A Comprehensive Network: An Endless Adventure Begins as a Wanderer

Chapter 88 The Shadow of the Dragon Slayer and Third-Order Spells

Chapter 88 The Shadow of the Dragon Slayer and the Third Ring Spell

The sword flashed past.

The deep roar of the red dragon abruptly ended.

A thin line slowly appeared on its neck.

Then the body was separated from the body. The red dragon appeared in the world for only a moment before crashing to the ground, slowly disintegrating and dissipating into fragments of spiritual light.

One sword to slay the dragon!

Cheng Yi slowly sheathed Wuming.

Yes, this is the first time Nameless has drawn his sword in this instance.

After all, if killing a single dragon vein sorcerer required Nameless to draw his sword, then Cheng Yi wouldn't need to survive in the online world.

When Nameless is not drawn, his scabbard is covered with a very subtle magical aura that can simulate the blade and deliver sharp strikes.

This magical effect only appeared after Nameless unlocked the Stealing of Name skill. Before that, Nameless simply used the scabbard to smash people without drawing his sword.

But you know what, Cheng Yi actually missed that feeling of violence a little.

Looking at the battlefield on the other side, where the original Kobolds were battling the movie Kobolds, Cheng Yi had a thought, and a figure emerged from the shadows.

The figure was identical to Kuramanu, whose blood was still warm.

Although the dragon spirit summoned by the Dragon Summoning Spell cannot be separated from the shadow, he had no intention of letting go of this Blazing Fury Kuramanu.

Cheng Yi even used 18 points of image quality to restore him to full condition.

Shadow Servant Kuramanu Level: 9

职业:阴影术士/龙脉术士属性:12力11敏13体12智14感16魅特性:健壮、龙族血脉、血脉觉醒、娴熟施法、暴怒气场、阴影火焰亲和、

Super Magic, Into the Shadows, Shadow Steps Super Magic: Instant, Triggered, Enhanced, Upgraded Bloodline Spell (Fifth Ring): Slightly occupies Shadow Realm space: 24

In fact, Cheng Yi's remaining Shadow Realm capacity was originally insufficient to accommodate Kuramanu, but thanks to Kuramanu's fireball spell, many of the original Shadow Servants were burned to death.

It means he paved the way for his own future.

As one dark fireball after another, its edges gleaming with shadow, was hurled, the kobolds suffered the dual damage and burning from the dark corrosion and flames. Cheng Yi, too, vanished back into the shadows.

[Weekly Dungeon: Caves, Ore, and Kobolds - Completion requirements met, statistics being compiled —]

Your assessment of this instance is: A brilliant decapitation strike! (A lingering connection)

[You have received the following rewards for this dungeon run: 10000 Universal Experience Points and 5000 Disaster Coins!]

You have obtained the Kobolds' clan treasure (Pale Gold)!

You have obtained Kuramanu's Treasured Mineral Bag (Pale Gold)!

Cheng Yi has returned to the old house, and with the help of the Shadow Legion, his efficiency in clearing out the mess has improved considerably.

He put away the treasure chest and ore bag first, not intending to open them now.

After the recent dungeon run, Cheng Yi discovered that the existence of the Shadow Servant Spellcaster was a significant benefit to him.

It wasn't destructive sorcerers like Kuramanu; in Cheng Yi's eyes, the kobold shamans of primitive sects were more important.

These shadow shamans lurk in the Shadow Realm and can continuously buff Cheng Yi with various abilities through the connection between Cheng Yi's physical body and the Shadow Realm.

In the realm of shadows, there are almost no instances of spellcasting being interrupted by enemies.

Just now in the dungeon, Cheng Yi experienced the powerful effects of being simultaneously blessed by Blessing, Guidance, Acceleration, and Protection.

However, Cheng Yi only dares to use this method in dungeons at the moment.

After all, with so many magical buffs, it's practically a walking, talking light bulb in the field of vision for detecting magic.

This perfectly thwarted Cheng Yi's hidden purpose in the shadows.

However, it's not without a solution.

In the subsequent branch of Shadow Escape, Cheng Yi discovered a relatively distant node.

[Magic Concealment: Under advanced invisibility, detection spells will not affect you.]

However, activating this node requires completing a series of prerequisites. Cheng Yi estimated that this was a rather distant matter.

Moreover, there are currently some very good affordable alternatives available.

Third Ring Spell: Avoid Magic Detection.

Yes, Cheng Yi was already able to learn third-level spells when he raised his Wanderer level to 7.

However, Cheng Yi was busy with the talent fusion project at the time, so he put it aside.

Now that the talent refinement is complete and the new abilities have been tested, it's time to choose a round of third-circle spells.

Cheng Yi opened the spell list. A level 7 Trickster can obtain three third-circle spells.

Previously, other spells could be learned through skill books, but with the removal of the skill trading section, spell skill books have become increasingly scarce.

Therefore, the choice of spells needs to be made carefully.

After much deliberation, Cheng Yi finally chose the following three spells.

Spell counterspell, flight spell, and evasion of magic detection.

Counterspell (Third Ring)

Protection School Casting Time: One reaction action Casting Range: 60 feet Duration: Immediate Description: You attempt to interrupt a creature casting a spell with a reaction action. The creature needs to make a Constitution saving throw. If the save fails, the spell dissipates and has no effect. The mana cost of casting the spell is also wasted.

P.S.: Both spellcasters should remain serious on the battlefield and refrain from using spell counterspells in table tennis.

Void Battlefield Disciplinary Committee

Flying Techniques (Three Rings)

Transformation School Casting Time: One standard action Casting Range: Touch Duration: Up to 10 minutes Description: You touch yourself or a voluntary creature. The target gains flight speed equal to their own movement speed for the duration of the spell and can levitate. When the spell ends, if the target is still in the air, they immediately fall unless they can prevent the fall.

Ascending Ring Casting: For every ring higher than the third ring, you can designate an additional creature as the spell target.

P.S.: Please remember Federal Flight Code No. 17: The higher you fly, the harder you crash —

Legendary Captain, Crash Master, Lamunis

[Avoid Magic Detection (Third Ring)]

Protection School Casting Time: One standard action Casting Range: Touch Duration: 8 hours Description: For the duration of this spell, you prevent the target you touch from being detected by detection magic. The target can be a voluntary creature, or a location or object within 10 feet in any direction. The target cannot be targeted by detection magic or detected by magic detection sensors.

P.S.: Detection magic is not omnipotent, and neither is evasion of detection.

Prophet Ruviksim

The essential skill to learn in the third circle of magic is spell counter.

Counterspell is like a nuclear weapon for a spellcaster; you may not use it, but you can't be without it.

If you don't have that, you should be prepared to take a heavy hit from the opponent's counter-magic.

Flying skills compensate for the weakness of facing flying enemies throughout the entire process.

Avoiding magic detection is to benefit from the positive buffs applied by Shadow Servants.

After selecting the spell, Cheng Yi took out the two treasure chests he had just acquired.

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