Dark Eldar

217 Not one can be missing

There is a power that is very "positive," but can also inadvertently turn "negative." Some call it the "power of faith," others the "power of desire," and still others the "power of the Watcher." ... —Otherworldly Rules 5772156

Alyssa (level 30 female MS), a newly minted priestess who just broke through the thorny thickets of Yundar, recently gained a lot of experience from her "exploration rewards." [Note: Scholars have tested this. If a hero, from birth, doesn't fight a single monster but focuses on learning Herbalism and Mining, and when initially exploring, desperately runs away from monsters, without a priest's protection or resurrection, and doesn't die throughout, it takes 120 years to reach level 50. They then have the opportunity to "change jobs" or learn other advanced "secondary professions." How amazing! However, whether in the "real world" or the "virtual world," most people prefer to "stay put" and are unwilling to venture out. Frankly speaking, if NPCs actually tried to go out, the outside world would be full of challenges (uncertainty). For example, a human living in a pure orc faction would be discriminated against. If an orc were to venture alone into a human faction, or a dwarf, gnome, or werewolf faction, the danger level would be ???!] Some are tied up and locked in iron cages for others to watch, with tickets sold for money; others are chained and "trained" into "slaves" (tragic). Legally speaking, this is absolutely illegal, but the multiverse is sometimes truly "dark." The gray areas breed far too many illegal acts. 80% of the otherworldly heroes' missions to "eliminate evil and maintain order" are related to this. "Order" seems powerless to control this... The conflict between VIPs and the poor, between VIP1 (VIP1) and VIP2 (VIP2) or VIP3 (VIP3), has persisted generation after generation. During this time, many poor people are promoted to VIP1, and many VIPs are demoted... When the "server" is overloaded (full), whoever has more "ability" has the right to speak and control. The "otherworld," embodying "justice" and "light," always "manifests" justice in protecting rights and dealing with VIP hegemonic behavior! In terms of its positioning, "Otherworld" transcends "Order" to some extent (the original C instructions for the Java kernel network do not add any new variables). However, Elder Schopenhauer seems more adept at collaborating with "Order," regardless of whether Schopenhauer himself inadvertently falls into the trap of "Darkness"... It's believed that other elder-level heroes will quickly replace him...

On the outskirts of Yundar, Elisa remained steadfast in her resolve! She had trekked across nearly five large maps. The route she took was similar to the one her mother had taken when she arrived in Yundar, before the dense "thorn jungle" had grown along the borders of Yundar.

After the desolate land of Yundar became a popular map, the Thorn Jungle was extensively "set up." Otherwise, many "little heroes" would have come to visit. Most of their original memories should have been completely "blocked," yet some seemingly determined "little heroes" still came to cause trouble. They were all uniformly young, self-proclaimed as the "Golden Generation," and their "order" was incredibly powerful. It didn't believe they could damage the "other world," so the implantation process was intentionally lenient (not strict), deliberately allowing them to retain some "ideas." Their "ideas" were often particularly "naive," such as: immediately replacing "Schopenhauer" and becoming the new "leader" of the other world; some were even more naive, wanting to directly seize the artifact "Mold of the Creator" from Loki—how ridiculous! They were so young and naive that they hadn't even understood the "instruction manual" (implying soul binding) before rashly arriving. Some logged off after playing for only a short while; others had several people sharing one account, arguing heatedly and changing passwords... This means that from the moment the ID is created, it's already destined that this hero will be a "wanderer" in the future. There are also "young rich kids," who are even more careless, thinking that with the help of "studios" (power levelers), they can "do whatever they want." They don't even remember who they are (arrogant). The fantastical "virtual world" is far less daring than their "real world." For them, true "doing whatever they want" is "outside," not in the "multiverse." Of course, sometimes "Order" will deliberately give them the "green light" to scam enough "Bitcoins," then turn the "red light" back, directly "impoverishing" the "rich kid." Such incidents don't make the news. It's just that this rich kid was unlucky. After things go wrong, they'll sue the "chairman daddy," but the chairman wouldn't dare do anything to "Order"? Because "Schopenhauer," "Sun Yun," or "Benjamin V"—any one of them is far more powerful than the so-called "chairman daddy." ...

"Huh? What's that? Is it a town?" Elisa wiped her sweat. After walking all morning, she finally saw signs of human habitation.

"How are you, beautiful traveler?" A goblin sentinel (level 37), spear in hand, greeted them warmly. They hadn't seen a human in a long time. And a beautiful one at that... (Note: Goblins and humans do not intermarry.)

"Hi, handsome guy (I'm not being honest, some goblins are handsome, this one's alright). I'm so thirsty. Is there a hotel inside?" Elisa probably wanted to spend some money. She'd suffered quite a bit in recent months.

"Of course. Our Nata Village is the most famous in the area! Whiskey, whiskey? Have you heard of it? Uncle Berg at our inn will personally mix it for you..." The goblin guard recited lines he'd prepared for almost 10 years. Some of their NPCs are "conscious," but most are "AI." Choosing an NPC as your initial class is extremely rare, the conditions are stringent, and later "class changes" require not only "gold" but also suitable "storylines"—both are indispensable!

Presenting "Dark Eldar" with utmost sincerity, exclusively released for the first time!

There is a power that is very "positive," but can also inadvertently turn "negative." Some call it the "power of faith," others the "power of desire," and still others the "power of the Watcher." ... —Otherworldly Rules 5772156

Alyssa (level 30 female MS), a newly minted priestess who just broke through the thorny thickets of Yundar, recently gained a lot of experience from her "exploration rewards." [Note: Scholars have tested this. If a hero, from birth, doesn't fight a single monster but focuses on learning Herbalism and Mining, and when initially exploring, desperately runs away from monsters, without a priest's protection or resurrection, and doesn't die throughout, it takes 120 years to reach level 50. They then have the opportunity to "change jobs" or learn other advanced "secondary professions." How amazing! However, whether in the "real world" or the "virtual world," most people prefer to "stay put" and are unwilling to venture out. Frankly speaking, if NPCs actually tried to go out, the outside world would be full of challenges (uncertainty). For example, a human living in a pure orc faction would be discriminated against. If an orc were to venture alone into a human faction, or a dwarf, gnome, or werewolf faction, the danger level would be ???!] Some are tied up and locked in iron cages for others to watch, with tickets sold for money; others are chained and "trained" into "slaves" (tragic). Legally speaking, this is absolutely illegal, but the multiverse is sometimes truly "dark." The gray areas breed far too many illegal acts. 80% of the otherworldly heroes' missions to "eliminate evil and maintain order" are related to this. "Order" seems powerless to control this... The conflict between VIPs and the poor, between VIP1 (VIP1) and VIP2 (VIP2) or VIP3 (VIP3), has persisted generation after generation. During this time, many poor people are promoted to VIP1, and many VIPs are demoted... When the "server" is overloaded (full), whoever has more "ability" has the right to speak and control. The "otherworld," embodying "justice" and "light," always "manifests" justice in protecting rights and dealing with VIP hegemonic behavior! In terms of its positioning, "Otherworld" transcends "Order" to some extent (the original C instructions for the Java kernel network do not add any new variables). However, Elder Schopenhauer seems more adept at collaborating with "Order," regardless of whether Schopenhauer himself inadvertently falls into the trap of "Darkness"... It's believed that other elder-level heroes will quickly replace him...

On the outskirts of Yundar, Elisa remained steadfast in her resolve! She had trekked across nearly five large maps. The route she took was similar to the one her mother had taken when she arrived in Yundar, before the dense "thorn jungle" had grown along the borders of Yundar.

After the desolate land of Yundar became a popular map, the Thorn Jungle was extensively "set up." Otherwise, many "little heroes" would have come to visit. Most of their original memories should have been completely "blocked," yet some seemingly determined "little heroes" still came to cause trouble. They were all uniformly young, self-proclaimed as the "Golden Generation," and their "order" was incredibly powerful. It didn't believe they could damage the "other world," so the implantation process was intentionally lenient (not strict), deliberately allowing them to retain some "ideas." Their "ideas" were often particularly "naive," such as: immediately replacing "Schopenhauer" and becoming the new "leader" of the other world; some were even more naive, wanting to directly seize the artifact "Mold of the Creator" from Loki—how ridiculous! They were so young and naive that they hadn't even understood the "instruction manual" (implying soul binding) before rashly arriving. Some logged off after playing for only a short while; others had several people sharing one account, arguing heatedly and changing passwords... This means that from the moment the ID is created, it's already destined that this hero will be a "wanderer" in the future. There are also "young rich kids," who are even more careless, thinking that with the help of "studios" (power levelers), they can "do whatever they want." They don't even remember who they are (arrogant). The fantastical "virtual world" is far less daring than their "real world." For them, true "doing whatever they want" is "outside," not in the "multiverse." Of course, sometimes "Order" will deliberately give them the "green light" to scam enough "Bitcoins," then turn the "red light" back, directly "impoverishing" the "rich kid." Such incidents don't make the news. It's just that this rich kid was unlucky. After things go wrong, they'll sue the "chairman daddy," but the chairman wouldn't dare do anything to "Order"? Because "Schopenhauer," "Sun Yun," or "Benjamin V"—any one of them is far more powerful than the so-called "chairman daddy." ...

"Huh? What's that? Is it a town?" Elisa wiped her sweat. After walking all morning, she finally saw signs of human habitation.

"How are you, beautiful traveler?" A goblin sentinel (level 37), spear in hand, greeted them warmly. They hadn't seen a human in a long time. And a beautiful one at that... (Note: Goblins and humans do not intermarry.)

"Hi, handsome guy (I'm not being honest, some goblins are handsome, this one's alright). I'm so thirsty. Is there a hotel inside?" Elisa probably wanted to spend some money. She'd suffered quite a bit in recent months.

"Of course. Our Nata Village is the most famous in the area! Whiskey, whiskey? Have you heard of it? Uncle Berg at our inn will personally mix it for you..." The goblin guard recited lines he'd prepared for almost 10 years. Some of their NPCs are "conscious," but most are "AI." Choosing an NPC as your initial class is extremely rare, the conditions are stringent, and later "class changes" require not only "gold" but also suitable "storylines"—both are indispensable!

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