The players who had previously received construction missions from the spaceship arrived at the area of ​​Mine Area I in that huge transport vehicle.

Upon arrival, the players eagerly jumped out of the vehicle and began setting up a makeshift rest area around them.

After all, even if there were transport vehicles, they couldn't possibly travel back and forth every day and spend so much time commuting.

So this time, they also brought out some supplies and equipment from the spaceship.

This also includes items commonly found on construction sites, such as large shovels and wheelbarrows, making players feel even more like they are actually on a construction site mixing mortar.

Shortly after the players arrived, the small resource collector was already in place.

The collector arrived at a certain location, and then, under the players' watchful eyes, its front end began to deform.

The armor opened outwards and folded, revealing the actual collection system.

The short-range laser cutter, along with its integrated recycling system, enables efficient collection of mined minerals.

Although the gathering hadn't actually started yet, the players were already interested and put down their less important tasks to look over.

They were very curious about how this resource collector should work.

This thing has been sitting next to the mother bed for so long, and this is the first time it's actually started working.

At this moment, the laser cutter of the resource collector changed its position, and the entire vehicle body turned downwards as if a Rubik's Cube were rotating.

After another transformation, the laser cutter began to operate under the astonished and excited gazes of the players.

The raw ore below was easily cut off into polygonal blocks of nearly equal mass and size, which were then collected into the interior of the vehicle.

Soon, the initial internal processing and external collection were carried out simultaneously, with occasional slight cracking sounds.

Although the players couldn't see what was happening inside, they still watched with great interest.

After clearing the area below, the collector sank into the excavated area and changed direction to move forward.

It seems they plan to mine this entire layer first, and then dig downwards one by one, which is somewhat similar to mining in some sandbox games.

Soon, centered on the initial location, it excavated a nearly rectangular depression in a clockwise direction.

[Lunch] Observing the working pattern of this resource collector, I nodded with great satisfaction.

"This mining machine is really good. The person who designed it has great aesthetic sense. Mining should be done in a square shape."

In this game, the ground he dug was no longer square, which bothered him for quite a while.

"I'm such a noob," I glanced at "lunch" and casually asked:

"So, you used to play sandbox games, right? Minecraft?"

"No, it's a mystery..."

"Okay, okay, I stopped talking too much."

In the exchange of questions and answers, the resource collector extracted a considerable amount of raw ore.

Including those collected previously, the overall volume is almost the same as the size of the vehicle.

Soon the collector rose from the pit back to the ground, emitting a "beep beep" alarm to scare away the surrounding players.

The players didn't know what this was about, but they quickly cleared a space and stopped surrounding it.

One side of the collector was opened, revealing several discharge ports.

As the collector moves forward, impurities such as soil and stone chips, as well as crushed iron ore and crushed copper ore, are sorted and poured out.

Taking two steps forward, [Lunch] picked up a piece of raw ore that clearly showed a metallic texture and said in surprise:

"Wow, they're removing impurities while mining; that's incredibly efficient."

"When it comes to the smelting later, the corresponding processing will be much less troublesome; basically, you can just throw it in directly."

"I'm such a noob," I was somewhat surprised to hear this.

He didn't know much about smelting, but actual production was not that simple; just removing impurities required some skill.

It seems this is a simplified process implemented within the game to cater to players?

Meanwhile, the resource collectors, having unloaded their materials, returned to the pit to continue mining, and two new mini-quests appeared before the players.

[Task: Clean up waste]

The waste left behind by the resource collector during operation needs to be processed and separated from the ore.

[Task: Ore Storage]

Take good care of the valuable raw materials used in the production process and prevent any accidents from happening to them before production begins.

These two tasks do not specify rewards, so they should be included under the larger task of "Construction" and settled based on work and contribution.

With the new quests, players no longer had the leisure to look at the resource collectors and started working hard for points.

While shoveling impurities into the cart with a large shovel, the worker chatted with his coworkers:

"Although that collector is indeed quite efficient, once the novelty wears off, it seems there's not much we can do with it."

"These kinds of tasks nowadays... to be honest, they're really boring, not much different from just getting dusty in real life."

"Especially since the game is so realistic, even in places like this."

Although they had previously joked about coming to the mines to "crack the dust," the players didn't really want to do these tedious tasks.

The part about working doesn't need to be made too realistic, since working in real life is already quite tiring.

[Painkillers] Holding onto the cart, he echoed:

"Yes, and what's worse, that data collector doesn't even need to be operated by anyone! That's the worst part!"

"To be honest, if I could go up and drive it, I'd give up 10 points for it!"

"I'm such a noob," I thought optimistically, wiping the dust off my hands.

"Actually, I don't think it's that simple, at least it won't continue like this forever."

"You have to understand, we are now on a strange, undeveloped planet, not some ordinary construction site."

"Leaving aside construction matters, there are many other things that may happen during this period."

The war correspondent, intrigued, turned to him and asked:

"Oh? Like what?"

"I don't usually play management simulation games, so why don't you tell me about them?"

"I'm such a noob," I blinked and replied casually.

"Oh dear, there are countless examples; I could name a few at random."

"For example, in the early stages of camping, you might encounter attacks from wild monsters, or there might be dangers at night..."

"Or, for example, other factors may arise that slow down the construction progress or something like that."

"In short, I don't think they came here purely for a job, otherwise the realism of the game would become a negative factor here."

"The end result is that few players do these kinds of tasks, which is clearly a failed design."

[Painkillers] shook their heads, not very optimistic about the situation.

"That's not necessarily true. It's not uncommon for good games to falter in certain aspects."

"While the game's technical aspects are indeed impressive at the moment, we still don't know what the actual gameplay will be like."

"After all, right now, only a few teams of players are reaping significant benefits; the rest of the game experience is just average."

[I'm such a noob] He shrugged, chuckled, and didn't continue the topic.

"Who cares? Let's just play for now. If it's not fun, it's perfectly normal to quit."

"But just because it's so realistic, I think I'll keep playing it."

Suddenly, a huge roar resounded, interrupting their conversation.

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