"The second point is the division of labor in this project."

"Here's my plan. Ma Dong will be in charge of the technical aspects, while Huang Huibo will be responsible for the planning and execution of the details. This game will be handled by the two of you."

Ma Dong and Huang Huibo were both stunned.

Such an important task was simply handed over to them.

These two positions are arguably the soul of game development. And Li Haoyu so easily entrusted them with the responsibility of developing a game that would determine the company's fate for the next ten years?

Ma Dong is a bit better, after all, he is quite experienced.

He's one of the company's veterans.

Huang Huibo was completely dumbfounded!

Previously, he was just a figurehead planning manager, but now that he suddenly has real power, he feels a bit insecure.

Seeing that the two seemed unable to accept it, Li Haoyu ignored them.

He went on to elaborate on the game's framework, saying, "First of all, the game's world view is a story of countless battles fought by various tribes for resources and land."

Players can build training camps, barracks, walls and other structures for their villages to strengthen their armies and protect their villages.

"At the same time, it can invade other tribes, plunder more resources, and make its own army stronger."

This time, not only Ma Dong and Huang Huibo, but everyone else was also completely bewildered. Li Haoyu smiled slightly; as expected, the group still hadn't grasped the concept of this kind of game.

That's right, the game he ultimately chose was Clash of Clans. 💢♣ 🐺👍

Clash of Clans wasn't dead even before Li Haoyu's time travel; it had been running for ten years. Just how profitable is this game?

According to incomplete statistics, Clash of Clans earned the game company that developed it $70 billion, propelling it to become one of the world's top game publishers!

For a game to earn this much money is something most people wouldn't even dare to dream of. So why is Clash of Clans so popular?

Even Li Haoyu himself is a loyal fan of this game. He spent countless days and nights grinding on it before finally reaching Town Hall level 12.

If he hadn't just happened to lose his phone at that time, and if Li Haoyu hadn't seen the Apple GG and been itching to buy one, he would have gritted his teeth and spent more than two months' salary to get a new phone.

However, data is not shared between iOS and Android.

Li Haoyu really didn't want to start all over again.

That's how I got out of the "Clash of Clans" rabbit hole.

However, Li Haoyu never left the WeChat group he created for clan wars, and he even became real-life friends with many of the netizens.

This shows just how addictive the game "Clash of Clans" is!

This is all because this game not only incorporates the advantages of both real-time strategy and tower defense genres, but its unique game mechanics are also a major draw for players.

Rich gameplay + simple controls + perfect for short bursts of free time. ♢💚 ➅❾ѕħ𝐔𝓍.𝓬𝓸爪🏆😳

On the contrary, it maximized the coverage of a large portion of the player base.

Taking Li Haoyu himself as an example, Clash of Clans is a rare game that doesn't integrate with QQ or WeChat. In fact, he doesn't like online multiplayer communication with friends.

When Li Haoyu was playing ranked matches, he encountered a lot of arrogant people who seemed to have a long list of friends as a source of pride for them.

To improve their ranking, some people are even willing to pay for boosting services, and some girls are practically begging for help to climb the ranks. At that point, the game is playing you, not the other way around.

Clash of Clans takes the completely opposite approach.

It broadens its perspective to a global scale, allowing players from all over the world to play together overnight. When Li Haoyu first started playing, he even felt a sense of honor, like fighting for his country…

Even the most inconspicuous details are important reasons why Li Haoyu was able to keep playing.

For example, Clash of Clans has a very inconspicuous design: resource carts.

This was extremely attractive to Li Haoyu.

Although the resources returned each time were not much, he felt greatly comforted. He would go up once a week to mow the grass and collect the money, building layer by layer slowly, which gave him a unique sense of satisfaction.

Sometimes clan wars can be really annoying.

But seeing the resource truck, I can only say two words: very satisfying.

Therefore, choosing Clash of Clans was something Li Haoyu had planned long ago.

It's important to understand that this game's scale is nowhere near that of "2048" or "Don't Tap the White Tile." In terms of specific design and execution, Li Haoyu has absolutely no advantage.

Therefore, we have no choice but to hand over this heavy responsibility.

After all, one of the most important reasons why Clash of Clans was able to break through the competition is its well-designed graphics.

There is no mature strategic tower defense game in this world yet.

Therefore, Li Haoyu plans to seize this market first.

If you already have Clash of Clans on your phone.

So even if another game of similar quality appears on the market, it will inevitably fail, because the user base of that game has already been cultivated by Li Haoyu.

Just like a simple game like a vegetable-grabbing game, it became so popular.

Clash of Clans capitalizes on the predatory side of human nature. The game's resource-grabbing mechanics effectively exploit this psychological aspect of players.

When the resources you've accumulated over a long period of time are wiped out in one fell swoop.

Just ask if you are angry?

With each attack, they naturally got caught up in it.

Not to mention that Clash of Clans also has a trophy system, medals, and honor system.

This exploitation of human nature's sense of honor and vanity is a tried-and-true method for all games. As long as there is competition or spending money, the sense of honor and vanity will always surface in human nature.

No wonder there's a saying circulating among gamers:

Every game designer is a master of psychology.

This is true!

Ma Dong and Huang Huibo were stunned after hearing Li Haoyu's grand vision. This was an unprecedented innovation.

More importantly, this time was different from before. Previously, Li Haoyu had personally decided on all the details. But this time, he only provided a general framework.

For example, by managing their own villages, players can gradually strengthen their military and then engage in battles with thousands of other players. Once a village reaches a certain level, it can also form a clan with other villages and participate in clan wars.

At the start, players only have basic buildings such as builder's huts, headquarters, gold mine, and barracks, as well as fixed amounts of elixir and gold.

The game will then enter a tutorial mode to guide players through building, upgrading, speeding up, and unlocking. As the game progresses, the focus will shift from single-player to multiplayer modes in the later stages.

However, the specific design did not restrict them.

The design is particularly ingenious in terms of recharge functionality.

A game that's extremely favorable to new players and also friendly to paying players... Basically, you either spend time or spend money, giving the player the choice.

The best part is that even if paying players spend money, they can only maintain a slight lead, unlike other pay-to-win mobile games where the outcome is completely one-sided.

Mr. Li truly lives up to his reputation.

Such a brilliant idea could come up with!

…………

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