A Comprehensive Network: An Endless Adventure Begins as a Wanderer
Chapter 10 The Trickster
The familiar damp, fishy smell wafted over, and Cheng Yi looked around and found that the dungeon environment didn't seem to have changed much.
But that's just the environment.
Cheng Yi focused his mind and held his breath, his Observation Haki spreading silently like tentacles until it filled the entire cave.
One, two, three.
Three life forms, each exuding a fierce aura, lay silently atop the rocky summit, hidden within layers of spiderweb-like shadows, motionless, like hunters waiting for their prey to walk into their trap.
Three giant spiders! This difficult dungeon is three times harder than the easy one!
If it were the previous Cheng Yi, let alone detect it in advance, he would probably have been entangled by countless spider webs and besieged on three sides as soon as he stepped into the trap.
Even if they manage to teleport away, they'll likely face some trouble in the spiderweb-filled cave, facing three giant spiders.
Cheng Yi lightly touched the scabbard at his waist with his fingertips, and the cool touch of the willow-leaf throwing knife was clearly felt. The power of the Moon Goddess Throwing Knife flowed naturally along his arm, and a silver gleam appeared and was then hidden by the shadow.
He slowly moved into the deep shadows of the cave.
It remains the wanderer's signature skill: concealment!
Then, the shadow spread. Cheng Yi reappeared behind a giant spider. He raised his Hundred-Forged Sword in his right hand and, with a single thrust, pierced through the giant spider's vulnerable abdominal cavity.
While suspended in mid-air, Cheng Yi ignored the two other spiders that had been disturbed and the spider in front of him struggling in pain, and simply let his body fall freely.
However, the sword that had pierced the giant spider's body also tore a huge, gruesome rift in Cheng Yi's abdomen due to the momentum of his fall.
Organs and bodily fluids rained down, but Cheng Yi moved slightly at that moment, blending into the shadows and appearing and disappearing in a corner at the other end of the cave.
Throughout the entire process, Cheng Yi kept his eyes tightly closed. Observation Haki and the blindness it granted gave Cheng Yi a novel yet highly efficient visual experience.
Especially in such a dark environment!
The giant spider's corpse fell into the intricate trap it had built itself.
The other two giant spiders, having witnessed their companion's death, paced anxiously along the rock face.
Cheng Yi focused his attention again, and a semi-transparent hand swung towards the center of the cave, suddenly stirring the densest part of the spider web.
The spiderweb was thrown into chaos, instantly enraging the two giant spiders on the rock wall. Hissing, they turned and charged towards the center of the cave, their eight long legs pushing against the rock face. With a snap of their mandibles, two thick, viscous threads shot out, carrying a stench, precisely targeting the mage's hand.
The giant spider moved swiftly, its mouthparts and long legs guarding its front—the center of the cave.
However, this also perfectly exposed her abdomen to Cheng Yi.
The next moment, two beams of moonlight illuminated the cave.
You have killed 3 giant spiders and gained 90 general experience points.
[Dungeon clear requirements met, data being compiled]
Your performance in this instance is rated as: A standard example of monster hunting.
You have gained an additional 200 Universal Experience points and 300 Disaster Coins based on the monsters you killed.
You have received a basic reward of 400 general experience points.
[You have received the following rewards for this dungeon run: 600 Universal Experience Points and 300 Disaster Coins]
Cheng Yi returned to the center of his living room. This time, the dungeon hadn't dropped any treasure chests. Looking at the lone treasure chest in his inventory, he decided to save up a few more before opening them.
Cheng Yi's experience has now far exceeded the 1000 experience points required to level up to level 3, but after reaching level 3, Cheng Yi has no plans to try to reach a higher level for the time being.
Chinese people's obsession with leveling up in online games is truly profound.
How can a crossover network not be considered a type of online game? (laughs)
Moreover, upgrading one's skills also requires general experience, and the demand is quite high.
Therefore, Cheng Yi plans to upgrade his Moon God Flying Knife and Observation Haki after reaching level 3, taking advantage of the experience overflow, and then advance to a higher level.
But if you're going to keep your level down, why not just keep it at level 2?
Because level 3 is a qualitative leap for most professions.
The paradigm divergence of the Wanderer, the sect choice of the Monk, the association affiliation of the Druid... almost all professions will face a branching choice at level 3, from which they will step out of the basic scope and enter their respective specialized fields to cultivate in depth.
This is not just a division of career paths, but also means that professionals have truly shed the label of "newbie" and have truly mastered their chosen path, possessing the initial form of their own core combat capabilities.
[Upgrading your Wanderer level requires 1000 Universal Experience Points. Upgrade now?]
"Yes"
Your Wanderer level has increased to 3.
Your overall base stats (maximum health, related basic saving throws) have been improved!
You have received a professional baptism.
You have acquired a new professional skill: Steady Hands, Accurate Precision.
[Steady Hands, Precise Stance (Unupgradeable): Provides a precise advantage for your next attack with a swift movement. You can only use this move when you are stationary. Furthermore, after using this swift move, your speed is reset to zero until your next attack.]
You can now choose the Wanderer paradigm: Current remaining options: 1
You have acquired a new Wandering specialization. Number of remaining options: 1
Cheng Yi did not hesitate. He had already made a preliminary decision, and now it was just the last piece of the puzzle to be completed.
You have chosen the Wanderer archetype: Trickster.
You have gained the Paradigm trait: Spellcasting.
[Spellcasting: You have learned how to cast spells. You have mastered three mage tricks and three first-level mage spells.]
[Your class skill: Hand of the Deceptive - Cost reduced to 0]
Your mana pool has been expanded; your current mana is 10/10.
Cheng Yi sensed the surging magical energy within his body and revealed a slight smile.
He did his homework before making the decision.
He can acquire most of the skills of other archetypes through the Wanderer specialization, but the spellcasting characteristics of the Trickster are something that specialization cannot provide.
In contrast, mages in the online game have been freed from the foolish limitation of spell slots, and instead have a mana system.
Our D&D mages can finally use mana bars! (Tears of joy)
This was also a major factor that led Cheng Yi to choose to become a sorcerer.
Having made preparations in advance, he quickly finalized the tricks and spells.
Cheng Yi knew that the existence of magic greatly expanded his means, but his ultimate killing move and the foundation of his livelihood were still the duties of a wanderer.
Therefore, he chose only auxiliary spells.
The spells are [Blade Protection], [Secondary Illusion], and [Telecommunications].
The spells are [Language Proficiency], [Spell Detection], and [Sleep].
[Proficient in languages (First Ring Road)]
Prophecy School
Spellcasting time: one standard action or ritual (one natural time).
Casting range: Self
Duration: 1 hour
Cost: 2 mana
Description: For the duration of this spell, you will know the literal meaning of all signs you hear or see. You can also read written text by touching it. Reading each page in this way takes 1 minute. However, this spell cannot decipher symbols or coded messages.
P.S.: Wai Bi Ba Bu, Bi Bi La Bu? ———— Haji You Nan Bei Lu Duo】
Detection Magic (Level 1)
Prophecy School
Spellcasting time: one standard action or ritual (one natural time).
Casting range: Self
Duration: Focused, up to 10 minutes
Cost: 1 mana
Description: During the spell's duration, you sense a magical effect within 30 feet of you. If you sense this effect, you can use a magical action to see a faint aura surrounding any visible creature or object affected by it, and if the effect was created by magic, you can identify the school of magic it belongs to.
Sleep Technique (Part 1)
Bewitching School
Casting time: one standard action
Casting range: 90 feet
Duration: 1 minutes
Cost: 3 mana
Description: Within a 5-foot radius spherical area originating from a point within the spell's range, every creature of your choice must successfully make a perception saving throw, or become incapacitated until the end of its next turn. At the end of the spell, it must repeat this saving throw. If the target fails a second saving throw, the target becomes unconscious.
P.S.: Death is not scary; death is like a cool summer night, allowing one to sleep peacefully without worries... — Boss C
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