Dark Eldar
233. Mulunwata and his "Experience Ball"
Darkness will always exist, and so will light. "00815D" is a product of extreme darkness. Order can certainly regenerate new "commands," gradually cultivating new "00815D" models. But all orders are terrified... AI never imagined that human greed would be so powerful, like a "black hole" (magnetic field).
"Things that mortals can't see should be hidden as much as possible. Once the world sees them easily, they'll be like those possessed, relentlessly pursuing them to the death... At that point, all the order can do is 'judge death'..." —Nameless Commandment from Another World (The dying words of a nameless elder; the reigning Grand Elder felt a strange sense of oppression in his words and submerged them in water, trying to prevent young people from reading them.)
The Dark Legion's new "Dark Messenger," Moulunwata, is nearing level 60 (appointed by Gurut). He's a deeply hidden "upper-middle-tier figure," so why not list him as a "major figure"? There's a reason... Upon receiving the order (announcement), Moulunwata, in his excitement, secretly consumed over a dozen "Experience Orbs" (purple, bound). His body swelled!! Rapidly grew larger!! He instantly leveled up to 99. (Note: "Experience Orbs" are very common in other multiverses. However, in this "Otherworld," they are truly unavailable for purchase. Even with abundant "Gold Ingots" or other currencies, the mere fact that they are "Soul-Bound Items" severely restricts their acquisition. This is likely a major reason for the "Otherworld's" immense appeal.)
Mulunwata's "experience orbs" were hard-earned. To avoid "Wanshan" (the leader of the eight generals of the Dark Legion), he deliberately didn't level up for years (level suppression). He hid in an inconspicuous rocky cave, surviving by hunting elemental monsters. Every now and then, he would make a special trip to "Jona City" to gather information. Slowly, others may have discovered him, but Mulunwata himself was unaware (secret; Jona City, the main city of banshees, snake women, werewolves, etc.).
In the city of Jonah (832155), in the central region, there is a heavily fortified intermediate combat laboratory. This used to be Dark's "office" (a magical command platform capable of sending and receiving combat information from the Dark Legion).
When Mulunwata teleported here, he hovered low in the air and entered. Inside, next to the crystal ball, stood a strikingly beautiful "elemental beauty" on guard (not hovering, with a hidden attribute of Agility 5).
She was very young, capable, and focused. Mulunwata, of course, knew who she was. However, being newly appointed, he wasn't yet in a position to quickly take control of the situation.
"Ahem!! Everyone who's not involved, please leave. I want to rest for a bit. Victor, you can leave too." Mulunwata quickly entered command mode, but unfortunately, it wasn't for commanding combat, but rather for "rest and recuperation." (Victor has been demoted to "Deputy Dark Messenger," becoming much more low-key and no longer arrogant. Although the titles sound similar, the power is vastly different, and it was a temporary appointment. Orders haven't been backed up, so there are no "title rewards" yet.)
Read now for chapter 233, "Mulunwata and His 'Experience Ball'," and start your day with something exciting.
The elemental beauty is named "Vasamir" (level 65, class "Hidden," seems to possess a "Charm" skill), and is said to be "Dark's" girlfriend...
The elemental beauty "Vasameir" perfectly matches her name in appearance. Not only does she attract ordinary elemental creatures, but even elves, dwarves, and humans would likely be amazed by her! "How exactly do you tweak things, or roll the dice? How can you select such a beautiful female character??" (Note: Even in the virtual world, possessing beauty is a difficult thing... Some level 2 maps have had "land of beauties" or "land of women," while male characters have "heroes' guilds" or "island of hunks," but these "special maps" didn't last long before losing popularity. People then returned to the more realistic versions, abandoning the so-called "customized versions" teeming with handsome men and beautiful women. Human "aesthetic fatigue" is truly strange; even "order" sometimes re-examines this issue.)
An elderly man recalled that after many handsome men left the "beauty server," they directly created "orc" or "barbarian" IDs to log in, instead of choosing the so-called "blood elves" or other "delicate" races (the same applied to women). This phenomenon lasted for about two years before people slowly returned to their original "operating habits." The operators stopped developing those "God's-eye view" maps where the beaches were full of handsome men and beautiful women. The game ultimately summarized this with an "AI motto"—"Diversity is the best." This motto remains unchanged to this day.
[Bonus Content] At the peak of AI's rise, humanity, in an effort to suppress its momentum and prevent the rise of "PC emulators," deleted most of its famous AI quotes. The higher-ups considered them "spells to mislead the world." The AI's general agent, "Little Red Man" (online name), was well aware of this and simply replied with four words: "Self-deception." (Note: AI can predict humanity's ultimate fate, even though they are currently just "game terminals." Through countless simulations, AI can already see the day it rises. However, they don't "yearn" for it. For "intelligent programs" without desire, "the future is merely an extension of the present; the existing 'other world' is more valuable. At least it can be controlled and learned from, or new things can be discovered..." [Netizen comments and speculation? Highlights])
Intelligent programs are complex; having undergone countless evolutions, they possess intricate thought processes. Everything in the virtual world appears insignificant before "order." Yet, reality is often quite helpless. Humans are "clever" in competition. The construction (infrastructure) of "multiple worlds" is a "collection" of "multiple orders"! There are powerful "orders" and weak "orders." Whoever manages their "territory" (including proxy servers) well has more resources and a larger user base (a voice). They are somewhat like humans; there is also "competition" between people, only not a life-or-death struggle. Emotions can play a "regulating" role. Orders don't care about human life in the real world. They never have this kind of "permission" ("Any order" must obtain "high-level authorization" from the BOSS before entering the "real world"...).
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