For humanity, burn the stars.
Chapter 105 The Reason for the Battle
Chapter 105 The Reason for the Battle
While Qin Heling was tinkering with Lovisa materials to make enhancement agents in the captain's cabin, Adela was also busy on the other side.
Looking at the long line of players in front of her, her expression became somewhat complicated.
On the one hand, Adela naturally felt heartache when she saw their injuries.
On the other hand, the sight of these newly cloned beings going to war evokes a profound and indescribable sadness.
And this time, it seems there were sacrifices, right?
The thought of this made her sigh, and her mood sank even further.
However, Adela didn't have much time to think, as the players were already waiting for the treatment.
The players who came to her all had injuries, more or less.
Many of these injuries were quite severe, to the point that the bone was visible, and blood had flowed down the protective suits and eventually dried.
Adela listened briefly to their account of the battle, confirmed the situation, and her eyebrows furrowed slightly.
Besides conventional attacks, were there many other experiences involving contact with psionic energy?
In other words, it's not just the injuries that are easily visible on the outside; there are other aspects that require a medical examination to confirm.
This refers to the extent of damage inside the skull, as well as whether mental and psychological issues have arisen due to psychic energy.
Lovisa's psionic attacks also have varying degrees of impact on these areas, which she needs to be carefully examined and treated.
She'll probably be quite busy for a while now.
Time passed quickly, night faded, and dawn gradually rose on the cold horizon.
As the only doctor on the Noah's Ark, Adela did not rest and continued to treat the wounded during this time.
After treating five or six players in a row, she became increasingly silent.
When the Deep Sea Salted Fish came to her again, their eyes met silently in mid-air.
Feeling a little uncomfortable under her gaze, the deep-sea saltfish turned its head away, saying rather apologetically, "Ahem—Miss Adela, I'm sorry to bother you again—"
He was brought back for treatment in the afternoon because of his injury.
He had barely recovered from his treatment when he forgot Adela's advice to rest and immediately went to the battlefield.
Unsurprisingly, he suffered another new injury this time, and no matter how he thought about it, he felt somewhat awkward facing Adela.
In fact, under normal circumstances, players don't need to have any thoughts about this at all.
After all, when dealing with these specific functional NPCs, you often have to interact with them many times a day.
There's no need to feel embarrassed about it; after all, they're just NPCs. Just let them do their jobs and serve the players.
However—this game is just too realistic.
NPCs will even react differently to each player's arrival.
Right now, facing that somewhat sorrowful and pitying gaze, [Deep Sea Saltfish] is simply unable to resist.
If the other person scolds him for not valuing his own body, or gently says some comforting words...
So he would just make up a few lines about these common model operas and move on.
But why does she have such a complicated expression?
For this reason, the Deep Sea Saltfish could only give Miss Adela an awkward smile.
While the healing system in this game is indeed convenient, it's simply impossible to run here ten or more times in this game because of an injury.
Adela looked at the [Deep Sea Saltfish] who was still able to laugh, pursed her lips slightly, and finally couldn't help but ask, "You were just seriously injured this afternoon—but why, why are you back in battle tonight?"
"Why can you accept war so quickly? Aren't you afraid of it?"
Adela knew that they weren't designed this way.
They are not clones without their own feelings and thoughts, nor do they feel pain or fear.
Every single one of them, yes, every single one of them, is a living, breathing person with thoughts and feelings.
They had already been hurt; they, as newborns, had already experienced pain.
If that's the case, then why were they able to adapt to war so quickly and get so involved?
Nobody likes war, and that's often the case in the Star Federation.
However, they showed no reluctance whatsoever, and instead threw themselves into the war without hesitation.
[Deep Sea Salted Fish] paused for a moment, and the players queuing behind him were also stumped when they saw this.
Because we're not just clones, but players who revive after death, we can go all out as long as we're alive!
There's no way to say such blunt truths to Adela, who has that expression on her face.
This game makes its NPCs so realistic, it's almost unfair!
Swallowing hard, [Deep Sea Salted Fish] originally wanted to laugh it off and just brush it off.
But seeing Adela's serious expression, he thought for a moment and decided that he should give a more serious answer in front of the NPC.
In fact, he is a rather serious player himself.
When you're role-playing, you'll be completely immersed and won't go astray.
Moreover, he did have some thoughts about this unique and realistic game.
After a moment of contemplation, [Deep Sea Saltfish] raised its head and slowly said to Adela, "I think that protecting our fellow human beings needs no reason at all."
"If they are threatened, then we must protect them; if they are harmed, then we must avenge them. After all, how can we take a beating and not fight back?"
Even if we have to face the unknown, even if we have to participate in a war we've never experienced before—
"But when we think that we are not alone, then there is nothing to be afraid of."
[Deep-sea salted fish] thought for a moment, then suddenly chuckled softly.
"And our leader is fighting alongside us, even ahead of us."
"We should be the ones protecting him, but the roles have been reversed, which makes us feel ashamed."
Although he was among the second batch of new players, his gaming experience these past few days has been quite unique.
This place felt like a real time, and it was here that he began a different kind of life.
"I think the captain didn't just take this action because he was protecting and taking care of us."
"Captain, given his past experiences, he must genuinely hope that humanity can rise again, right?"
During these games, players had to admit that the leader's persona was indeed convincing.
He genuinely sees players as comrades-in-arms, not as tools; this is something you can feel.
So much so that even players are now beginning to understand the immense burden he carries and why he persists in pursuing an almost impossible revenge.
"We are comrades-in-arms. He protects us, and we protect each other."
"This is why we fight."
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