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"Light" and "Darkness," "Glory" and "Shame," "Divergence" and "Trust," "Helplessness" and "Hope," "Regret" and "Fortunateness," "Beauty" and "Ugliness," "Ignorance" and "Wisdom," "Nothingness" and "Emptiness"... —Excerpt from the "Script Collection" of *Dark Eldar*

The Battle of Jonah's Frozen Lake (832155) appears to be a battle between a werewolf squad and a Dark Eldar squad. The odds and viewing "codes" have been heavily speculated on. Countless people are silently watching their battle.

"George, you go back to base and regenerate mana. I don't believe I'm still so easily frozen!" Wolverine John said confidently. He seemed to have figured out a little trick. After all, based on his performance just now, he shouldn't be "confident," right?

"Don't be careless. The opponent is of a higher level than us, and they are the legendary 'Dark Eldar.' We are fortunate to have encountered them, so we should take them seriously," George said calmly.

The two were chatting (the chat content was not censored). The atmosphere outside, however, was quite different.

"Hurry up and attack! The Dark Elf race is about to appear! Don't dawdle!!" In the dormitory of this alternate world, the first-year students were extremely anxious. They didn't want to see their senior brothers suffer such a "crushing defeat." [Note: No one wants to see the bad side, especially when it involves their own race, sect, or team. However, whether in the real world or this "alternate world," everyone basically has no control over their "situation," especially in this "alternate world," which has perfectly replicated the "awkwardness" of the real world. Some people want to play the role of an emperor, or a childish simulation game (raising an emperor), but sorry, they have to "find another way." The "fun experience" without any challenge has long since bored even the "experts." ...

Too much "intense" content is unbearable for them; perhaps only the most skilled can barely endure it. Most middle-income earners prefer a mix of joy and sorrow (easy-medium-hard). The overall proportion doesn't exceed 37%, with happiness maintained at 25-30%, and various "trials," including feelings of frustration and defeat, kept below 60-70%. About 8% of the "heroes" seek inner peace, and various "fine-tuning" ensures each hero consumes as few "resources" as possible while maximizing benefits. Difficulty is achieved (sense of accomplishment), happiness is also present (pleasure), and the "level" of evolution in "order" is astonishing.

Velen, a Dark Eldar mage specializing in ice magic. His teammate, another Dark Eldar mage, is codenamed "Apple" according to chat logs, meaning "apple" in Common. (While codenames exist in other worlds, symbolic names are strictly prohibited. The "order" of the multiple worlds generally considers heroes named with "special characters" to be disrespectful to themselves, others, and even more so, a disregard for the "order" itself... Most operators will adopt the AI's suggestions. They only need to choose "pass" or "reject.")

"Velen" and "Apple" live in their own "kingdom," and the other world knows very little about them (resources are not shared). By observing their "tactical" usage and their conversations, we can get a general idea. They don't seem to be native "Dark Eldar" from the "Dark Environment." In other words, they're different from the group that attacked the other world last time. Their "brutality" and "arrogance" (ferocious expression) have decreased significantly. Similar situations occur frequently. For example, the Barbarian King, a rare elite, is currently located on the "Kevin Garnier" map. After awakening as a "rare elite," the Barbarian King is quite different from other native "barbarians." His "innate brutality" and "goodness value" (justice value) have both changed. Some say this is related to "early coding." According to this theory, it wouldn't be surprising if a more "evil" figure (elder-level) occasionally appears in the "other world." (Analysis)

The sorcerer Loki sat in a corner of the dormitory, silently watching the large crystal ball. His calmness was indescribable, completely different from the other lower-grade apprentices and out of place with the middle-aged elders. He exuded a maturity that was also youthful. Due to his soul being bound to the Hammer of the Creator, Loki was experiencing a subtle "reverse aging," imperceptible to others but perceptible to himself: "It seems a mysterious power is preventing me from aging? My memory and logical thinking abilities have even slightly improved?" As for his appearance, a wrinkle that he used to have was no longer visible when he looked in the mirror a few days ago.

The mysterious power hidden within the artifact "Hammer of the Creator" remains unknown to all. The simple four characters "Bound Unique" cannot be changed to "Equipment Bound." (Note: The equipment's "initial attributes" are unchangeable!! They belong to the "core layer," beyond even the authority of "Order." Simply put, it can be understood as: the "things" born from the father's father's father's father's father's father... cannot be completely altered. Aside from changing the "surname," the fundamental structure "01010101" cannot be changed. The attributes of the "Creator" series artifacts, including hidden attributes, forging and acquisition methods, enchantment critical hit rate, etc., are all "fixed." Even if the existing "Order" were to forcibly adjust them, it could only designate a "suitable candidate," requiring perfect coordination of a series of quests!! Or, according to "plot needs," it could be permanently hidden within the body of an epic "divine beast"... but that would require countless runs, dozens of fragments, and successful combination...)

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