Those who reincarnate must die.
Chapter 170 Conflict Valley
As soon as he finished speaking, the holographic image displayed a square map. In the lower left and upper right corners of the map, there was a high ground. In the center of each high ground stood a statue of a goddess. The one in the upper right corner was red, and the one in the lower left corner was azure blue. Next to each goddess statue stood two slightly smaller knight statues, the same color as the goddess statues.
Between the two highlands lies a vast valley and jungle, teeming with terrifying monsters and labyrinths. Three wide roads connect the two highlands, running along the top left, bottom right, and diagonal of the square. A river flows diagonally from the top left to the bottom right corner, dividing the map in two: the bottom left belongs to the blue team, and the top right to the red team. On each road of each side stands three knight statues: one near the river, one at the edge of the highland, and one in the middle of the road…
The reincarnators looked puzzled upon seeing the map, but the young man from the East was excited: "I knew it! It really is this!"
"Has he carried out similar missions before?" Zhang Lang observed the young man's expression.
"Alright, what now appears before you is the arena for this competition: the Canyon of Strife!"
"The Valley of Conflict is divided into red and blue teams. You are on the red team, and there are five warriors on the blue team. Your goal is the same: to destroy the goddess statue on the other side!"
"Of course, achieving this goal won't be easy. You'll need to cross a massive and complex canyon. To do this, we've specially carved out three paths—upper, middle, and lower—within the canyon. Once you conquer any one of these three paths, you can reach the goddess statue on the other side and win victory for your team!"
"Of course, you can also choose to bypass the roads and cross the chaotic wilderness directly, then sneak up to the high ground on the other side. But in that case, you probably won't be able to destroy the statue!"
"Because at the start of the match, the goddess statue was protected by a powerful shield and was invincible!"
"Not only the goddess statue, but all the knight statues are protected by shields. To break the shields, you can only start with the outermost three knight statues, which are closest to the middle of the river! At the start of the competition, only these three outermost statues can be destroyed. Their shields are limited. Once the shields are depleted, the stone statues will be exposed. I think it won't be difficult for you warriors to smash a stone statue, will it?"
"When the outermost statue is destroyed, the second statue on this path will lose its invincibility and become a limited shield. And so on. When any statue on the high ground is destroyed, the two statues in front of the goddess will also lose their invincibility. Only by destroying these two statues will the goddess's invincibility shield be removed!"
"In other words, to win, you must destroy all the enemy statues along at least one path. And to protect your own goddess, you must also protect your own statues as much as possible to prevent them from destroying the entire path!"
"Of course, dismantling the knight statue won't be easy. It's not just the enemy warriors who will obstruct you; squads of magical soldiers will periodically spawn along each path, charging forward without hesitation to kill any enemy forces. Of course, these magical soldiers may not be a threat to you warriors. But you still need to be careful when attacking the knight statue!"
"These statues weren't built in the shape of knights just for looks. If enemy soldiers get close, they will actually attack with their swords, the tips of which can fire powerful magical cannons. However, because the statues only follow a pre-programmed sequence, prioritizing the first enemy that attacks them until they are killed before moving on to the next target, with the help of these fearless magical soldiers, you brave warriors can defeat the statues without taking any damage!"
"However, be aware that if you attack an enemy warrior within the knight statue's attack range, the knight statue will immediately abandon its current target and prioritize attacking the person who caused damage to the warrior!"
"Finally, I will introduce the five weapons before you warriors: sword, bow, spear, staff, and shield. Each warrior may choose one weapon. These weapons are magical artifacts. By using the souls you have collected to exchange for them before the goddess statue, you can upgrade and evolve them, making them more durable, sharper, and even possessing magical effects, allowing you to cast powerful spells!"
"As for collecting souls, you can obtain them by killing any non-friendly creature in the canyon. Magic soldiers, wild monsters, and of course, the most profitable are enemy warriors!"
"By the way, there's no need to worry about being killed in the canyon. Just wait for the appropriate time to resurrect. Killing an enemy warrior will earn you at least 100 Soul Points. Each warrior has a base bounty of 100 points, and you'll gain 50 points for each enemy warrior you kill, until you're reset to zero after being killed once..."
"For example, if you kill four enemy warriors in a row without being killed yourself, then if someone kills you at that moment, you will receive 300 Soul Points!"
"And if you kill multiple enemy warriors in a short period of time, you will receive additional points. The more kills you get, the richer the rewards!"
"As for the captains of both sides (Heroic Reincarnators), their bounty is twice that of the others. If you successfully kill them, you'll receive double the reward!"
"So, everyone, try your best to hunt down those powerful enemies!"
"But be aware that while you can be resurrected by magic if you die in the match, only the victor can leave alive. The loser, even if they've died once, will be forever condemned to eternal sleep after the match. Unless you can guarantee you'll survive the intense, life-or-death struggle, strive for victory!"
"Finally, this isn't really a rule anymore; it's just a suggestion!"
At this point, the five pieces of equipment appeared in the holographic image.
"These five pieces of equipment, as currently displayed, are not their fixed designs; they merely represent the weapon's category. Swords represent agile and sharp weapons, bows represent ranged weapons, spears represent long and heavy weapons, staves represent weapons easily used for casting spells, and shields represent weapons easily used to support teammates. After selecting a category, you can change the weapon's appearance according to your own preferences and feel, such as turning a spear into a hammer, a bow into a crossbow, and so on..."
"When choosing equipment, warriors should also consider its compatibility with their own abilities. Heavy weapons are suitable for strong and robust warriors, allowing them to charge into battle and absorb damage."
"Ranged weapon shooters are suitable for agile and perceptive individuals who stand at the back of the battle formation and attack from a distance, making them the team's main physical damage dealers."
"Sharp weapons are suitable for assassins who combine agility and strength, specializing in attacking fatal weaknesses, unleashing burst damage, and ambushing vulnerable enemy warriors to cause instant casualties in battle."
"Spell weapons are suitable for mages with strong spiritual power and expertise in magic, serving as the team's main magical damage dealers."
"Defensive equipment is suitable for supporting other warriors and preventing teammates from being killed by the enemy. It usually requires warriors with sharp ears and eyes, quick thinking, and strong perception."
"Once you've chosen your weapons, you've also chosen your corresponding classes. The canyon has three paths and a vast wilderness area. Every enemy and neutral creature is a mobile soul point. If everyone crowds together, it will undoubtedly be a waste of resources. I suggest everyone allocate their paths."
"In the early game, when equipment levels are low, it's not suitable for large-scale battles. It's the development period. Usually, warriors go to the top lane alone; mages go to the middle lane alone; marksmen and supports go to the bottom lane together; and assassins are suitable for hunting monsters in the jungle, roaming between the three lanes, and waiting for an opportunity to reap kills."
"Of course, this is just a suggestion, the optimal solution summarized from countless matches, not a mandatory requirement. If you have a more suitable plan, you can change it at any time..."
"Finally, please choose your weapons. Detailed maps and instructions about the canyon are also available in this crystal ball, which you can access at any time to help you formulate tactics. The match will officially begin in thirty minutes and will last a maximum of six hours. If no winner is determined within the allotted time, both sides will be declared the losers! Best of luck to all warriors, and may you achieve a resounding victory!"
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