Delta: Mandel Bricks drop right at the start!

Chapter 4 What's wrong with your little pistol? We'll still fix your level 6 armor!

Behind the monitoring wall in the control room is a door.

Its material is the same as the wall, and even the gaps are covered with paint, so ordinary players would not be able to detect it at all.

However, in the perspective view, the outline of the door, the hinges, and even the internal structure of the keyhole are all exposed.

Lin Rui used the suppressor barrel of his VSS rifle to press against the lock cylinder and turned it with a little force. The latch broke, making a soft, crisp sound.

Behind the door is a downward spiral iron staircase.

He walked down the stairs, his shoes making a soft, rustling sound as they rubbed against the metal grille.

The air grew cold, and the virtual reality temperature simulation took effect, causing goosebumps to rise on his arms.

The dark room on level B2 is not large, about twenty square meters.

The four cement walls were completely empty, with only a flickering emergency light in one corner.

In the center of the dark room, embedded in the floor, was a safe that did not belong to this era.

The box is silver-white with a sophisticated fingerprint lock and retinal scanning device on the surface.

Golden light seeped through the gaps in the box, illuminating the entire dark room.

[Guaranteed items confirmed. Please open the safe.]

[Guaranteed item this time: Red-quality weapon accessory set "Eye of Mandel" (scope), estimated value 3,200,000 Haf coins.]

It's not a Mandel brick.

However, 3.2 million Haff coins are worth more than 2 million yuan in real currency.

Lin Rui placed his hand on the fingerprint lock, and the green light from the retinal scan swept across his right eye.

Click.

The safe popped open.

This time, there was no towering golden beam of light.

The special effect of red-quality items is a cloud of light mist that rises from inside the box and swirls under the emergency light.

Inside the box was a black hard-shell packaging box, which, when opened, revealed a finely crafted optical sight.

The lens is engraved with Mandelfractal patterns, consistent with the style of Mandel bricks.

【Mandel's Eye (Red Quality - Scope)】

【Attributes: 4-12x variable magnification/automatic ballistic compensation/enhanced night vision/compatible with all rifles and sniper rifles】

[Special Effect: When equipped, shooting accuracy is increased by 35%.]

He took out the scope, which felt slightly heavy in his hand.

The frosted finish on the metal mirror conveys a sense of precision that is not found in game items, through the tactile feedback of virtual reality.

He mounted the scope on the VSS, and the edges of objects in his field of vision became distinct; even the dust particles on the distant corridor floor were clearly visible.

"nice one."

After packing up his equipment, he returned to the control room the way he came.

He searched through the seven boxes on the ground, replenished some ammunition and medicine, and didn't bother to take the rest.

As I left the control room, I heard footsteps coming from the east.

The X-ray system detected three moving targets rapidly approaching the control room.

Equipment scan: Level 6 armor, Level 6 helmet, fully modified HK416, fully modified M4A1, and an AWM sniper rifle.

Level 6A.

The top-of-the-line protective gear in Delta Force features a full-body heavy bulletproof system capable of withstanding frontal hits from most rifle bullets.

People wearing this are practically untouchable at Dam Zero.

For ordinary players, encountering level 6 armor means only two choices: run or get crushed.

All three people have passed the CET-6 (College English Test Band 6).

These aren't solo players; they're a top-tier, organized team that came specifically to clear out Dam Zero.

Lin Rui initially wanted to take a detour, not wanting to confront someone with this kind of setup head-on. But then a new notification popped up from the system.

[High-value target detected. Team leader player ID: "Armored Train", 7th on the Zero Dam kill leaderboard. Continuous extraction rate: 98%.]

Defeating this target will trigger a hidden reward.

Hidden reward.

Lin Rui stopped in his tracks.

He examined his equipment: Level 4 armor, MP5 submachine gun, VSS sniper rifle equipped with the Eye of Mandel, two first aid kits, and plenty of ammunition.

Fighting three level 6 armored enemies head-on? Only someone with a screw loose would do that.

But who said it had to be a head-on fight?

The X-ray vision function gave him complete battlefield information: the movement routes, stride distances, and weapon-holding postures of the three level 6 armored soldiers, and even their habitual movement patterns were analyzed.

The armored train was positioned slightly behind the middle of the formation, a standard commander's position.

The scouts at the front are responsible for reconnaissance and engaging the enemy, while the snipers at the rear provide long-range support.

They were unaware that everyone in the control room was dead.

Lin Rui retreated to the control room and searched through the seven loot boxes.

One hand grenade, two smoke grenades, and one flashbang.

He stuffed grenades and flashbangs into the ammunition pouches of his tactical vest, chose a corner near the east door of the control room, and crouched down.

The VSS was set up on an overturned table, with the Eye of Mandel's lens locked onto the entrance to the east corridor.

The X-ray revealed that the three Level 6 A armored vehicles were 40 meters, 30 meters, and 20 meters away from the control room.

The scout appeared first at the door frame at the end of the corridor.

He was cautious and did not rush in directly, but first leaned out and swept the area with the muzzle of his gun.

His gaze swept towards the center of the room, where there were seven boxes; anyone's first reaction would be to be drawn to that pile of spoils.

He didn't check the corner.

"The control room is empty, full of boxes," the scout reported in the team voice chat. "It must be two groups who just finished and left."

The voice of an "armored train" came from behind, speaking casually: "Go in and check if any supplies have slipped through the net."

The first soldier crossed the threshold, followed by the second teammate. The "armored train" itself was the last to enter.

All three people's attention was on the box on the ground.

Lin Rui gripped the VSS handle tightly with his right hand, while his left index finger hooked onto the flashbang pin.

and so on.

Wait a little longer.

All three entered the control room, closing the distance to within fifteen meters of him. The scout had already crouched down and was searching through the box.

Lin Rui pulled the pin on the flashbang and threw it away.

The silvery-white ball flew through the air and landed right in the middle of the three people.

Bang.

A blinding white light engulfed the entire control room. Lin Rui's retina was forced into overload, leaving only pure white light inside his helmet. His headphones were filled with a sharp, high-frequency whistling sound.

The blinding effect of the flashbang lasts for three seconds.

Three seconds is enough for Lin Rui.

The first shot, the VSS's silenced bullet, guided by the Eye of Mandel, struck the scout's mask.

The level 6 mask offers strong protection, but the VSS uses SP-6 armor-piercing rounds, which also have a 35% accuracy bonus. Two shots reduced the mask's durability by more than half. The third bullet penetrated it.

One kill, in one and a half seconds.

The second teammate rolled to the left, which was exactly the "most likely dodge direction" marked in Lin Rui's X-ray scan.

The VSS's crosshair was already there, ready to fire. Two bursts of fire, one hitting the joint of the neck armor, the other striking under the armpit.

Seriously wounded, but not dead. The opponent recovered from his blindness and raised his gun to return fire.

Lin Rui did not continue his attack. He slid to the right and hid behind a concrete pillar.

The armored train's vision has also been restored.

Instead of opening fire immediately, he pulled his injured teammate behind a table and rebuilt cover.

His voice turned cold: "Someone's there! In the corner! Be careful, not an ordinary player."

Two people, one dead and one crippled, plus a fully-equipped "armored train".

Lin Rui pulled out the P92 from his waist.

Yes, it's that little pistol that's been with him since the beginning of the game.

The VSS magazine will be empty, and the MP5 is not as maneuverable as a pistol at this distance.

Having been honed by yesterday's battle, the P92 is easier to use than any other weapon.

He leaned half his body out from behind the supporting column, his P92 arm raised horizontally.

The perspective cuts through the table, outlining the silhouettes of the two people behind it.

The "armored train" crouched on the right, while the injured teammate lay on the left receiving first aid injections.

The desktop is made of solid wood, which a 9mm bullet cannot penetrate.

Lin Rui lay down, lowering his gaze to a height close to the floor.

He saw the "armored train's" boots through the gap in the table leg.

The armor covered the entire body at level six, except for a three-centimeter-long leg strap between the shoes and the calves, where the protection level was only level two.

Bang, bang.

Both shots hit the "armored train" in the ankle.

"Damn it!" the other person cursed under their breath, swaying and losing their balance.

Just a fraction of a second.

Lin Rui sprang up from the ground, went around the load-bearing column, and rushed to the side of the table.

The P92 fired seven shots at a distance of five meters, all of which hit the heart area on the left side of the armored chest.

The first four bullets only left white spots on the level 6 armor.

When the fifth shot hits, the armor plate's durability turns yellow.

The sixth bullet shattered the ceramic insert. The seventh bullet embedded itself in it.

The "Armored Train's" health bar is empty.

"Operator kill: 'Armored Train'. Ranked 7th on the Zero Dam kill leaderboard."

The last injured teammate was still lying on the ground, the first aid injection was only halfway through, when he looked up and met Lin Rui's gun.

He chose to disconnect and exit the game.

System decision: Abandon.

Lin Rui stood between the three boxes, panting heavily. White smoke billowed from the barrel of the P92; the magazine was empty.

He crouched down and began examining the "armored train" box.

The level 6 armor, although one plate was pierced, can still be used after some repairs.

A fully upgraded HK416, complete with all accessories, is quite valuable. It also comes with a large quantity of ammunition and high-grade medical supplies.

Then, a system notification popped up at the bottom of the field of view:

[Hidden reward triggered. "Armored Train" permanent passive skill: Steel Armor Mastery (reduces armor wear rate by 20%). Plunder?]

[Note: The entry plundering function requires the host level to reach 15. Current level: 12. Level difference: 3 levels.]

[Target keywords have been recorded; they can be retrieved retroactively once conditions are met.]

Lin Rui looked at the prompt and wrote down the information.

Level 3. Once you reach level 3 more, you can unlock the "Plunder" attribute.

He needs more battles and kills. At this rate, two or three more rounds should be enough.

After packing up the spoils, my backpack was stuffed full.

The level 6 armor is too heavy for him to equip, because level 4 and level 6 armor cannot be worn together.

He chose to put the level 6 armor into his backpack, intending to sell it after he left.

"It's time to go."

From the direction of the extraction point, the perspective view shows no enemy activity.

Lin Rui carried his backpack, which was full of goods, and walked towards the dock.

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