Wandering the world of film and television begins with the golden years
Chapter 261 The Detail Maniac
"How's the development progress of Clash of Clans? 🍑 ⋆ 🍭 🎀 0999.19 🎀 🍭 ⋆ 🍑"
"Is everything going smoothly?"
Li Haoyu asked.
Ma Dong shook his head. "All the key production steps have been tested. The first phase of the game is basically complete. We're just waiting for your approval, boss."
Li Haoyu looked at Ma Dong with a confident expression.
He nodded in agreement. After a period of training, Ma Dong was now capable of handling things independently. Perhaps Ma Dong could indeed bring him a pleasant surprise.
After all, Ma Dong and Huang Huibo both developed the game under his "assigned topic," so they should be able to do a very good job. In addition, Clash of Clans mainly relies on game mechanics and social interaction among players to keep them engaged.
In order to secure the first release of the game, Li Haoyu also instructed the company's legal department to register as many game-related patents as possible.
Even if other game companies can bypass Snail Games' patent moat through other technical means, as long as it delays their game development time...
Li Haoyu's goal was achieved.
Because the nature of the internet is: "expansion is achieved with the dominant player at the core."
This also means that it is impossible for there to be a large number of beneficiaries at the same time.
Games built on the internet are more likely to become monopolies.
This is the network effect, the fundamental reason why it becomes a very strong competitive barrier. 💜🍫 ➅9ѕᕼᵘχ.Ć๏м ♞♨ After all, players have no reason to abandon top-of-the-line original equipment to play a low-quality game that may shut down at any time.
By the time competing companies launch similar games, Snail Games will have already established a first-mover advantage and will also be able to create a historic precedent of global server-based competition.
Combined with the social elements of Clash of Clans, it can create a massive network effect globally.
Li Haoyu's ambitions didn't even lie in this.
If Snail Games can break free from the constraints of game distribution channels by leveraging Clash of Clans, it can truly enhance its brand power and leave every player with the impression that "Snail Games products are always of high quality".
This is the strategic goal set by Li Haoyu.
Li Haoyu simply grabbed the test phone and started playing. All his thinking was useless; the so-called gameplay was actually quite simple.
A good game is simply a "fun game".
Every game has a goal!
Having goals is a prerequisite for a game to be fun. Goals include passing levels, leveling up, collecting items, defeating opponents, and so on. A good game is one where these goals are set in a fun way.
Take Clash of Clans as an example. Attacking other clans is just one form of feedback, but that alone is quite boring, so a reward system was established.
For example, collecting five stars will reward you with certain resources, and the resources you win will make you stronger than all your friends! Then, the game cleverly guides players to master clan war skills and strive to become the strongest clan. Competition makes the game more fun.
Then let the players achieve the goal... and so on...
That's the real charm of games!
Li Haoyu opened the game.
"Wow! Is the visual quality really that detailed?"
"You can definitely tell a lot of work went into the visuals?!"
Li Haoyu was indeed a little surprised.
Take the village girls in the game for example. As the tribe grows, the number of village girls gradually increases. Whenever new decorations grow in their hometown, they will take care of them and also find a clump of grass to take a nap.
If you keep the camera focused on her, she'll either get up and do some work or retreat to her base camp. Otherwise, she'll continue sleeping. If you try to move the camera away from her,
You can then see her taking a nap inside.
Li Haoyu even noticed that not all the village girls were sleeping; several were still working. This demonstrates just how meticulous Ma Dong and Huang Huibo were about the details of the game.
He's a detail maniac!
After all, Li Haoyu had given them a strict order.
The game development timeline has always been very tight.
He didn't have high expectations at first, since there were ways to make up for other aspects, but there was no way to cut corners on game artwork.
These were all drawn by the graphic designers stroke by stroke.
Details cannot be faked.
Li Haoyu could even see that a barbarian had an arrow in his head. This cartoonish style greatly reduced the time required for drawing.
At the same time, Huang Huibo came up with a good idea: to deliberately make the low-level buildings and characters relatively simple.
Buildings, props, and characters are upgraded, and then new details are gradually added to make them more "advanced". This method is quite clever.
Neither the players nor Li Haoyu could find any fault with it.
They even thought it was quite reasonable.
Most importantly, all the characters have a harmonious and unified art style.
The visual style strikes a good balance, somewhere between cartoonish and realistic. It avoids being childish or potentially harmful to children's development. Truly excellent.
The reason is also ridiculous: human blood can't be green.
So changing the blood to green means it's not human, so it can't be considered bad influence, right? But that's just self-deception. Later on, people weren't even allowed to die in the game anymore, and corpses had to disappear as quickly as possible.
Li Haoyu was very satisfied with the results.
In such a short time, the two of them have managed to improve the game to this extent. This not only exceeded Li Haoyu's expectations but also surpassed the original version.
Ma Dong, who was standing nearby, added that this version is still being optimized. However, to allow Li Haoyu to experience it first, further improvements were made to the graphics and game smoothness.
Li Haoyu even considered launching the game directly online.
After all, even he couldn't be sure if a similar game was already in production. If one step is slow, everything will fall behind, and things might change if it gets too late!
"No, I can't act impulsively."
"There's no need to rush right now, since we haven't received any related news in the market yet. Besides, this game is a flagship product that not only needs to make money but also needs to earn a good reputation, so we absolutely cannot be impatient."
"If we rush things, we'll waste this golden period of development. If we rush to go public, we might as well expose ourselves too early."
"After all, Snail Games has released two blockbuster games in a row, and there are countless eyes watching them."
Li Haoyu calmed down and thought about it.
There's no rush to release the game.
Moreover, can a game really stand out just because of its graphics? Li Haoyu had seen too many games with excellent graphics in his previous life.
A game that was hyped up before its release but ultimately failed to make a splash.
The current level of maturity is still insufficient. At least in terms of global networking, more testing is needed, since the current system is only operating domestically, and the stability of foreign servers needs to be assessed.
Still don't know what happened?
…………
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