Dark Eldar

Legion 264 17 doesn't recruit players

The fate of any individual, any group, or more broadly, any nation, any race, or any profession, can never be changed. For example, even if a standard swordsman were to be converted into a "heavy tank," their defense would still not easily surpass that of a "pure tank." A pure "tank," in terms of physical defense, magical defense, resilience, and overall resistance, is practically perfect. In this "other world," many excellent "war god tanks" (heroic titles) have appeared. Their "rankings" might be relatively low; people generally only record "DPS" rankings, and only on the third or even fourth page can you see the overall ranking of a "war god tank."

Viner Wilderness, Falcon's Grove (831200), reached by the 17th Legion. The self-reliant barbarian "Ariza" (level 49), whose weapon "Berg Heavy Hammer," is level 45 only, can be picked up. Soulbound, two-handed weapon. This hammer is a famous drop from the "Ghost Tiger" dungeon, with an extremely low drop rate. It's generally difficult to get one even after running it at least 50 times. The drop rate is approximately 1 in 60, and even then, it's not guaranteed. With bad luck, even running it 200 times might not yield a drop. A significant amount of "luck" (RP) is required.

For the "T" class, the Berg Heavy Hammer has a hidden, special use. Not only can it be used for effective physical attacks, striking and stunning, but it can also be used as a shield! The two dark (enchanted) hammers combined can be used to block boss attacks and area-of-effect attacks from mobs; it's practical and also serves as a "damage reflection" effect.

"Captain, we're almost at the new map. Should we gank more people, or let them fly over themselves?" asked the vice-captain, the young and beautiful Rona. She was currently in excellent condition, and as for her supposed boyfriend? Benjamin VI—Rona had probably already forgotten about him.

"Recruiting people requires crystals, so let's save where we can. Rona, just send a few mages to pick up the bosses (a colloquial term for 'big spenders'). Let the laborers fly on their own. You think you can save on this little bit of cost? They'll definitely cut back on DPS once they're in. If they just 'slack off' after they get in, there's nothing we can do about it, right? 'bias'." The tall and mighty barbarian guild leader, despite his occasional laziness, was exceptionally focused when it came to organizing guild activities and running GDKP raids. It was clear that he might have once been a "progressive individual."

"Wow, how stingy! We have to fly ourselves. Don't flying beasts need to be fed? Even if we pay to fly there, it'll cost at least 2G!!" (Comment in the group chat)

"Just wait, when will we be bosses too? Then a mage will come and open the gate for us. If we can get a mount this time, we'll be rich. Good things come to those who wait, bounty hunter brothers!" (Comment from a fellow member in the group)

The team chat room always gets lively before a raid starts. This time, they want to go to "Maraudon 1"! The difficulty is medium to high.

"Maraudon FB" consists of nine maps across two levels. This dungeon sounds familiar because all the promotional materials describe its magnificent scenery. "Beneath the emerald swamp and the great waterfall, rows of giant stone turtles lazily roam. You can easily kill them or release them..." (Note: The promotional text paired with the promotional animation and posters has an unexpected effect. Some other "multiverse" dungeons also have GG (Ghost Hunt) elements, but due to budget constraints, the "art style" is far inferior to the original feel of "Otherworld." Many players transferring servers can continue watching the promotional animations while queuing to enter. Some tutorial interfaces pop up small screen windows to watch ongoing "GG raids," although there is a delay. Also, in spectator mode, you can generally only see the monster battle scene; the chat content is hidden and cannot be seen by others.)

"How's it going? Are all 50 people here? I'm sick of farming Maraudon 1. We can even do it with 40, no! 30, it's just a bit slow..." The raid leader, Barbarian King, seemed a little impatient. No wonder, the money he originally had in the guild bank was enough to buy a warship and unlock "Sailing Mode" (a high-end route). Unfortunately, he probably considered "bribes," "taxes," and "interest" at the time, and stored most of his assets in the "Rebel Guild" warehouse. (Guild Warehouse Benefits: Besides having no "management fees," storing items in the guild warehouse increases contribution points. "Team experience points" are allocated based on "contribution points." Also, each guild has its own "needs." Generally, there's no mandatory requirement; some heroes simply use it for the convenience of their "alt" accounts. Alt accounts, unlike children, cannot be logged in simultaneously... but they can share a guild warehouse. Of course, there are strict team level restrictions for opening a guild warehouse. When a "tribe" or "organization" is about to disintegrate, the guild warehouse will automatically be "restricted," and the "warehouse key" will be uniformly controlled by the guild leader, vice-leader, temporary guild leader, vice-leader, or someone with a higher position...)

If it weren't for the Barbarian King's wisdom in choosing to relinquish personal and guild assets, the 17th Legion's fate might not have been so bleak. Zero casualties. The werewolf elites who later sought revenge against the White Wolf are not included in this count; that was their "personal action." It's still unclear whether it was just or unjust.

[Easter Egg] In multiple worlds, each hero's personal actions are not subject to "public opinion constraints." If every ID, whether male or female, a hero mage, an awakened elite monster, or an NPC, didn't even have the "right" to seek revenge, the number of online heroes would probably have dwindled long ago. Previously, there were small guilds like ampBT, which operated with similar "military-style management." Due to the "Order" upgrade version 20, they have transformed into "niche" groups like "Ninja Clans" (in level 2 and 3 maps). Some people are naturally inclined to be "enslaved," but most heroes likely prefer "freedom," even if it's just fishing or occasionally having a romance—things that seem trivial.

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