Li Haoyu will still bring in some investment institutions later. 🐚🐠 ☞🐧

Capital is still indispensable.

But it's definitely not at Snail Games' current stage.

Li Haoyu felt that now was not the right time to bring in investment institutions. He wanted to wait until Snail Games had further developed before engaging in serious negotiations with these cunning investment companies.

He'll then take full control of them.

Thinking about this, Li Haoyu couldn't help but smile. In the end, he realized that he had grown a lot, which was why he was able to keep his mind from being disturbed by these investment institutions.

This is just like when Li Haoyu wanted to fit into a group, he tried his best to squeeze next to them, but even when he got close, he found that he was still out of place.

But if you can take it a step further.

When you become the center of attention, everything changes. Everything becomes effortless, and those you used to pursue will come running to you.

This is human nature, and this is life.

This actually aligns well with Maslow's hierarchy of needs.

Human needs are divided into five levels: physiological needs, safety needs, belonging and love needs, esteem needs, and self-actualization needs. Needs are formed and satisfied in a progressive manner from the lowest to the highest level.

A hungry person's goal in life is to find food to fill their stomach;

A person who lacks a sense of security seeks safety in life.

The same applies to the needs for belonging, love, and respect; if these needs are not met, there will be a sense of incompleteness. 👍☺ ❻❾𝕤ĤuЖ.𝓒Øм 🌷★ Li Haoyu feels that he has basically fulfilled the first four needs.

All that remains is self-realization.

Self-actualization is a luxury for most people; only those who meet other basic needs can easily embark on the path of self-actualization.

Li Haoyu was one of the lucky ones.

Therefore, he sets a requirement for himself: there are things he will not do, and things he must do.

Just like when he created the snail game, there were clearly many simpler paths he could have taken, which would have made him money much faster. But he still chose the game industry.

It's because Li Haoyu has an ambition.

His goal was to create a game that everyone would rave about, and one that he could make money while maintaining a positive image.

This is Li Haoyu's original intention in founding Snail Games.

The gaming industry is indeed one where you can't get anything done without unwavering dedication.

Of course, making money is not a problem either.

However, utilitarianism must always come after the original intention. This is not about having a great mind or a lofty ideology, but a very simple cause-and-effect relationship.

Because those who lack their original aspirations cannot resist the erosion of a lazy, aimless lifestyle; that's human nature. If Li Haoyu hadn't broken free from the constraints of reality, he might have already succumbed to temptation.

But for Li Haoyu now...

The numbers in your bank account are just numbers.

What he needs more is perhaps that ridiculous sense of accomplishment.

Li Haoyu really liked a saying: "Only those who are crazy enough to believe they can change the world can actually change the world."

Compared to most people, Li Haoyu is already lucky enough. Although he doesn't have a super-rich system that allows him to become invincible simply by spending money, he does have a system that allows him to travel through movie and television worlds.

Then he should do something different.

Otherwise, he would not only have lived a wasted life, but also squandered this tremendous opportunity.

So Li Haoyu wanted to leave something behind in this world. More than the empty title of the world's richest man, he wanted to leave behind a truly great game.

A game that allows some players to say to their children when they get old, "What kind of games are you playing now? They're garbage. The games I played back then were the real games."

But games are something that can't please everyone.

Developing a game that everyone will love is simply an impossible task.

Some people just enjoy playing "Don't Make Me Think About Thrills," a type of game full of hormones involving guns, cars, and balls.

Some people prefer ingeniously designed puzzle games that are highly replayable and fun; everyone has their own preferences.

No matter how excellent a game is, there will always be some nitpickers who can find fault. They criticize the game's difficulty, controls, story, character design, and stats.

These people's criticisms are simply an attempt to showcase their own gaming taste. This allows them to develop a false sense of superiority, a feeling of being the only one who is truly enlightened and above the average player.

But Li Haoyu didn't care about these people.

Since he had chosen the path of gaming, he was determined to take the most difficult one. Therefore, Li Haoyu decided to challenge himself with the most difficult AAA game.

Li Haoyu pondered for a long time.

But his eyes grew brighter and brighter.

Since we're going to do it, let's go all out and make it the biggest.

Black Myth: How's Wukong?

Li Haoyu knew this would be a huge challenge, because this time he would lose his winning formula and the templates he could use to learn from.

Because until his time travel, Black Myth: Wukong only had three or five gameplay demos, and the official release of the game was still a long way off.

So this time, Li Haoyu really has to rely on himself.

The amount of work involved in creating a true AAA game is staggering. A simple example will illustrate the high quality of a AAA title.

Games with a small production volume, or those that excel only in one aspect, cannot be called AAA titles, even if they receive high praise and sell well.

Just like Clash of Clans, no matter how good its revenue or how high its profits are, no one will try to piggyback on Clash of Clans' success with any other AAA game.

There is no absolute standard for evaluating AAA games.

However, there is a general requirement for AAA games: that is, the game production budget is very high, the game development cycle is very long, and the GG promotion investment is very large.

In terms of quality, the game is a large-scale single-player game that scores over 90 points in terms of gameplay, graphics, storyline, and many other aspects.

This statement may not convey the concept of the difficulty of AAA games.

Let's take the once wildly popular Sekiro as an example.

Sekiro has approximately 80100 programmers, including 1 lead programmer, 11 game programmers, 21 developers, and 9 graphics system engineers.

There are also 60 core developers working on various projects. They have been developing for a full five years.

Even so, many players complained that Sekiro's gameplay was too short, and some even thought that Sekiro was not a AAA game and could only be considered a half-finished product.

As for the other truly legendary Elden Ring, the workload was several times greater than that of Sekiro, and the required manpower and resources were even more staggering.

But the more difficult it was, the more excited Li Haoyu became.

These can be called impulsive and absurd decisions, unrealistic and arrogant fantasies, or even true ideals.

A flood of thoughts rushed toward him.

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