Dark Eldar

110 6 major cities

Every organization, race, nation, and arms dealership—from small inns, weapon shops, and armor shops to unique establishments—along with its shamans, banshees, stewards, henchmen, black dragons in dragon nests, and dire wolves in the mountains, whether mammals or early dragons and mutated dragons. Social animals—half-human, half-orc, half-orc, cave dwellers, lava behemoths, and so on—will gather from time to time for their own (and group's) benefit to chat (chat rooms, open channels), hold meetings (teams, raids, guilds, three modes), communicate (reprimands, mutual blame, casual conversation, flirting, voice chat), and exchange glances (emails, private messages, small gifts). Some discuss the distribution of profits, some discuss how to plunder, how to marry, and more often, they discuss "survival"! How to reign supreme on this map, how to establish oneself in a certain area, and so on...

The council system in this "other world" is the best. The council upholds the principles of "equality for all and freedom of expression." They are the "symbol" of multiple world civilizations! Their equipment, DPS, and healing are the strongest. They are recognized by all legitimate city-states and capital cities, large and small.

[Six Major Cities]

Casterly Rock (Dwarves, Cave Dwellers, Gnomes, Goblins), Brussels (Orcs, Half-Orcs, Witches, Shamans), Jonah (Banshees, Eden's Handmaids, Medusas, Worgen), Undercity (Undead, Night Elves, a small number of Elves, Elementals), Olga (formerly the Warlock Kingdom; after the decline of the Warlock class, many Warlocks switched professions, currently the most dilapidated of the six major cities), and Raikou (the human capital city, built by the 19th Raikou, an important "exporter" of "otherworldly" mage apprentices). These six major cities in the Multiverse each have a population exceeding 1 million residents plus monsters. Currently, no monster species can build a capital city, except for the "Wanderers" (who have long been classified as a neutral race and are numerous). However, Wanderers are scattered throughout the world, making them difficult to organize, except in lawless areas like "Void Fortresses" and "Muggle Fortresses" outside of the Rebel faction. They were "illegally grouped" by the Rebel leader, Rudar.

The prospective young mages of Thunder Sound City are rigorously selected by the resident mages at a very young age. The "excellent attributes" they are born with are an important "reference point" for teleporting to the "other world"!

Most inherited their parents' professions, such as: Spirit, Intelligence, Strength, Agility, Armor, Critical Strike Chance, and Mana – these are common "good attributes," truly befitting the descendants of heroes. Their residence is located in the "Thunder Islands" (an exceptionally favorable environment, abundant food and clothing, surrounded by islands).

However, the path to becoming a true "hero" is still long, and many who are eliminated choose to "change jobs," giving up their so-called "lifespan." But they no longer worry about "Thunder Sound City," "Otherworld," or even "Multiple Worlds." After changing jobs, they are said to be very happy.

[Language] [Life Skills] [Hero Creation] [Resurrection Restrictions]

After the ancient wars, the ancestors of humanity were displaced as refugees. Consequently, settlements appeared in the six major cities, as well as in various city-states, fortresses, and even on nameless minimaps. This led to the widespread use of a "common language," which was even used by monsters like kodos to communicate, begging their predators to spare their young.

The foolish and enraged wild boars will never learn "Common Language," perhaps because their brains aren't big enough, or perhaps because they reproduce too quickly and need to become "essential consumables" for early-game leveling. (Wild boar meat is also an excellent ingredient for basic cooking, "Cooking").

The hardworking and kind-hearted ancestors of humanity, along with the orcs who relied on farming and manual labor for their livelihood, the goblins who took pride in their wisdom and inventions, the cooks, and various other low-level primitive groups, generally wouldn't hunt "low-level monsters." Firstly, it was extremely dangerous; secondly, they lacked the "courage" to choose to become heroes. ... (Note: Top-up, point cards, monthly cards, quarterly cards, monthly subscriptions, yearly subscriptions, etc.; later, there are also power leveling, power farming, dungeon runs, VIP memberships, gold farming groups, etc.)

The "Resurrection" spell is not available in any of the skill bars for low-level priests. It is said that during the Epic Wars, novice priests were originally able to cast "Resurrection," but that was solely for combating the "Darkness."

[Chronological Overview]

In ancient times, there was a long period of dark rule—the "Morye Dynasty." During that time, heroes of every race—across all continents, the deep seas, and among the dragons—suffered devastating casualties! Truly powerful dark forces were constantly devouring "order"... (To be continued)

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