Li Haoyu finished reviewing the Clash of Clans revenue report. 🎀♠ ➅❾𝐒нỮ𝔁.匚๏𝐦 👌♨

He also took a look at the revenue of other games.

Benefiting from the immense popularity of Clash of Clans, several other casual games from Snail Games have also seen a rebound in revenue.

In addition, casual gamers don't have very high requirements for games, so Don't Tap the White Tile and 2048 are still on the rating lists of various game apps.

So, all things considered...

Snail Company's profits can be described as considerable.

The current situation is excellent. Even if we were to develop a game of the caliber of Black Myth: Wukong, the cash flow pressure wouldn't be too great; at least the initial development costs are already met.

Having reviewed all the information on the company's books, Li Haoyu instantly switched computer screens and logged into "Dwelling Narrowness".

"Snail Dwelling" is actually an internal forum for Snail Games.

Li Haoyu began to browse silently.

Snail Games' internal forum takes an unconventional approach, not verifying employees' identities with their real names, but instead adopting anonymity at Li Haoyu's request.

Once the initial authentication is completed, one can post anonymously, or choose to reveal their identity. As a result, the popularity of Snail's forum within the company has remained consistently high.

After all, setting up a forum is actually quite simple.

Especially for a game company, it's practically negligible.

There are countless forums, but only a few become popular.

This is because the popularity of a forum or online community depends on the interaction and communication within that same circle. Another unique advantage of forums is their decentralized openness.

Forums are also open and interactive spaces where everyone can express their opinions and see what others are saying. This is different from blogs and microblogs.

Li Haoyu also adopted a ranking system for snail comments. The more likes your post gets, the more likely it will be pinned to the top, and then gradually pushed down by other pinned posts.

This mechanism continues to cycle, with content that is more popular staying on the top pages longer, but content with fewer replies also has a chance to be displayed.

Each quarter, the top 20 most popular games will be released, and players can also receive bonuses and generous physical gifts from Snail Games.

As a result, the competition among everyone became increasingly fierce.

This is equivalent to a free market, allowing the market to adjust freely according to the employees' tastes, automatically eliminating boring content, so high-quality content always has a chance to stand out.

Therefore, the company forum is called "Snail Dwelling".

He is quite popular among the employees of Snail Games.

When people have free time, they often browse the forum for interesting content and company gossip. Over time, the forum became increasingly popular, and even Li Haoyu himself enjoyed lurking there. 🎄💀 ❻➈𝓼Ĥυ𝔵.ᑕ𝕠𝓂 🐤🐯

It has to be said that Snail Games has a wealth of talented employees.

Even Li Haoyu found some of the content quite interesting. In fact, many of his previous company strategies were revised and improved based on the content found on the forum.

Although he often slacks off and shirks his duties.

However, the feelings of employees cannot be ignored, otherwise where will their achievement points come from?

Li Haoyu browsed through the list and found nothing interesting lately. Many people were working overtime like crazy, which Li Haoyu didn't see as a good sign.

You need to understand why involution is so terrible.

Once one person starts engaging in involution, it creates a vortex that a group of people find difficult to escape. This is not the same as healthy competition; much of involution is unintentional attrition.

For example, there is an apple tree, and everyone can pick apples.

But if others pick them, I won't have any left, so I have to go pick them a day early. You knew what I was thinking, so you went to pick them a day before me. The others also knew what you were thinking, so they went to pick them a day before you.

As a result, I might pick a red apple, while you might pick a green one. Others might pick small green apples.

In the end, no one got an apple.

The apple tree is now worthless.

It's harmful to others and oneself, increases investment costs, and reduces or even eliminates the benefits. In Li Haoyu's view, this is meaningless involution.

Li Haoyu felt that he should also correct the mindset of his employees.

Besides, it's almost the end of the year, so on the one hand, we should give everyone some inspirational words to boost morale and encourage the team members; on the other hand, an open letter is also a great way to promote the company.

Otherwise, it wouldn't matter if they were competing fiercely, since I've already given them such favorable benefits. The money's already spent, but the job wasn't done well, and in the end, the simulation points are gone too.

This is something Li Haoyu cannot accept.

Although Li Haoyu often emphasized that work is work and life is life, his subordinates ignored him, especially Ma Dong, who verbally agreed but left later than anyone else.

Li Haoyu decided that he could no longer allow this unhealthy trend to continue.

If it spreads, it will affect the entire company.

Let's start with an internal letter to give them a wake-up call.

Li Haoyu opened Word, and soon his thoughts began to flow.

Looking at the office next to him, he couldn't help but feel a surge of emotions.

Time really flies; before he knew it, he had been in this world for over a year. Before that, Li Haoyu had started his entrepreneurial journey with a computer that was notoriously difficult to use.

Since his early success with 2048, Li Haoyu has moved from a small rented room to the Smart Innovation City, even renting an entire floor. Now he has almost rented out half of the building, which fills him with mixed emotions.

This has indeed been a year of rapid development for Snail Games.

After some thought, Li Haoyu...

The internal memo was titled "The Company Is Not Your Home."

To all colleagues at Snail Games:

Snail Games has grown from a small, makeshift team of just two or three people to a company that has achieved considerable success in just over a year. This success is a testament to the collective efforts of everyone involved.

However, the impressive achievements cannot mask the underlying problems.

Even though our company has achieved such success, I can still sense that everyone is actually quite anxious. This has prompted me to reflect on the gaming industry and its future, and I'd like to share some of my thoughts with you all.

Many people work at a company until retirement. Do you think that's possible?

You might work your whole life, but you generally won't stay at one company for your entire life. Even if an individual could stay in one job for their entire life, the company might not be able to stay.

I'm not going to talk about anything abstract. Let's start by talking about the gaming industry, which is most relevant to our lives and affects everyone's wallets.

The gaming industry is fraught with uncertainty, bringing both anxiety and opportunity.

No one can defy the tide of the times, not me, not even Snail Games.

Our competitors have already discovered us, and some major game companies have adopted more aggressive investment strategies, casting a wide net to capture every possible new opportunity.

However, this pressure has nothing to do with you.

No one is irreplaceable; even I am insignificant to Snail Games.

Here, I want to say something very honest to all Snail employees: Don't think about so many other things, making money is the only important thing.

There's nothing to be ashamed of saying it.

Many people graduate from university with the initial idea of ​​finding a job, having an income, and being able to support themselves through their own labor.

The essence of work is to make money.

They choose jobs based on what makes money. They don't have any lofty ideals, and they certainly won't do a job out of hobbies or passions.

Who would do a job that doesn't pay them?

In the past, as long as people didn't starve and were provided with food and lodging, they would do it.

But now people's living conditions have improved, and they've eaten their fill of the promises made by their bosses. Things like "The company will go public next year" and "It will definitely grow bigger and stronger in the future."

These bosses are too lazy to even paint a picture of the future; they're just trying to fool idiots.

Of course, some bosses are more down-to-earth; they will appeal to people's emotions and use fallacies to persuade them.

For example, I particularly admire your talent, and I will unconditionally support you to go all out here! Or, brother, if you feel there's anything you're not satisfied with, just let me know, and I'll take care of everything for you.

These are things that your boss or HR tells you.

Please remember that all of this is a lie, designed to deceive you. You should pursue your rightful rights and have a life outside of work.

Don't deceive yourself by giving up all your hobbies just to make money, and then comfort yourself by saying that you're only temporarily abandoning them, and that you'll continue painting, fishing, and so on when you've made money and are living a comfortable life.

We both know that was a lie!

So don't think that Snail Games can't function without you; it can run independently, and its absence won't make any difference. But for your family, friends, and loved ones, it is irreplaceable.

These are some of my reflections. What is it that I've been pursuing and striving for day and night, constantly chasing and struggling? What is it that my heart truly desires?

Is it really worth giving up your entire life just for money?

No, I suddenly realized that my life involves more than just a career.

It's not just about ourselves, but also about family, friends, colleagues, and many more people who deserve our care. Spending quality time with my girlfriend and making her feel less lonely is more important than making money.

Therefore, I hope you will all have a dialogue with your inner selves and constantly question your inner voice. Only then will you know what you truly want.

The economy is getting better and better, and the company is developing faster and faster, but we are becoming more and more impetuous, and everyone is very impatient.

I remember when I founded Snail Games, my initial idea was just to make a fun little game and make some money on the side!

Back then, I didn't have any lofty ideals. If I had to name one, it would be that I really wanted to make an awesome game.

What kind of game is truly awesome is unimportant; as long as I think it's awesome, that's enough. Because you never know what the future holds, and nobody can be certain.

However, you'll find that everyone around you is anxious, and you'll naturally become impatient too. So don't let other people's words and restlessness influence you before you've even done anything.

Our chosen method of coping with external forces is to slow ourselves down. Just as murky water obscures our vision, slowing down allows us to see ourselves clearly and understand what our true inner desires are.

At that time, you will also find that there are many more important things in life besides work, waiting for us to do.

Now I'll say something blunt.

I looked at the company's financial report today, and we're very wealthy. We're even wealthier than some established game companies, with at least hundreds of millions in cash reserves on our books.

So think about it, we really don't need to rush to achieve anything.

There are always some people who like to say that nothing is impossible. Some things are indeed impossible, but learning to let go and accept things as they are is another form of gain.

Life always rushes by, and the rest of our lives always arrive in haste.

Sometimes, learning to let go, to release, and to forgive is the only way you'll discover the beauty around you. A carefree life isn't only about spending half your life in the military.

Sometimes, letting go of burdens and moving forward with ease can lead to unexpected and delightful surprises. As long as we don't make any outrageous mistakes, such as treating gamers like dirt and engaging in absurd actions.

Our Snail Games has absolutely no risk of going bankrupt for at least ten years.

In this complex and ever-changing era, I still hope to keep things simple and try to make everyone as happy as possible.

Then let's try to do something awesome. This is basically my vision for the company's future: to create a simple and happy company.

Ultimately, each of us is just a small cog in the snail game and the larger gear. The damage to one small cog doesn't affect the whole game.

The company isn't your home, so take a break and look around.

Life is too short to be attached to anything.

When you learn to let go, you'll find everything around you is so much better. Just do your best. Once you've tried your best, you don't need to worry about the result.

Work as you please, and be happy. In life, do what you love, date, work out, watch TV shows—it will make you feel very fulfilled.

That's when you realize you feel relaxed, both physically and mentally.

An internal letter to all Snail Games employees.

Li Haoyu was very satisfied with the results before him.

This heartfelt and moving open letter will surely awaken the hearts of busy employees.

Li Haoyu carefully checked the chapter again, making sure there were no typos. He nodded in satisfaction.

He can only be truly happy when his employees are happy.

He didn't want to work so hard all day only to end up with nothing in the simulation points. It was supposed to be a win-win situation, so why did he always have to be in such a passive position?

This also made Li Haoyu begin to doubt himself.

Why are all his employees such workaholics?

Shouldn't slacking off be a required course for everyone?

Taking a break is fun, and taking a break all the time is even more fun.

Such a simple principle, and he actually has to teach it by example? This is simply outrageous! This batch of employees is really hard to manage! Li Haoyu hopes this drastic measure will revitalize the atmosphere at Snail Games.

Li Haoyu finally clicked the mouse.

He sent his first open letter ever.

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