Wandering the world of film and television begins with the golden years
Chapter 273 Beyond Human Imagination
Lately. ♤💚 ➅➈丂𝐡𝓤ˣ.ᑕ𝕆ⓜ 🍟🎅
University students have suddenly noticed something strange. They often find themselves being asked questions like, "Have you downloaded anything today?" or "What level are you in your clan now?"
At first, those who were asked the question were a little confused.
Later they realized they were talking about a newly launched mobile game.
This is all from a game called Clash of Clans.
It's been a week since the game Clash of Clans was released.
All gaming channels are pushing this game relentlessly.
According to the rules of game promotion channels, they charge based on the number of newly registered members who stay online for a certain period of time.
Moreover, Snail Games has an excellent reputation in the industry. Snail Games never holds onto large sums of money and is very prompt in paying final installments. Therefore, these game promotion channels work very hard.
Of course, this is also related to the high quality of the Clash of Clans game itself.
After all, if it's a bad game...
Firstly, the promotional effect was not satisfactory.
Secondly, these game promotion channels do care about their reputation to some extent. Making money isn't shameful, but consistently doing bad work will have an impact.
They have their pride too, unless you pay them enough.
Of course, besides game promotion factors...
Snail Games is a well-known game company.
With past fame and achievements as a foundation, a small group of die-hard fans naturally exists.
But the most important factor is word-of-mouth from gamers. Many new Clash of Clans players are drawn in by their friends.
Clash of Clans is launching globally this time.
In just three days, global downloads surpassed 50 million. According to Snail Games' marketing department's estimates, downloads could reach over 100 million within a week.
The operations department wasn't idle either, launching a new player gift pack of 5000 gems for 18 yuan. The intention was to allow impatient, high-spending players to experience the thrill of instant completion.
This strategy proved to be a great help to them!
The number of users who paid to top up far exceeded their expectations.
It reached an astonishing astronomical figure.
Weekends are a time for most people to take a break.
But these are often the best days for the gaming industry.
Most people choose to play games at this time, so Snail Games recently changed weekends to weekdays, and then they rest on Monday and Tuesday.
This is to make the most thorough preparations for the special period of just launching.
Of course, shift changes during this period are not mandatory. Employees who are willing to change shifts will receive a boost in their performance evaluation and can also get off work from 10 am to 5 pm, leaving two hours early.
Therefore, employees at Snail Games are very happy to switch shifts.
These measures were proposed by Ma Dong to address any potential problems and ensure that no bugs affect the game.
On this day, from New York to fashion capital Paris, from the year-round spring-like Southeast Asia to the frigid Siberia, pedestrians could be seen holding their mobile phones, their screens displaying the spectacular sight of the yellow barbarians.
This time, Clash of Clans has truly become a huge hit.
It quickly became a nationally popular mobile game.
It's no exaggeration to say that on this day, no matter which university you go to—whether it's a top-tier university or a vocational school—you'll almost certainly see boys playing this game.
Meanwhile, many gaming websites also conducted research on Clash of Clans. After a period of discussion, the website's ratings all agreed that the game's rating should be raised.
Snail Games itself has also started compiling recharge data in the background. Due to the involvement of multiple countries and different exchange rates, the data is not yet very accurate.
According to backend statistics, the highest daily recharge amount in Clash of Clans reached 250 million US dollars.
With just one day's worth of recharges, Clash of Clans was able to suddenly jump to the top of the domestic paid charts!
This is a devastating blow to the gaming industry!
It was on this day, many years later.
Snail Games, which has already become a gaming giant, has made this its first year of rise!
As for the competitors who previously mocked Snail Games and made harsh statements, they have all quietly deleted their previous remarks. With Clash of Clans already firmly established, they've simply given up the fight.
He's starting to play dead!
At this moment, in Smart Innovation City, at the headquarters of Snail Games.
Li Haoyu has already prepared Perrier-Jouët champagne.
With a loud "bang".
As the champagne gushed out.
The air is filled with a unique aroma of fruit, wood, and wine.
The atmosphere at the scene immediately became lively.
Ma Dong and Huang Huibo pulled out two Easter egg guns from somewhere.
In an instant, a golden rain began to fall in the office.
Everyone started making a fuss, and finally they caught the boss again.
The employees wanted Li Haoyu, their elusive boss, to say a few words. Unable to refuse, Li Haoyu took the microphone from Ma Dong and began to speak.
"Believe it or not, games will change the world. Of course, this might also be because I'm the owner of a game company."
Li Haoyu paused here. A soft chuckle rippled through the audience; Li Haoyu's speeches were always so humorous.
In addition, Li Haoyu rarely spoke. They became rebellious and seized every opportunity to get Li Haoyu to say a few words.
"In the past, games were just a tool for entertainment, so we should put our hearts into creating happiness."
"But with the maturity of technology in all aspects, games have long since transcended the state of simply entertaining the masses. You can achieve self-realization, make friends, appreciate culture, and experience art in them."
"If books are the art of words, and movies are the art of images, then games are the art of interaction. Through this interactive form, we can achieve many things that were previously impossible."
"Games are no longer just something that brings joy. Games can still bring joy, but in the new era, they have more possibilities and can play a greater role."
Li Haoyu spoke with conviction and force on the stage.
It was as if he could truly see the unknown future.
The crowd below the stage, however, was filled with fervor.
Because under Li Haoyu's leadership, they have already achieved too many seemingly impossible miracles. This is true for 2048, Don't Tap the White Tile, and even Clash of Clans.
Even now, Li Haoyu says that Snail Games aims to become a Fortune 500 company.
It's estimated that many employees in the audience believed it wholeheartedly.
After all, Snail Games' ability to generate revenue is undeniable.
And they are the creators of the miracle itself.
Li Haoyu said with high spirits, "In a sense, games have never been virtual; they have always been a part of reality."
"It is a form of entertainment that brings joy, a youthful art form, and a way to create endless possibilities for the future."
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