Dark Eldar

206 Trials

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The elusive young priestess, Elisa, finally completed her mission. She bravely and arduously ventured out of the wild and challenging lands of Yundar Grassland.

The outside world was both new and old to her. She was able to transform from an ordinary girl, a weak farmer, into a priestess, even receiving personal instruction from the renowned "Outland" elder priest, Elaine. Of course, luck played a significant role; not every hero's path to growth is predictable. If that were the case... "Order" would fail. It would lead to everyone discussing roughly the same things, though discussions about money, crafting equipment, and artifacts would be more common—but these topics are "human nature." There are also many "free agents" pursuing deeper "things," and sometimes, even Order itself is "spellbound," generously giving away "orange gear" and painstakingly conducting online and offline surveys... They didn't reach their ideal state (expectations), so they simply "gave up" and let things fend for themselves. Some became "wanderers." Others became "elders of another world," like Elder Sun Yun, the legendary figure known as "Niu San." Few knew of his past. Elder Sun Yun, being advanced in years and very low-key, was unwilling to look back, much less become a "model hero" for people to talk about over tea. As for what he did in his youth, how many "epic battles" he participated in, Elder Sun Yun, meditating in the other world's hall, smiled faintly, as if it were all expected, nothing special...

Elisa finally escaped her predicament. She decided to take another look at the "thorny thicket." The menacing plants suddenly seemed smaller and less menacing than before.

"Goodbye, Yundar, my homeland! I will return." Elisa recited her line. This was pre-planned. Even if Elisa didn't say this, she would say something else. "Bye! Bye!" While seemingly simple, it's actually part of Elisa's language, and also the common language of the ancient people. Most people can understand it. There are also phrases like "88, 886, 888..." These are even simpler and easier to understand; anyone, even a mute monster, can comprehend them.

The map adjacent to Yundar is an unknown map. The minimap will only light up after Elisa has traveled one-third of the way, or after she sees a clear landmark or signpost; otherwise, it will remain grayed out.

Night and day alternate in their cycle, an endless cycle of life. Elisa still has a long way to go to reach a certain town. There, she'll find basic transportation and a two-eared flying beast manager, if Elisa is willing to pay.

They traveled a very, very long way. Elisa's map remained unlit. This wasn't surprising; some maps were exceptionally large, sparsely populated, where one could walk for kilometers without seeing a single person or monster. Other maps were incredibly crowded, with the poor and descendants of the ancestors crammed together in small wooden huts, barely surviving. Their suffering was unbearable... The Order had absolutely no need to provide them with the necessary assistance. The official explanation, "The plot or other mediums require it," perfectly explained everything. It was as if the ancestors should remain ancestors forever. Great heroes should be passed down through generations, becoming eternal classics. However, there were also those heroes who fell into depravity, or were completely corrupted by evil.

Elisa's journey over the past few days has taken her somewhat differently than she had anticipated. However, her "life skills" have improved significantly. Although the minimap still shows her as grayed out, her willpower has been honed, and her level has jumped nearly three levels, reaching level 24.

On the way, Elisa tried to walk carefully along the main road, occasionally encountering high-level monsters, such as level 3040 "red-named" monsters. She would observe them from a distance for a while, waiting for the monsters to roam away before daring to approach. The priest's shield was extremely useful in this situation. Even when encountering monsters that actively attacked, Elisa would cast healing spells and shields simultaneously, then escape along the main road. In short, danger was common, but absolute danger was nonexistent without elite bosses. If there were danger? Elisa would have been dead long ago. Although the side quest was roughly like this, Elisa still had to be cautious at all times. Recreating an ID would cost money, not to mention the "pure friendship" she had painstakingly built with the mysterious figure "Loki" would be wasted. (Note: Without a medium-level or higher priest, death is permanent. A hero's corpse remains in place for 48 hours before completely disappearing, carrying gold coins and dropping some unbound equipment, gems, etc.)

Night was falling, and Alyssa needed to find a place to spend the night again. A girl, and one who had already verified her identity. For Alyssa, this was truly a bit cruel. But despite her seemingly fragile exterior, Alyssa, with her strong inner self, still found it very challenging, and she often encouraged herself! (Encouragement Level 3, Beginner Skill)

"You must persevere! The MS profession is extremely difficult for you. Keep going, Alyssa! You can do it!!" Alyssa's attitude towards life was optimistic. She cherished only what she had: "Basic Priest Skills," "Basic Healing Spell," and "Egg" (shield), but even stronger support came from her family—her frail and sickly mother, her father... (Family love is the most genuine thing in everyone's heart. If even "family love" is faked, or superficially expressed, then everything else becomes meaningless. Although "Implant Program 8X" is already quite perfect, it must gradually infiltrate over time; otherwise, it's "unworkable," like watching a movie—you cry at the time, but you gradually forget afterwards...)

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