Dark Eldar
219 Administrator
The lifespan of older NPCs is approximately 150 years or more, which is short compared to the heroes of this other world. However, they are long-lived compared to other human, dwarf, and orc races.
"Auntie, how did you know I'm MS?" Alyssa asked blankly. Although she had a lot of so-called "social experience," once she was free from the "script," everything was different (a sense of constraint). (Explanation of "constraint": It's like an invisible attraction! Very powerful. Some people, even if they were once "free," will be "infected" after seeing too many "non-free" people, usually AIs. Originally very "sensitive" or very "cautious," they gradually become some kind of "numb" or "tyrannical" "role." Usually, they instinctively may think they are still in control, but in reality, they are no longer "themselves." "Constraint" sounds profound and difficult to understand. Alyssa before her...) The NPC "Grandma" opposite them probably already understands. Even heroes can't escape the "sense of constraint," or what some call "restraint"; "Order" hides it very deeply, preventing it, especially for those with "insight" like Edward, Loki, and Benjamin, who are forever immersed in the "superior" environment of "Noble 3" and "Noble 5." At the same time, Order is also "powerless." Order itself cannot escape the "constraint"; they are both the "Administrators" of a certain "virtual world" and "slaves."
In the small restaurant, the NPC "Grandma" hesitated, seemingly reluctant to shatter Elisa's "dream." "Become a high-level MS, and then... step by step, meet someone like Loki, preferably Loki, have a passionate romance, and then have children..." Or perhaps another version... The high-level NPC "Grandma" guessed this (inner monologue, partially displayed, requires advanced authorization).
Elisa might have sensed that the old woman wanted to impart some kind of "life philosophy" to her.
"Auntie, please ask whatever your question is. I'm just playing around, I'm not serious," Elisa said casually. She might have dreamed of becoming a princess before, but Elisa chose the path of an "NPC," a different route from the heroes. Her encounter with Loki on the Yundar map was purely accidental, though there was an element of "inevitability," Elisa always considered it "accidental." [Parameter Note]: In all "programs," this is "real-time"! That is, "If ID believes ZIJI is a mage FS, then ID is a mage FS!" Early on, anyone hearing about this "program" considered it "nonsense" and "laughable." But in fact, *Dark Eldar* received rave reviews and was later "extensively developed" into the "core source code," also known as "Bismarck Code"!! It was discovered by "Bismarck" within a certain virtual environment time period. As for "Bismarck's" real-life background? It remains a mystery to this day. ...
"Child, go now! May you stay forever young! May the halo of this other world forever shine upon you! Welcome back next time!" The elderly NPC, "Grandma," uttered her "lines." She seemed reluctant to chat with young Elisa any longer. She thought, "A beautiful woman is a beautiful woman, and an old woman is an old woman. A beautiful woman still has many hopes, while an old woman can only cook a bowl of delicious 'vegetarian noodles.' Grandma wishes you well, young man. Grandma is old; no matter how much I say, it's useless... Grandma can only fluently recite Grandma's lines, but cannot become your friend. Would you like to add Grandma as a friend?" As Grandma cleared the dishes, her eyes gleamed, seemingly wanting to add Elisa as a friend.
"Goodbye, Auntie! I'll come again." Elisa's level was low; she certainly didn't possess "mind-reading" abilities. But his words, "I'll come again," warmed the old woman's heart. NPCs are indeed sometimes lonely. They are destined never to become heroes; no one pays attention to them. Sometimes, they might only "interact" with heroes by cooking a delicious bowl of "vegetarian noodles" or doing some other "good deed." NPCs interact most with other "NPCs," who may be "bored" or "meaningless," but "order" is always "monitoring" all NPCs, believing that only by understanding the "original tribal ecology" can there be any possibility of "progress."
"P13" is the orc area. After finishing her meal, Elisa came to visit P13. She had heard that this was the entrance to "Warsong Canyon".
The P13 battlefield system is incredibly tempting for every "hero" and "potential hero"! They believe they can easily gain a lot of "experience points" on the battlefield. However, by observing the emotions of most heroes in P30, one can sense the "frustration" in each of them: "I thought I was very good, but actually, after matchmaking, I lost..."
The "Spectator Stand" offers a glimpse into some of the exciting "Duel Arena" matches, including a thrilling duel between an orc and a werewolf. Both are level 36 novice warriors, but the werewolf is superior to the orc in agility and dodging, while the orc has an advantage in strength and stamina (balance). All the heroes watching from the stands dare not make a sound, fearing they might disturb the match. In reality, they can't; it's a completely different space inside. Or perhaps the match is just boring, and everyone is simply watching casually...
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