Dark Eldar
331 Skull-level
In another world (511381), Benjamin VI, a friend of Edward III, also has his own views. The rigid traditional education of this other world, while restricting the thinking of every mage (FS) and warrior (ZS) (and other professions), seems to have brought about a "subtle change" since Loki's artifact, the "Mold of the Creator," was unleashed. ... (Vector)
"When can I... no, I can't have unholy thoughts, but...they..." Benjamin thought, his thoughts slightly disjointed. This contradicted his handsome appearance and the fashionable props and equipment he wore. Perhaps later, Benjamin VI would become more "open-minded"... But at this stage, for any young mage to "awaken"? The difficulty, the obstacles, the hurdles... "Is it difficult to become powerful in a short period of time?" (Note: Historically, the more powerful a high-level mage or an outstanding elder is, the stronger their "mindset," also known as "extraordinary wisdom." If one doesn't reach a certain level of psychological stability, or frequently suffers from "neurotic" outbursts of temper, then it's definitely not going to work... In short, it's a complex process of "dripping water wearing away stone," requiring unwavering perseverance, never giving up, and a relentless commitment to never look back... Of course, we must objectively assess whether their greatness involved an element of "gambling," or even that they gambled correctly. But at least they made their own choices! This is precisely the most difficult part.)
In the "FAQ" section on the "otherworld" magic world within the multiverse, how much does magic contribute to an ID? Magic? Good spell skills? Ultimately, it all translates into "tons of damage." It contributes "spirit," "spell damage," and "cooldown reduction" to DPS. If calculated based on the amount of health lost by the "target," it's essentially the same as physical damage.
"Mental" spells are much more helpful to every mage, but they are extremely difficult to master. As a result, there are very few "diviners," "astrologers," and "prophet" professions that practice "mental control."
Elder Izo, a demigod elf. His magic is essentially "mind control." He resides on a "mysterious island" (hidden dynamic coordinates) and has a close relationship with the "World Tree" (skull-level). He frequently discusses the "puzzles" of the multiple worlds. It is speculated that things the Order sometimes cannot calculate (bugs) are "indirectly" handed over to Elder Izo for processing in batches (with rewards).
Complex problems, complex confusions, everything is always new to Benjamin VI, a young, wandering mage from another world. Most mage professions, especially apprentice mages in this world, usually habitually "shield" themselves from interference. However, once their level and "status" advance to the ranks of high-level mages, and if significant changes occur in their surroundings or the storylines of the heroes around them, they too will be passively affected. Sometimes this influence is positive, and sometimes it stems from the "dark side"...
The ancient world of "dark mages" no longer exists. Various scattered dark scripts, and others named after darkness, remain. Their influence is extremely small; compared to the powerful light planes, especially the "otherworld" magical worlds, their energy and the evil of their dark elites seem like "particularly faint remnants."
Elemental creatures—one must mention the "Dark Legion"! Once terrifying beings... The light magic of this other world suppressed them on a massive scale!! The six Dark Generals gradually became puppets, even "laughable figures." Truly a case of "much ado about nothing"... But what if their newcomer "Dark" rises from the level 1 map Kevin Garnier in the future? It's not impossible that they might rebuild a new "Dark Legion" force. However, based on current analysis, both Dark and the lone wolf "Ludar" are just "niche" entities, plus their awkward level? Many in the level 30 other world are already at level 999, while they are still below level 100. If they don't force players to spend more... It's too late to hoard "experience orbs" now... (Note: Any hero who wants to make a big impact during version updates needs to recharge in advance! Prepare in advance! If you can bring home the top-ranked items in the store, that's naturally the best option. Unfortunately, offline "virtual currency" and "gold coins" are real. 11, without a certain amount of money, you just want to "dominate"??)
On the level 2 map Kevin Garnier (51313), the former Dark Messenger Dark is immersed in "melancholy." It seems victory is never eternal... Throughout history, every high-ranking hero, elder, and great elder has experienced various defeats, some even hellish! Only then can their magnificent "epic comeback" stories unfold! Note: Real-world "family feuds and national hatreds" are not relevant; more often, it's a tragic love story or a treasure-hunting romance! There are also various forms of "revenge," but "order" will "try its best to avoid" the recurrence of "epic tragedies." ... (Note: Trade secret)
Rescue-themed storylines do include many revenge and retribution scenarios, such as an eye for an eye and blood for blood, as well as "endless slaughter" scenarios. However, those are only a minority.
For example, Loki's family members had already passed away long ago due to various reasons related to being "non-VIP" when he was very young. Loki also has other "otherworldly apprentice mages," all of whom were recruited into the otherworld early on due to their rare "initial attributes" and exceptional talents. Later, if they receive "revenge" quests, they are mostly completed as part of a series of quests for friends or girlfriends; some are main quests, but most appear in the "side quest bar." Click "" → Expand
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