The matter has come to an end.

The captain of the guards ordered the guards who were still able to move to bring in huge stones and cover the stone slab leading underground.

Meanwhile, scouts were stationed around the manor to keep watch.

To prevent these ghouls from escaping under the cover of night before the professionals arrive to deal with them.

The safest course of action to deal with these ghouls is to ask someone from the church.

However, the specific handling method still needs to be reported to the person in charge and awaiting orders from superiors.

On the way back, adventurers frequently approached Luca and Il to chat, and some even invited them to join a party.

However, Luke politely brushed them off.

His mind was now completely focused on the control panel.

Looking at the lit-up [Miracle Fantasy] talent, he pondered with some hesitation:

Should I choose the ghoul first?

Should we choose the demon or ghost first?

In the past, Luke had never been so wealthy that he even had a choice.

To avoid drawing too much attention, Luke did not directly perform a miracle illusion on the road.

Instead, they waited until they returned to camp and began to rest.

He activated his ability in a deserted corner of the base.

Miracle Fantasy has a 24-hour cooldown period, so he chose to copy a stronger demon first.

[The Miracle Fantasy successfully materialized the projection of a demon]

[Gained Perk: Poison Resistance]

[Poisoning Resistance: Poisoning resistance +15%]

"Another passive ability," Luke rubbed his hands together.

As a transmigrator who has played some video games.

He naturally understood how terrifying a character with a multitude of passive abilities could be in a game.

After confirming his specialty, Luke activated [Imaginary Manifestation].

The addition of the demon projection grants him a 2-point increase to his agility attribute on the character panel.

The duration is the same as the ogre's, about ten minutes.

Although it was good, Luke still felt a little regretful.

What he actually wanted more was the ability to emit a foul-smelling aura around the demon's body.

Imagine that in battle, anyone who gets close to him will immediately enter a state of poison and weakness.

That's simply divine skill.

The side effect might be the unbearable stench.

Inside the camp, the captain of the guards was arranging the carriages.

Ghouls have appeared in the nearby manor, along with that eerie altar built with black stone tablets.

These matters need to be reported to the front lines as soon as possible.

Sending a scout alone might lead to unexpected events on the way, so he simply arranged for a team of guards to set off together.

With no jobs available in the vicinity, Luke and Il decided to join the guards in their carriage and head towards the front lines.

Most of the adventurers in the camp chose to stay nearby or go to other outlying strongholds.

The hordes of ghouls they had encountered earlier had made these adventurers calm and cautious.

Thinking about it carefully, there's nothing wrong with just clearing out some lone goblins.

The carriage sped along, much faster than before.

Finally, as night fell, the outline of the next outpost came into view.

After acquiring the olfactory enhancement feat of the dire wolf, Luke became extremely sensitive to all kinds of smells.

Even from a distance, you can smell the strange odor emanating from the vicinity of the stronghold.

That was the smell of rotting flesh, a mixture of fat and protein burning.

Near the outskirts of the stronghold village, you can see an extra deep pit dug next to the trench.

A raging fire was burning inside, and you could see many goblin and goblin remains that had not yet been completely burned to ashes.

Besides monsters, there are also humans.

This area is already considered the front line for clearing out the goblins and gnomes; the battlefield has not yet been cleaned up.

Clearly, the guards did not have the capacity to bury the dead separately.

This crackdown was not large in scale.

Although the goblins possess militaristic management skills, some elite members even ride dire wolves.

But they are just goblins and gnomes after all.

Under the crushing force of the knights sent by the lord, they could not resist for long.

It's only a matter of time before we wipe out all the remaining monsters and reclaim all the villages.

Therefore, the camp was not so oppressive.

It could even be described as very lively.

Patrolling guards, fully armed knights, and adventurers of all shapes and sizes.

Some people were enjoying dinner, while others were maintaining their armor and weapons.

Many more people chose to sit around campfires of various sizes.

They boast to their companions about the number of goblins they've killed, or discuss which brothel in town has the most alluring women lately.

People try to release the mental stress accumulated during the day's fighting in various ways.

It also injected fresh vitality into this village that had been occupied by death and fear.

Irene's gaze swept quickly across the diverse crowd.

Soon, she spotted the figure she was looking for.

Although the place is a mixed bag, the adventurers' appearances are all rather strange.

However, the only one who was completely covered up in a black robe was the one not far away.

The tall figure was none other than Tina, the half-drow wanderer whom we hadn't seen for many days.

As a city primarily based on trade, Ryan City has a high population mobility.

Therefore, it is also very inclusive of all races.

The hierarchy of discrimination may still exist, but it is all plausible on the surface.

Tina really didn't need to do that.

Her years of living on the ground had made her accustomed to hiding her skin color and identity as much as possible.

Upon noticing Irene waving at her, Tina's eyes lit up at first, but then her expression turned slightly reproachful.

After all, although Yi'er is also a professional, the divine arts she has learned are not the type for solo combat.

It is obviously very dangerous for someone to go out alone.

However, when she saw Luca standing behind Irene, her expression became relieved.

If you're traveling with this person, encountering a few goblins and gnomes shouldn't be a problem.

The three of them found a quiet spot in the camp and sat down.

After a brief exchange of pleasantries, Tina explained the situation to the two of them.

The commander wanted to annihilate all the monsters that were destroying the village, so the Knights were not allowed to advance unimpeded in this operation.

Instead, they chose to attack simultaneously from multiple locations on the periphery.

They gradually encroached on the monsters' territory, forcing them into an encirclement.

Judging from the current situation, it should take another two or three days to completely clean it up.

Meanwhile, the scouts had already marked out some locations where monsters might be hiding.

The adventurers' next task is to go to these locations and clear them.

Tina was originally planning to find a team to work with, but now it seems she doesn't need to.

Irene smiled:

"I didn't expect our team to reunite so quickly, even though our Ranger is missing."

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