The reason we're in this situation today is actually... 🎄☝ ❻➈Ş卄υX.Ⓒ𝕆ϻ 🐣🍩

It's true that we can't blame the game developers alone. The reason they're unwilling to develop games with uncertain futures isn't because they can't accept the losses from game failures.

For many game developers, the failure of one or two games is not a big deal.

What they truly cannot tolerate is the company's strategic development schedule, as well as the uncertainty surrounding the game's future and the enormous cost of trial and error. This is fatal for a game developer.

The development of low-quality games is actually the result of a balance of power between game developers, the environment, the market, and players.

The reason why card games and low-quality games can be so popular is...

Both parties bear responsibility.

Those game developers did create high-quality games, but they failed due to various reasons, such as not being able to adapt to the local market or being too ahead of their time.

Thus, after years of trial and error and exploration, game developers...

The final game strategy was to make money by playing a large number of reskinned IP games, while investing a small amount of money in experimentation and testing of existing games.

The success of Clash of Clans means that their previously painstakingly developed strategies, which involved trial and error, are no longer viable.

Alternatively, like Snail Games, you could invest heavily in game development. However, the trial-and-error costs and corresponding risks are extremely high; one wrong step could lead to utter ruin.

And time waits for no one, nor do players. A game that a game developer has invested heavily in developing over a year or even several years could ultimately fail, resulting in a complete waste of investment, which would be a fatal blow to the game developer.

Therefore, these game developers only have three options.

First: Continue with the current strategy until the game is eliminated by the market and dies a slow death.

Second: They start to transform their business model, then their games fail miserably and die quickly.

Third: Start the transformation, then the game is successful, and then compete with Snail Games for players again.

There's an old saying that goes something like this.

To defeat an enemy, you must understand the enemy.

In fact, in order to better "learn from" successful cases, many game developers' planners and programmers were required to experience the game Clash of Clans in depth.

So for several days in a row.

Many developers came to work with huge dark circles under their eyes. It has to be said that people in the gaming industry are incredibly dedicated when it comes to playing games.

A significant number of them have already climbed to the top of the leaderboard. In reality, most of them initially joined because of the boss's coercion.

But to their surprise, the game seemed to possess a magical allure. The cartoonish, anthropomorphic art style and the seemingly simple upgrade system, combined, created a powerful draw. 😾🐺 ❻9𝓈ⓗᑌ𝕏.𝔠o𝕄 ൠ✌

Once they got into it, they even forgot their original purpose.

They had only one thought in their minds:

"I need to gather resources to upgrade! You're not allowed to steal my resources!"

In short, Clash of Clans has become popular not only among ordinary players.

It even caused a stir within the gaming industry. Game artists became obsessed, game designers became obsessed, programmers became obsessed, and even the CEOs of game companies became obsessed.

This has happened in almost every game company.

Many employees even secretly open Clash of Clans during meetings with their superiors, occasionally logging in to collect resources and upgrade their walls—it's incredibly addictive.

NetEase, a major game company in the internet industry, also held an analysis meeting regarding the popularity of Clash of Clans. Wang Nan, the head of the game development department, personally chaired the meeting.

Not long after, all six executives of the game division, except those who were attending meetings out of town, had arrived.

This is a very rare occurrence, considering that NetEase has become one of the top game companies. Game executives of this caliber are a rare sight even on a regular basis.

Now they've all gathered together.

This shows how much importance they attach to Snail Games and Clash of Clans.

Wang Nan's secretary provided feedback.

"We had previously asked the lead planner and core development staff to immerse themselves in Clash of Clans. However, because of this, they don't seem to be getting enough rest lately."

Wang Nan frowned. "Are you staying up all night playing games?"

Ordinary employees wouldn't work this hard for company tasks.

It seems they genuinely enjoy playing, otherwise they wouldn't be playing so intensely. Just thinking about how my own company's employees become so listless even when playing a competitor's game makes me feel inadequate.

Wang Nan couldn't help but think to herself, "This is absolutely outrageous!"

The secretary gave an awkward smile and said, "After all, you need to understand your opponent before you can find a way to defeat them."

Wang Nan didn't take it to heart, saying, "What game company doesn't love playing games? This is actually a good thing."

"Clash of Clans is indeed a very creative and imaginative game, and its popularity is certainly justified."

Wang Nan addressed the executives in the audience, saying, "What do you think is the magic of Clash of Clans? The game mechanics are not complicated, yet so many people are addicted to it and can't stop playing."

At this moment, Tong Wei, the chief planner, stood up and spoke.

"If I had to give my opinion, I'd say this game is absolutely addictive!"

Wang Nan frowned after hearing this. "Is it poisonous? How can it be poisonous? Tell me in detail."

Tong Wei said, "On the one hand, Clash of Clans is a strategy game, which requires you to think and operate. But at a deeper level, what attracts players most fundamentally is its upgrade mechanism."

"The core of Clash of Clans is the time accumulation mechanism. As long as you are willing to spend time and effort, you will make progress, and you will upgrade while waiting."

"You reap what you sow; this is what sets it apart from other games, and it's what attracts me the most."

Wang Nan nodded and asked, "Anything else?"

Tong Wei continued, "Add to that the leaderboards and clan war rankings, and it becomes so addictive that you can't stop playing once you start."

"It's as if there's a dark hand constantly pressuring you from behind, relentlessly collecting resources to upgrade. If you forget to collect them, your resources will most likely be stolen."

"If you don't constantly gather resources and participate in clan wars, your leveling progress and ranking will fall behind others."

"So the pressure to level up is everywhere, subtly compelling you to keep going. Simply put, this game is truly addictive; you just can't stop playing!"

While other companies were busy with research and meetings...

Li Haoyu was still reading these sarcastic comments online. When he saw the analyses online, he couldn't help but laugh. In fact, many of their analyses were not wrong.

However, right now, their peers only see the explosive popularity of Clash of Clans, but haven't yet realized its true value.

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