Ma Dong is very anxious right now. 🐯☹ 🎁♣

He felt he was not qualified to be a game producer.

Moreover, Clash of Clans is such a crucial game. According to Li Haoyu, whether Snail Games will reap the rewards or suffer losses in the coming years depends entirely on the performance of this one game.

Everyone is now waiting to see what kind of results Ma Dong, as the successor, will deliver to prove himself. Therefore, Ma Dong has been under immense pressure lately.

So he came to Li Haoyu for advice again.

"Boss, I'm starting to get an idea."

Ma Dong said.

Li Haoyu nodded encouragingly.

"Then tell me what you think, I'd like to hear it too."

So the two went to an empty office.

Ma Dong began to explain his thoughts on the game to Li Haoyu.

"Actually, the art design isn't difficult; it just requires a lot of effort and money." I think what we need to do is focus on the game mechanics, especially the social aspects and player psychology.

Li Haoyu nodded.

"That's right, this is the right approach. The core of Clash of Clans is to engage players' psychology and provide the fun of attacking and defending, building, collecting resources, and developing."

"Whether it's clan troop rescue, friendly battles, clan wars, clan leagues, etc., they are all designed to stimulate players' desire to constantly communicate in the clan chat channel and share their game experiences."

"Build friendships through communication to create social connections within the game."

Li Haoyu gave him a little guidance.

Ma Dong seemed to have suddenly realized something.

He hurriedly said goodbye to Li Haoyu.

He then continued to bury himself in his work.

.........

With Ma Dong and Huang Huibo working desperately hard.

The details of Clash of Clans were quickly finalized.

In less than a month.

Many game details were finalized by Ma Dong and Huang Huibo. Ma Dong oversaw the entire process to ensure no mistakes occurred.

Huang Huibo, on the other hand, continuously improved the game settings and planned the content for the sequel to the famous "Clash of Clans".

Huang Huibo was subtly influenced by Li Haoyu.

The profit model for Clash of Clans has also been established.

Clash of Clans adopts a Gold Pass model with low cost and continuous benefits, plus occasional in-game events.

The Gold Pass offers higher and better rewards, such as faster building speeds and skins. It's much more reasonable compared to VIP systems in other games.

At the same time, it allows ordinary players to always see the difference between themselves and VIPs, and entices them to buy through limited-edition items that attract players to purchase.

As for event planning, that's even simpler. 💘☜ 6➈รђᑌ᝔�.ᑕⓞᝐ� 🐨🐤

Every now and then there will be events that give away magical items to accelerate the upgrade of players' heroes and buildings.

Magical items are a mechanism that speeds up the player's game progress, such as accelerating the construction of workers, accelerating troop training, temporarily leveling up heroes, and rapidly leveling up heroes.

Of course, there are also regular hero skins and building skins that cost money.

As for the art direction, they have already recruited a large number of top talents in the industry, and they have now begun customizing and modifying each character.

This includes some common buildings, special hero character models, and a focus on refining the main unit types from the first season: barbarians and archers.

Snail Games put a lot of effort into these two characters. Even Li Haoyu personally finalized the casting of the "Archer" and "Barbarian" as the main characters for the first phase of the game.

Therefore, the two character models were meticulously crafted down to the smallest detail; if you zoom in, you can even see close-ups of their faces.

They even have their own dedicated game voice acting.

Li Haoyu's attention to detail in the game.

They've spared no expense in this regard.

At first, Ma Dong and Huang Huibo were a little hesitant.

They were hesitant to invest so heavily in refining the details. They were also quite apprehensive, as not all players would notice these details. Was it really necessary to spend so much money?

If this were a typical game company, the boss would probably be so angry he'd be slamming his fist on the table and cursing.

But Li Haoyu didn't say anything unnecessary.

He simply waved his hand and said: Let's just do it!

So they bought the best game rendering engine and upgraded the character models more meticulously. These two modeling expenses alone cost a considerable sum.

If this happened in a typical company, it wouldn't be surprising if Ma Dong were fired by his boss.

But Li Haoyu didn't even flinch when he was playing Snail Games.

This trust and support demonstrated to everyone how much Li Haoyu valued the game. From then on, employees at Snail Games no longer dared to underestimate any project they were working on.

After all, the boss spends money like water.

If they still can't deliver a good result.

They couldn't smooth things over themselves.

What other options are there? We can only put in all our effort and work hard.

The entire snail game is like a high-speed machine.

It's running.

.........

The following days.

Li Haoyu still clocks in at the company on time every day.

Although he went to the company, he mostly just flirted with Li Ke or played games in the office. But the employees below him had no idea!

What they saw was that Li Haoyu, as the boss, was personally overseeing the operations on the front lines, so naturally they dared not relax. This was a very important stance.

Even if Li Haoyu is just a mascot.

It is also of great significance to the overall atmosphere of the company.

The game is currently divided into several parts, with several teams working on it simultaneously to ensure the game's development speed. Li Haoyu is borrowing this development strategy from the original company.

After all, Supercell, the developer of Clash of Clans, is hailed as the world's most profitable mobile game company.

This company has only produced four games in total, yet it has achieved a valuation of tens of billions. Even in the miraculous world of gaming, this is a rare case.

Their company's winning formula is frighteningly simple. First, they focus on game development, outsourcing servers, publishing, and operations. Second, they only develop mobile games that are long-lasting and playable.

What else is there to say?

Li Haoyu simply copied it verbatim.

However, Snail Company has been a bit too busy lately, and Li Haoyu's only concern is... whether his reputation with the employees will drop.

After all, besides making money...

Another very important goal of his is to maximize employee satisfaction. If their satisfaction drops significantly due to his busy schedule, it would be a net loss.

After all, making money is no longer difficult for him.

When detached from the global settlement, Li Haoyu's goal is to maximize the system's rating.

It seems we need to motivate the employees again. In Li Haoyu's view, the effective way to motivate employees is simply to combine soft and hard methods, as well as short-term and long-term approaches.

.........

()

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