[For a major event like a wizard's expedition, the preliminary preparations are naturally far from easy.]

[It's not just you who's getting busy; all the wizards in the entire wizarding world are too.]

At this critical juncture, a large number of previously unseen wizarding weapons have appeared on the market, which is likely a deliberate move by the higher-ups in the wizarding world.

However, because more people are buying, the price hasn't fluctuated much.

Prices in the wizarding world haven't fluctuated much, indicating that the entire plane is well-prepared for this expedition and has ample supplies.

[You had Evelyn auction off some mid-to-high-level resources that you didn't need through the Hermit Guild's internal channels.]

When discussing the war tactics of wizards, besides their incredibly powerful weapons, their ability to rapidly build up an army is most noteworthy.

The golem army and the cyborg army are absolute nightmares for countless planes.

Unfortunately, you lack both of these cheap methods of mass-producing troops that wizards love most.

You're prepared to continue using your financial power to buy ready-made items.

The resources you listed through the Hermitage's Guild's internal channels were quickly sold, bringing you a large sum of money.

[Unfortunately, the Hermit's Guild doesn't value the ability to rapidly build up an army, and lacks advanced inheritance of these two warfare methods. Even if they did, they wouldn't meet your expectations.]

[You've decided to contact the Warlock Alliance and the Alchemist Guild. Warlocks are wizards who cultivate their bloodlines and have extensive experience in biological modification.]

The Alchemy Guild is undoubtedly the wealthiest organization in the wizarding world; most of the weapons of war in your possession were made by them.

If you want to buy golem factories and bio-engineering production lines, these two organizations are the ones to contact.

【Take out the crystal ball and contact the burly man with the barbarian skull.】

Despite being a level seven sorcerer, Barbarian is a rough and unrestrained person, and you two get along quite well. Surprisingly, you two have maintained a good relationship over the past few decades.

This is truly unbelievable in the wizarding world.

[You now need to make a deal with the Warlock Alliance, which involves a considerable amount of wealth, so naturally you'll need Barbarianskull as an intermediary.]

[After learning of your needs, the Barbarian waved his hand and said there was no need for such trouble. He himself had a biological modification production line left over from his sixth-tier era, and those things were no longer of any use to him.]

[If you want it, he can sell it to you as a package, including the legacy, experimental data, the ecological restoration park, and most importantly, the production line.]

Most importantly, you'll get a 20% discount!

Wizards are a group that enjoys researching knowledge on their own. The vast majority of wizards possess their own unique bio-modification techniques; at most, they might purchase a copy of the knowledge to study on their own.

[It's rare to see a wizard like you who buys everything ready-made. Even if you have money, you can't just squander it like that.]

The stuff Barbarian had in his possession wasn't cheap; he never imagined these obsolete items could one day be sold for money!

You both completed the transaction amicably.

Your wizard tower has twelve floors. Aside from the top floor, which houses various wizard weapons, and the eleventh floor, which contains the tower's energy core, most of the other floors are empty.

You've combined the third and fourth floors of your wizard tower to house the ecological park, and converted the second floor into a production line.

The Wizard Tower may appear imposing from the outside, but that's about it. It'd be lucky to reach ten thousand meters in height, considering sixth-tier materials aren't exactly commonplace.

[The main point is that the wizard's tower has a hidden world inside. It can be expanded using spatial extension technology and then solidified using spatial laws, making it a small world of its own.]

This is a feature already available in a level four wizard tower.

The bio-modification technology provided by Barbarian Skull is a technique that transforms a third-tier magical beast called the Flame Lion into a fourth-tier magical beast.

[A small number of elite individuals can be enhanced through artificial modification surgery, reaching the level of fifth or even sixth-tier magical beasts.]

[Enhancing a creature to the sixth tier through modification surgery is already the limit; a seventh-tier creature possesses a complete set of laws, which cannot be improved through experimental modification alone.]

[As a mere level four wizard, you naturally lack the ability to conduct fifth or sixth-tier modification experiments, but the army of fourth-tier modified creatures still greatly satisfies you.]

With the matter of modifying creatures resolved, it's time to consider the golem army.

Within the wizard's subordinate legions, modified creatures are considered elite units, while golems are considered cannon fodder.

[Creating organisms inevitably comes at a cost. Even if they can reproduce on their own, they still require corresponding resources, and some elite individuals even require wizards to perform the modification surgery themselves.]

But the golem doesn't have any of these problems.

[The wizard could easily program the golems to build their own factories and search for materials, allowing the golem army to replicate itself.]

In the end, it is often these initially insignificant puppet golems that make the greatest contribution and inflict the deepest despair on the enemy.

That overwhelming army of puppet golems, filling every corner of the plane, was simply beyond the capabilities of weaker planes to withstand.

However, the Golem Legion isn't without its limitations. Golems below Tier 4 are relatively easy to deal with, as the required materials are quite common.

However, starting from Tier 4, the materials required for golems become increasingly precious. Although they can still replicate themselves, the limited availability of materials means that the number of these high-tier golems will inevitably be far fewer than that of the low-tier ones.

Even some low-quality inheritances require wizards to personally inscribe the runes on high-level golems.

[Those traditions that require you to personally accumulate a certain number of golems are naturally not within your consideration.]

The legacy you desire must be of the highest caliber.

Unfortunately, the Alchemy Association doesn't sell such top-tier heritage items. What they sell is a one-time consumable item called the Golem Heart.

[A Tier 3 Golem Heart can create an unlimited number of Tier 1 to 3 golems based on the materials used, for a period of ten years.]

[The fourth-tier alchemy lasts for a century, the fifth-tier for three hundred years, and the sixth-tier alchemy has not yet been developed by the Alchemy Association.]

To be precise, Tier 5 is sufficient; making this thing to Tier 6 is really not cost-effective.

The main advantages of the puppet golems are their low price and large quantity; their combat strength is negligible, as they are mainly used as cannon fodder to wear down the enemy's manpower.

Any being of the same rank could easily kill hundreds of puppet golems.

Compared to the army of modified creatures that wouldn't back down even in a one-on-one fight against creatures of the same level, the golem golem was somewhat insignificant.

However, this was the foundation upon which the wizards swept across all planes of existence.

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