earthshaker placed a true sight ward to clear vision in the mid lane, then stunned the enemy Monkey King, helping Maybe secure the four-minute Double Damage rune. The mid lane situation visibly began to reverse.

After helping the safe lane and mid lane, FY still didn't return to the top lane, but instead ran back to the safe lane.

Charles watched the calf's movements intently, seething with anger but unable to utter a word.

Go for a swim, have a good time.

I can handle it.

Charles wasn't just being stubborn; he was genuinely holding his own.

The opposing team's Spectre and Frost Wyrm combo doesn't exactly have a small amount of pressure, but it's practically nonexistent.

With his big butt, he could easily take on two opponents online, and even farm minions.

Of course, if you play like this, the enemy Spectre will have a very comfortable laning phase, which is a potential problem, but this obviously has nothing to do with Charles.

Charles also believed that his teammates wouldn't let Spectre get fed.

QG's collaborative efforts will continue.

For the next two minutes, Fy ran back and forth between the top and bottom lanes, barely gaining any experience points and his level remained unchanged, but the advantage he created was quite considerable.

In the mid lane, Maybe had already taken control of the lane. He quickly cleared the minion wave and then followed the trail of blood straight to the bottom lane!

The hero Bloodseeker can be simply understood as the ProMax version of Lycan. The lower the enemy's health, the faster he moves, and he can recover health by last-hitting minions.

Seeing Bloodseeker swaggering towards the bottom lane, OG's mid laner Topson quickly shouted, "Bloodseeker's coming to the bottom! Run!"

Upon hearing this, the two players on OG's offlane immediately turned and ran back, but it was too late.

Fy's Tauren Chieftain was hiding in the fog of war, having been waiting for a long time.

After reading the opponent's defensive actions, the Minotaur used Fissure to stun two opponents and block their retreat!

Chen Dongqing quickly followed up, firing missiles at the same time to reduce the health of the two opponents.

As the health of the two opponents decreased, Bloodseeker's speed increased, quickly reaching 580 points. He transformed into a red Ferrari, leaving a trail of red flames as he rushed to the bottom lane.

Blood Demon charged forward, slashing the tree to death with two strikes. Then, despite the Enchantress's attack speed reduction passive, he slowly slashed the Enchantress to death with two strikes, completing a double kill!

"Hey!" Seeing his teammate get caught and killed again, N0tail, who was in the safe lane, couldn't hold back any longer and couldn't help but say, "Be careful!"

In the bottom lane, Ceb, the offlaner, was getting beaten up and scolded by his teammates. Overwhelmed with resentment, he yelled, "How am I supposed to be careful? This Earthshaker has been staying in the bottom lane the whole time! Why didn't you guys teleport to help?"

After Ceb said this, the OG players were silent for two seconds.

In professional competitions, teams certainly don't engage in one-sided play where they don't teleport and only focus on their own development.

QG's two coordinated attacks, where they didn't teleport to the bottom lane, clearly indicate they weren't unwilling to help.

The main problem is that I can't help.

QG's moves are always too sudden and too fast.

In the first wave, the Minotaur used a board and the Little Deer was instantly killed; they didn't even have time to react.

The second wave was even more unexpected. Bloodseeker had barely disappeared from the mid lane when Alistar instantly placed a pallet in the bottom lane. Bloodseeker then accelerated, rushed to the bottom lane, and secured two kills in a few hits.

In these two waves, QG displayed an unwavering composure followed by a thunderous attack, with their control and damage being seamlessly integrated, appearing as if they had practiced countless times.

How can you expect them to help?

At this point, the OG members couldn't help but feel a little uneasy, and an ominous feeling welled up in their hearts again.

What's going on here?

Why is QG acting differently than they expected?

In the past few days, QG's coordination was still full of flaws. They lacked rhythm and coordination, and their damage often couldn't keep up with the control, causing kills to slip away. There were even instances where FY initiated a perfect team fight, but no teammates followed up, resulting in FY being killed for nothing.

That's why OG thought QG's offense was weak, so they boldly released Io.

But today, everything has changed.

Collaboration is there, and so is rhythm!

A sense of foreboding suddenly washed over the OG members.

Just like yesterday, everyone thought QG's defense was weak, but yesterday they used a textbook-perfect defensive counter-attack to send VP to a 2-0 victory.

And today

The OG players suddenly began to understand VP's feelings from yesterday.

Were Mare Fak and the others putting on an act the other day?

But this is a professional competition. Who would lower their intensity at such a crucial moment?

If they are truly good at both offense and defense, then why is it necessary to reduce the intensity of the game?

Or is it that they learned all of these skills in the past few days?

Is the growth rate really that fast? It's only been ten days since TI started!

The OG players were disoriented and their minds were racing.

Before they could even process what was happening, QG's next wave of momentum was already upon them.

At the eight-minute mark, Chen Dongqing and xNova pushed the lane and then went into the jungle, clearing out the two waves of jungle camps they had stockpiled.

With the Phantom's Ghost and the Plane's [Anti-Aircraft Cannon], both AOE attacks, the jungle clearing speed is top-notch.

After clearing these jungle monsters, xNova, who had been farming lane minions, became the fourth player in the entire game to reach level six.

The fifth position has a very low status in this game. In fact, players usually give experience to the carry player intentionally. It is very normal for players to reach level four or five in ten minutes.

Of course, this was also a result of Chen Dongqing's deliberate actions; he had been intentionally giving experience points to the little elves.

Because Io's level 6 ultimate is very important, since he's been annoyed with the Spectre in the top lane for a long time.

Who do you think you are? How can you last-hit so easily with Spectre? I'm going to mess with you!

While the enemy Spectre and Winter Wyvern were pushing the lane, Chen Dongqing gave the order to have xNova activate her ultimate!

The little sprite's ultimate ability allows it to bring teammates to any point on the map after a 3-second delay, and then return after 12 seconds.

The teleportation point was placed directly behind the two opponents!

On the other side, OG reacted extremely quickly this time. The moment Ana and N0tail saw the teleport, they shouted "Help!" in the voice chat and quickly turned to the river, taking advantage of the teleport delay on the other side to run away first!

Meanwhile, position 4 Xiaolu and position 2 Topson immediately teleported to the top tower and provided rapid support!

They failed to provide support twice before, but this time, they must protect Phantom Lord no matter what!

"Boom!"

But at that moment, a ravine appeared from the darkness, and a stone wall extended out, stunning both the ghost and the ice dragon.

"FY! It's him again!" The Western hosts on set were practically fainting. "He's got two more people under his control!"

As soon as he made his move, Charles quickly followed up, unleashing two skills with his big butt. Fire rained down from the sky, and a magic circle appeared on the ground, immobilizing the Spectre and Ice Dragon!

These two controls are enough for the airplane sprite to teleport and land.

The two teammates who came from OGTP looked at the situation, shook their heads, and turned to retreat.

There's no hope. Just wait to die.

With a cruel smile on his lips, Chen Dongqing cut off the opponent's retreat. He used his ultimate skill to his feet and then unleashed a barrage of missiles and high-speed cannons while the skill was casting.

After a few seconds of delay, the ultimate skill's cast bar finished, and a super missile landed, dealing massive AOE damage and slowing down all enemies!

Chen Dongqing continued to follow up with two more basic attacks, sending the Ghost Ice Dragon away at the same time!

The game has been going on for eight minutes now, but the kill score is already a terrifying 6-0!

In this match, OG was completely unable to resist QG's brutal attacks.

Defeat is inevitable!

(End of this chapter)

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