Wizards begin by accessing the Inspiration panel.

Chapter 110 The Fishman's Memories

Chapter 110 The Fishman's Memories

After eating his fill, Richard checked the 4000 energy points remaining on his panel and decided to give it a try to see if he could upgrade his currently relied-upon level zero sorcery skill, Summon Skeleton, to the Grandmaster level.

[Witchcraft]: Summon Skeletons (Master 68%, Arcane: Triple Summon)

The current progress is 68%, with 4000 energy points. There should be a great chance to advance to the Grandmaster level, which is worth a try.

Richard estimated that summoning skeletons at the Grandmaster level would either grant him an extra summoning slot or allow him to summon even stronger undead creatures, but either way, it would further enhance his strength.

This provides a safeguard for my next step: investigating the merman camp. It also increases my chances of escaping unscathed should any unexpected events occur.

[Host is casting a level 0 spell to summon a skeleton. Do you wish to consume energy to gain inspiration for the level 0 spell to summon a skeleton?]

Richard glanced at the slider at the far right, indicating 4000, and without hesitation dragged it to that position and selected "Yes!"

In an instant, the world spun around him, and Richard found himself back in the dream. This time, the scene was a large, empty hall with high arches.

In the center of the hall, the phantom of Richard, possessed by Richard, held in his hand a white bone summoning staff inlaid with a crystal ball.

As a deep incantation resounded, the miniature magic circle inside the crystal ball was immediately projected onto the floor in the center of the hall.

A short while later, accompanied by short incantations, the huge inverted pentagram magic circle projected on the ground began to light up with a pale green light.

Richard's mental energy, through the sorcery model in his mind, was rapidly injected into the magic circle at a special frequency via the Bone Summoning Staff.

Instantly, a bright green light shone from the center of the magic circle!

When Richard sent nearly a hundred of his spiritual tendrils into the Netherworld, he discovered that the countless orbs of spiritual energy representing ordinary skeleton soldiers responded to him faster and more enthusiastically than before.

Almost none of them would not want to enter into a contract with him.

But now, he no longer looks down on these ordinary skeleton soldiers.

Moreover, Richard's mental tendrils are now indeed able to reach the level of mental energy spheres like those of the Skeleton Warrior.

Although it was a bit of a stretch, it still managed to get to the point!

It's quite strenuous, consuming far more mental energy than ordinary skeleton soldiers.

But with the help of a massive amount of energy points, and after thousands of attempts, Richard went from being able to negotiate with only one skeleton warrior to being able to negotiate with two at the same time.

三名

四名

Finally, he went even deeper.

Richard's mental tendrils could even barely reach those mental energy orbs that were on the same level as the Skeleton Warrior, but slightly stronger!

Those are orbs of spiritual energy from skeleton archers, skeleton guardians, skeleton berserkers, and so on.

Richard was overjoyed!

Therefore, his mental tendrils kept coming into contact with these mental energy orbs, and each contact was a constant exchange of information.

Skeleton archers without a prefix? No problem, as long as they're archers!

Is it a skeleton berserker with the "disability" prefix? That's fine, at least it's a skeleton berserker!

Finally, sensing that the time was almost up, Richard's entire soul instantly returned from the dream to his physical body.

Richard pulled up the panel and was immediately overjoyed.

[Witchcraft]: Summon Skeletons (Grandmaster 21%, Special Effect: Summoning Amplification, Arcane: Triple Summoning)

[Triple Summon: Guaranteed to summon three skeleton soldiers]

[Summoning Amplification: Significantly enhances summoning effects by consuming additional Spirit Power]

The Triple Summoning arcane technique existed before, and the manipulation of skeletons has been slightly improved accordingly.

However, this special effect was newly added, so Richard took a closer look. He immediately felt that the description was a bit vague, but he had already tested it in the dream space and the effect was very powerful.

Richard immediately began to summon on the spot. As the incantation rang out, the inverted pentagram magic circle on the ground shone brightly with green light, and a thick, white skeletal hand emerged from it.

With the other parts of his body revealed, the bone bow on his back clearly indicates that this is a skeleton archer!

Next, the second place

The second place winner was also a skeleton archer.

Third place.

The third skeleton was exceptionally tall, nearly 1.9 meters, and wielded a huge bone battle axe. He looked imposing and powerful. This was the Skeleton Berserker!

The fourth place was a skeleton guardian wielding a sword and shield, with eerie green soul fire gleaming in his empty eye sockets, exuding an unusual calmness.

Richard was thrilled to see the formidable four-man skeleton squad emerging one by one from the inverted pentagram magic circle.

This is the power of the special effect – Summoning Amplification.

Although Richard had expended a significant portion of his mental energy, the undead summons before him were all incredibly powerful, comparable to ordinary level one wizard apprentices.

Moreover, the combination of two archers was a result of Richard's deliberate choice.

Because he possesses the secret technique of possessing skeletons, he can better utilize his archery mastery abilities as a skeleton archer than an ordinary skeleton warrior!

As evening fell, a thin mist rose.

In the Darklands, near the camp of the blind merfolk tribe.

The entire merman camp was shrouded in moisture, like a thin veil, making it difficult to see clearly.

Richard secretly lurked in a thicket of ferns, observing the entrance to the merfolk camp and the merfolk coming and going.

After observing for a while, Richard discovered that, contrary to his expectations, the more troublesome thing was that these fishmen rarely came and went alone, but rather in groups.

A group of more than ten murloc warriors, carrying all sorts of weapons, appeared to belong to a murloc hunting party.

This happened repeatedly in several waves, leaving Richard somewhat speechless.

This completely thwarted his original plan to simply capture a lone murloc.

In that case, Richard decided to change his approach.

Following a 13-man merman hunting party, Richard waited until the group dispersed and prepared to begin their hunt. Then, he seized the opportunity and had the brain-eating monster possessed by the Soul-Eating Spider instantly kill an ordinary merman hunter and drag him into a hidden cave.

Under Richard's command, the Soul-Eating Spider slowly crawled out of the Brain-Eating Monster's mouth and then slowly crawled into the Fishman Hunter's mouth.

At this moment, a very subtle and pure spiritual force and a faint soul energy slowly flowed from the Soul-Devouring Spider into Richard's mental sea. It seemed that the Soul-Devouring Spider had already devoured the soul of the fishman hunter in front of him.

Richard carefully considered it and realized that the effect was far inferior to that of the brain-eating monster.

It seems that my previous guess was correct: the higher the quality and quantity of souls devoured by the Soul-Devouring Spider, the greater the benefit for Richard, its master.

"Interesting! It seems that if I have the chance, I'll have to actively seek out and hunt down brain-eating monsters. I wonder what kind of expressions outsiders would have if they knew that I, a wizard apprentice, was not actively avoiding brain-eating monsters, but instead chasing after and hunting them down." Richard said with a mischievous smile.

Before long, the murloc hunter seemed to come back to life, slowly getting up.

At this moment, as the Soul-Eating Spider began to invade the fishman hunter's brain and nervous system, at Richard's request, images of memories originally belonging to the fishman were transmitted from the Soul-Eating Spider to Richard's mind like slides.

As the images unfolded, Richard quickly learned his approximate location in the Underdark.

The murloc hunter before him, being a local bumpkin, only knew three places in the entire Underdark: the murloc tribe camp, the Darkwater Lake, and the Grey Fern Fields.

The Grey Fern Wilderness is where Richard is now. In the memories of the fishmen, the wilderness is full of ferns, especially grey ferns, so it was named after grey ferns a long, long time ago and has been passed down to this day.

The merfolk don't dare hunt in the Gray Fern Wilds at night; they only hunt during the day. This is because at night, the monsters deep within the Gray Fern Wilds come out to hunt, increasing the danger more than tenfold.

Richard laughed when he saw this!

This is a good thing!

Now that my strength has greatly improved, as long as I don't venture too far into the Gray Fern Wilds and just wander around the murloc camp, the monsters I encounter shouldn't be too strong.

Imagine if there were very strong monsters, the merman camp would have been attacked and destroyed long ago. But if they are not strong, then they are just energy points delivered to our doorstep!

Another piece of information that interested Richard was that if he followed the path from the merfolk camp westward, crossing the Grey Fern Wilds, he would reach the Grey Dwarf-controlled area in about ten days, where there was a Grey Dwarf town called Grey Fern Town.

In the murlocs' memory, the grey dwarves and night elves were quite at odds, and border skirmishes were common, but they were basically evenly matched, with neither able to gain the upper hand.

Grey Fern Town, the closest Grey Dwarf town to the Murloc tribe, was a place this Murloc hunter had only visited once, when he went there with the elderly Murloc, the Murloc Prophet.

Greyfern Town is bustling and prosperous. Except for the night elves, which are not welcome, all other races are welcome. Richard even saw the existence of underground humans in the memories of the merfolk.

"Huh! It seems that some of the bards' records in the library are wrong." Richard muttered to himself. He had previously read some biographies and books about the Underdark, which described the lives of humans underground as extremely miserable, like slaves.

However, judging from the scenes in the fishman's memory, the underground humans in Gray Fern Town are well-equipped, and judging from their attire, they come from all walks of life.

"Could it be that those bards were recording the lives of the underground humans in the Night Elf-controlled areas?" Richard couldn't help but wonder.

Meanwhile, to the east of the merfolk camp, there is another gate. Following the path to the east, you can see the vast dark lake to the north in less than a few miles. This is also the main hunting ground for the merfolk tribe.

"Hiss!" Richard was speechless for a moment, then muttered, "Fish-men rely on fishing as their primary food source! Okay, I guess I was being naive!"

Following the path eastward along the shore of the Dark Lake for five or six days, you will reach the town of the Night Elves.

This fish-man hunter had never been to this town before.

(End of this chapter)

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